[comp.sys.atari.st] Empire

saponara@batcomputer.tn.cornell.edu (John Saponara) (10/26/87)

References:


The classic mainframe game 'Empire' is now available on the Atari ST.  I
have before me the newest TEVEX catalog, which lists it as being available
from Interstel, with the writeup:

"Enhanced version of the classic mainframe strategy game.  Interstel has added
many new features to the game.  You start in control of one city, and your
goal is to conquer the entire planet.  As you explore and expand your empire,
you will run into one or two opponents who are also building empires."

Its list is $55, ($38 from Tevex, call 1-800-554-1162 - no, I don't work for
them, they've just got fast delivery & cheap prices).  Has anyone bought it?
Reviews, please?


     Eric Haines, using a friend's account.

koreth@ssyx.ucsc.edu (Steven Grimm) (10/26/87)

In article <2731@batcomputer.tn.cornell.edu> saponara@tcgould.tn.cornell.edu (John Saponara) writes:
>The classic mainframe game 'Empire' is now available on the Atari ST.

I'm working on a port, too -- but mine will be PD.  It'll make a really nice
online game for BBSs.

+New! Improved! Now 100% Artificial-+-+-----------------------------------+
|#   #  @@@  ****  &&&&& $$$$$ %   %| |Steven Grimm                       |
|#  #  @   @ *   * &       $   %   %+-+ ARPA: koreth@ucscb.ucsc.edu       |
|###   @   @ ****  &&&&    $   %%%%%| | UUCP: ...!ucbvax!ucscc!ssyx!koreth|
|#  #  @   @ * *   &       $   %   %+-+     ______________________________|
|#   #  @@@  *  ** &&&&&   $   %   %| |     |"Let's see what's out there."|
+-----with NutraSour(TM)!  No natural colors or preservatives!------------+

za56@sdcc3.ucsd.EDU (Brian McNeill) (10/27/87)

In article <2731@batcomputer.tn.cornell.edu> saponara@tcgould.tn.cornell.edu (John Saponara) writes:
>The classic mainframe game 'Empire' is now available on the Atari ST.  I
>have before me the newest TEVEX catalog, which lists it as being available
>from Interstel, with the writeup:
>
>"Enhanced version of the classic mainframe strategy game.  Interstel has added
>many new features to the game.  You start in control of one city, and your
>goal is to conquer the entire planet.  As you explore and expand your empire,
>you will run into one or two opponents who are also building empires."
>
>Its list is $55, ($38 from Tevex, call 1-800-554-1162 - no, I don't work for
>them, they've just got fast delivery & cheap prices).  Has anyone bought it?
>Reviews, please?
>

I have played it for the Mac...from what I saw it is VERY much more difficult
than the same mainframe game, which I used to play often.  (I played 5 games
vs. the computer, at the easiest difficulty setting, and lost every one...
I only came close ONCE...normally I win about 75% of the games (on the mainframe
version)

This may be due to two things...
 1) New unit, the bomber...a one shot unit, but will destroy anything it
    is used against, and will render a city neutral again...changes the
    entire strategy of the game, as it has a very long range (ie the enemy
    can knock out your production cities very quickly...)

 2) Reduced production times...ie, a battleship that used to take over 70
    turns to construct now takes less than half that...

Both of these, when combined with the computer never making a simple error
make it exceedingly difficult to win the game...in the old game, the 
longer production time and the lack of multi-hit units on land forgive
simple human errors, with the new stuff, it makes even the simplest errors
very costly (ie, I once forgot to move an army, and because of that, I lost
a city that was due to produce a bomber next turn (29 turns down the drain))

Hope this helps,
   Brian McNeill
   za56@sdcc3.ucsd.edu

ws1i+@andrew.cmu.edu (William Manchester Shubert) (10/27/87)

I have a public domain version of Empire...well, at least the listings.  I
know the guy who ported Empire to C on the IBM, then took a bunch of his
listings, and moved them to the ST.  They worked, but just barely (although
they were amazingly fast...it seems that since Empire took up more than 64K
it ran very slow on the IBM, so on the ST it was blinding.)

Anyway, I was never much of a fan of Empire, so since it still had a few
problems I sort of gave up.  If anybody really really wants the listing (to
finish the job) send me mail.  The listing is NOT public domain, so I would
first have to ask my friend for permission.

PS - What doesn't work is the "?" command and saving/loading.

cmcmanis%pepper@Sun.COM (Chuck McManis) (10/28/87)

In article <1030@saturn.ucsc.edu> (Steven Grimm) writes:
>In article <2731@batcomputer.tn.cornell.edu> (John Saponara) writes:
>>The classic mainframe game 'Empire' is now available on the Atari ST.
>I'm working on a port, too -- but mine will be PD.  It'll make a really nice
>online game for BBSs.

Be careful. There are a two flavors of empire, one with gold, and sectors, 
and many players, the other with Troop Transports, Carriers, Fighters, etc.
This second one, originally appeared on DEC mainframes (it was written in
Fortran) and was later ported to the Vax. For a while it was available on
a DECUS source tape. Well the author, Walter Bright, sold/gave/whatever
the rights to this program to Interstel, and no one else. He asked DECUS 
to stop distributing it and they did. So you cannot 'port' it and make it
PD legally. All you can do is re-write it and make the version *you* 
created PD. Not that Interstel will probably sue you, although they 
could. Walter's last known mail address was at Data IO :
bright@dataio.Data-IO.com
 ...!fluke!tikal!dataio!bright


--Chuck McManis
uucp: {anywhere}!sun!cmcmanis   BIX: cmcmanis  ARPAnet: cmcmanis@sun.com
These opinions are my own and no one elses, but you knew that didn't you.

RLWALD@pucc.Princeton.EDU (Robert Wald) (10/28/87)

In article <4083@sdcc3.ucsd.EDU>, za56@sdcc3.ucsd.EDU (Brian McNeill) writes:
 
>In article <2731@batcomputer.tn.cornell.edu> saponara@tcgould.tn.cornell.edu (John Saponara) writes:
>>The classic mainframe game 'Empire' is now available on the Atari ST.  I
>>have before me the newest TEVEX catalog, which lists it as being available
>>from Interstel, with the writeup:
>>
>>
>
>I have played it for the Mac...from what I saw it is VERY much more difficult
>than the same mainframe game, which I used to play often.  (I played 5 games
>vs. the computer, at the easiest difficulty setting, and lost every one...
>I only came close ONCE...normally I win about 75% of the games (on the mainframe
>version)
>
 
Are you talking about Strategic Conquest? I didn't think that it was from
that company but you describe it just like it.
 
Strategic Conquest is a fantastic game, but with a strange version
of copy-protection: If it thinks its a bogus copy, it plays impossibly
hard. Now, I , and most people who have tried it, quickly master the
game at lower levels. There is only one reason why you can't win at
level 1, where it plays very badly. Say no more.
 
It is impossible (at least for me) to beat at level 14-15, though.
 
  I highly recommend it for the Mac ( like I said, I'm not sure that
what is advertised for the ST is the same). It is a very addictive and fun
game. The new release had great sound and is faster and plays better and
lets you play another person.
 
  Now, if someone would only respond to one of my requests on info
for Empire (ANY VERSION)!
 
I'll be kind and say that its just that
the mail or postings aren't getting through.
 
 
 
-Rob Wald                Bitnet: RLWALD@PUCC.BITNET
                         Uucp: {ihnp4|allegra}!psuvax1!PUCC.BITNET!RLWALD
                         Arpa: RLWALD@PUCC.Princeton.Edu
"Why are they all trying to kill me?"
     "They don't realize that you're already dead."     -The Prisoner

bright@dataio.UUCP (10/28/87)

In article <32110@sun.uucp> cmcmanis@sun.UUCP (Chuck McManis) writes:
>In article <1030@saturn.ucsc.edu> (Steven Grimm) writes:
>>In article <2731@batcomputer.tn.cornell.edu> (John Saponara) writes:
>>I'm working on a port, too -- but mine will be PD.  It'll make a really nice
>>online game for BBSs.
>
>You cannot 'port' it and make it
>PD legally. All you can do is re-write it and make the version *you* 
>created PD.

Be careful to rewrite it from scratch, also don't use the name Empire.

>Not that Interstel will probably sue you, although they 
>could.

Interstel owns the rights, and is very interested in protecting them,
as the game is selling quite well.

I might add that the entire source code is registered with the US Copyright
Office (not just the first and last 25 pages).
That means that if you distribute it, you are liable for
damages and legal expenses. I'm sorry about this, but people have been
ignoring my requests to stop distributing it, so now I have to resort
to threatening. If that doesn't work, the lawyers will get involved.

matt@oddjob.UUCP (10/29/87)

In article <1401@dataio.Data-IO.COM> bright@dataio.UUCP (Walter Bright) writes:

) Be careful to rewrite it from scratch, also don't use the name Empire.

You cannot forbid anyone to use the name "Empire" for any program.

			Matt Crawford

sean@ukma.UUCP (10/29/87)

In article <1401@dataio.Data-IO.COM> bright@dataio.UUCP (Walter Bright) writes:
>In article <32110@sun.uucp> cmcmanis@sun.UUCP (Chuck McManis) writes:
>>You cannot 'port' it and make it
>>PD legally. All you can do is re-write it and make the version *you* 
>>created PD.
>
>Be careful to rewrite it from scratch, also don't use the name Empire.

Maybe one can't use the name Empire for a game that looks like Walter
Bright empire, but what about using Empire for a game that looks like
Langston's Empire?  Which program is older?

Sean

-- 
--  Sean Casey               sean@ms.uky.edu, {rutgers,uunet,cbosgd}!ukma!sean
--  (the Empire guy)         sean@ms.uky.csnet,  sean@UKMA.BITNET
--  "Inconceivable!"

cmcmanis%pepper@Sun.COM (Chuck McManis) (10/30/87)

In article <14051@oddjob.UChicago.EDU> matt@oddjob.UChicago.EDU  writes:
>In article <1401@dataio.Data-IO.COM> (Walter Bright) writes:
>) Be careful to rewrite it from scratch, also don't use the name Empire.
>You cannot forbid anyone to use the name "Empire" for any program.
>			Matt Crawford

Sure you can, the same way GM keeps you from building a car and calling
it a Cadillac. It's called Trademark law. Great stuff, now they probably
couldn't prevent you from using the name Empire to describe a batch of
cookies but there is much chance you would get them confused is there?



--Chuck McManis
uucp: {anywhere}!sun!cmcmanis   BIX: cmcmanis  ARPAnet: cmcmanis@sun.com
These opinions are my own and no one elses, but you knew that didn't you.

jimu@csd4.milw.wisc.edu (James Allen Urbas) (10/30/87)

In article <14051@oddjob.UChicago.EDU> matt@oddjob.UChicago.EDU (Schizophrenic Solipsist) writes:
>In article <1401@dataio.Data-IO.COM> bright@dataio.UUCP (Walter Bright) writes:
>
>) Be careful to rewrite it from scratch, also don't use the name Empire.
>
>You cannot forbid anyone to use the name "Empire" for any program.
>
>			Matt Crawford


Yea, but only because, deep down, all games are Empire...

			Jim Urbas/Rich Rosen/Matt Crawford
	:-)	<BLAM>
						.-)	<BLAM> <BLAM>
			    .D   - Ha
Beware net.zombie.smilies from hell...

matt@oddjob.UUCP (10/30/87)

) >In article <1401@dataio.Data-IO.COM> (Walter Bright) writes:
) >) Be careful to rewrite it from scratch, also don't use the name Empire.

) In article <14051@oddjob.UChicago.EDU> matt@oddjob.UChicago.EDU  writes:
) >You cannot forbid anyone to use the name "Empire" for any program.

In article <32410@sun.uucp> cmcmanis@sun.UUCP (Chuck McManis) writes:
) Sure you can, the same way GM keeps you from building a car and calling
) it a Cadillac. It's called Trademark law.

I thought about this before I sent my message and I sent it anyway.
Establishing a trademark does not prevent anyone from using the name.
It only helps you win the battle if someone *does* use it.  Winning
may include forcing the other person to stop using the name.

But I don't think that's very relevant here, because Walter or his
distributors would have a *very* tough time establishing a claim to
trademark rights on the name "empire" for a computer game, given the
plethora of games already existing with that name.

Furthermore, no word which describes the product may be given
trademark status.  For example, you can not trademark the word "fast"
for a computer or the word "delicious" for a food or drink.  The word
"empire" could well be considered to fall into this category.

Walter, do you think that you or your distributor or licensee has
trademark rights to the word "empire"?  If so, why?
________________________________________________________
Matt	     University		matt@oddjob.uchicago.edu
Crawford     of Chicago     {astrovax,ihnp4}!oddjob!matt
I can't understand it ... induction has always worked before!

olsen@ll-xn.UUCP (10/30/87)

>>>[Steven Grimm] I'm working on a port, too -- but mine will be PD.
>>[Walter Bright] ...don't use the name Empire.
>Matt Crawford] You cannot forbid anyone to use the name "Empire"...

The name "empire" is already quite ambiguous and confusing as it is.
Irrespective of the legal questions, Steven would be well advised to
choose another name for his program.  He might have the word "empire" in
the name, but it should be distinctive enough to avoid confusion with the
other "empires".  This would be a blessing to all concerned.

bright@dataio.Data-IO.COM (Walter Bright) (10/30/87)

In article <14051@oddjob.UChicago.EDU> matt@oddjob.UChicago.EDU (Schizophrenic Solipsist) writes:
)In article <1401@dataio.Data-IO.COM) bright@dataio.UUCP (Walter Bright) writes:
)) Be careful to rewrite it from scratch, also don't use the name Empire.
)You cannot forbid anyone to use the name "Empire" for any program.

You cannot use the name Empire and attach it to a program that is similar
to my Empire game. That would be trademark infringement. The same rule
would apply if you wrote an operating system and called it MS-DOS. I think
you would hear from Microsoft real fast.

I've often wondered why people think that since I'm a very small company
that I'm not entitled to the same protection under the law that billion
dollar corporations are.

neil@atari.UUCP (10/30/87)

In article <1030@saturn.ucsc.edu>, koreth@ssyx.ucsc.edu (Steven Grimm) writes:
> In article <2731@batcomputer.tn.cornell.edu> saponara@tcgould.tn.cornell.edu (John Saponara) writes:
> >The classic mainframe game 'Empire' is now available on the Atari ST.
> 
> I'm working on a port, too -- but mine will be PD.  It'll make a really nice
> online game for BBSs.

Since Empire's design is copyrighted, I'm sure that Walter Bright would
object to any PD versions of his game.

The ST version from Interstel has a lot of nice features -- full mouse or
keyboard control, graphics, play-by-mail option, up to 3 human players, etc.
I recommend it highly.


-- 
--->Neil Harris, Director of Marketing Communications, Atari Corporation
UUCP: ...{hoptoad, lll-lcc, pyramid, imagen, sun}!atari!neil
GEnie: NHARRIS/ WELL: neil / BIX: neilharris / Delphi: NEILHARRIS
CIS: 70007,1135 / Atari BBS 408-745-5308 / Usually the OFFICIAL Atari opinion

neil@atari.UUCP (10/30/87)

In article <4083@sdcc3.ucsd.EDU>, za56@sdcc3.ucsd.EDU (Brian McNeill) writes:

> I have played it for the Mac...from what I saw it is VERY much more difficult
> than the same mainframe game, which I used to play often.  (I played 5 games
> vs. the computer, at the easiest difficulty setting, and lost every one...
> I only came close ONCE...normally I win about 75% of the games (on the mainframe
> version)
> 
> This may be due to two things...
>  1) New unit, the bomber...a one shot unit, but will destroy anything it
>     is used against, and will render a city neutral again...changes the
>     entire strategy of the game, as it has a very long range (ie the enemy
>     can knock out your production cities very quickly...)

The ST version of Empire is considerably easier than this.  There is NO
bomber unit.  I managed to crush the computer (set at easy) in my very first
game -- apparently this is common.  Against 2 computer opponents set to
expert level, it will give you a tougher game.
-- 
--->Neil Harris, Director of Marketing Communications, Atari Corporation
UUCP: ...{hoptoad, lll-lcc, pyramid, imagen, sun}!atari!neil
GEnie: NHARRIS/ WELL: neil / BIX: neilharris / Delphi: NEILHARRIS
CIS: 70007,1135 / Atari BBS 408-745-5308 / Usually the OFFICIAL Atari opinion

cdaf@iucs.UUCP (10/31/87)

In article <1405@dataio.Data-IO.COM> bright@dataio.UUCP (Walter Bright) writes:
>
>You cannot use the name Empire and attach it to a program that is similar
>to my Empire game. That would be trademark infringement. The same rule
>would apply if you wrote an operating system and called it MS-DOS. I think
>you would hear from Microsoft real fast.
>
2 questions:

1)	Are you the author of the original Empire?  If not, then I don't
	think you can TradeMark the name (My copy of the copyright and
	trademark laws are out on loan....)

2)	If you had placed Empire in the public domain at some point 
	previous, (or anybody else had) before you registered the name....
	you *did* register the name as a trademark, didn't you? - this 
	is different from getting a copyright registered.....
	then I doubt that you can get a legitemate trademark.

-charles

-- 
Charles Daffinger                     (812) 339-7354
Box 1662                              cdaf@iuvax.cs.indiana.edu
Bloomington, IN 47402-1662            {pur-ee,rutgers,pyramid,ihnp4}!iuvax!cdaf
Home of the Whitewater mailing list:  whitewater-request@iuvax.cs.indiana.edu

sean@ms.uky.edu (Sean Casey) (10/31/87)

In article <1405@dataio.Data-IO.COM> bright@dataio.UUCP (Walter Bright) writes:
>You cannot use the name Empire and attach it to a program that is similar
>to my Empire game. That would be trademark infringement. The same rule
>would apply if you wrote an operating system and called it MS-DOS. I think
>you would hear from Microsoft real fast.

How about "Casey's Empire", referring to a Langston-like multiplayer
game played on a hex grid?

Sean

-- 
--  Sean Casey               sean@ms.uky.edu, {rutgers,uunet,cbosgd}!ukma!sean
--  (the Empire guy)         sean@ms.uky.csnet,  sean@UKMA.BITNET
--  "Inconceivable!"

mh4x+@andrew.cmu.edu.UUCP (11/01/87)

As to the legality of porting over a version of Empire, Wouldn't this
be getting into the same realm as the 'Look and Feel' bs that was brought
up in Apple's suits over Gem?

This is not to say that I agree with the laws, but just that if a port was 
made, wouldn't you be opening yourself up to possible prosicution on the
same grounds...

Just a thought,

Mark Hamill
mh4x@andrew.cmu.edu
mhamill@drycas.bitnet

csan@its63b.ed.ac.uk (Andie) (11/02/87)

In article <32410@sun.uucp> cmcmanis@sun.UUCP (Chuck McManis) writes:
>In article <14051@oddjob.UChicago.EDU> matt@oddjob.UChicago.EDU  writes:
>
>Sure you can, the same way GM keeps you from building a car and calling
>it a Cadillac. It's called Trademark law. Great stuff, now they probably
>couldn't prevent you from using the name Empire to describe a batch of
>cookies but there is much chance you would get them confused is there?

Over here in darkest Britain, there is a company marketing a vacuum cleaner 
called .... VAX ! As far as I know, the copyright/trademark laws cover like
entities .. ie I think you're right.

Andie Ness . Department of Computer Science 
              EDINBURGH University.

                   ARPA:  csan%ed.its63b@ucl-cs.arpa
                   UUCP:  ...!seismo!mcvax!ukc!its63b!csan
                   JANET: csan@uk.ac.ed.its63b

% These are my own views and any resemblance to any coherent reasoning is
% probably a typo.
%
%  "The back row strikes again!"

bright@dataio.Data-IO.COM (Walter Bright) (11/02/87)

In article <4731@iucs.UUCP> cdaf@iucs.UUCP (Charles A. Daffinger) writes:
$1)	Are you the author of the original Empire?
    Yes I am.
$2)	If you had placed Empire in the public domain at some point 
$	previous, (or anybody else had) before you registered the name....
$	you *did* register the name as a trademark, didn't you? - this 
$	is different from getting a copyright registered.....
$	then I doubt that you can get a legitemate trademark.
    Empire was never placed in the public domain. It was mistakenly
    distributed by DECUS who THOUGHT it was public domain.
    I am not very familiar with how the trademark laws work.

bds@lzaz.ATT.COM (BRUCE SZABLAK) (11/02/87)

There is also another game called Empire distributed by CDC for Plato
systems. It was a multi-player (as many as 24 players I think), semi-realtime,
team based (federation, romulans, orions, and kazari) space warfare game.
I was playing it around 1979, and I know it existed prior to that.

dillon@CORY.BERKELEY.EDU (Matt Dillon) (11/03/87)

	If it is a code port, then copyright laws come into play.  If not,
you can use the name "Empire".  Reason:  (1) Not being a code port means that
the author can make it sufficiently different that it be more closely related 
to some (read any) other game out there, or unrelated enough to the 'original'
empire that copyright laws do not come into play.  Additionaly, it might be
very closely related to an offshoot of the original Empire, in which case it
will still be sufficiently different from the original.  (2) The name "Empire"
has been used for inumerable computer games dating far earlier, and any 
court case resulting from using the name yet again would be thrown out on 
those grounds.

	Did you even get the trademark registered? No? Sorry.

					-Matt

maden@rzsin.sin.ch (David Maden) (11/03/87)

Considering all the recent mail regarding EMPIRE, I can't resist putting
my own 2 ha'p'orth (*), for what it's worth, into the discussion.

First, I don't see how Walter Bright can restrict distribution of a program
which he once put into the PD (I assume that DECUS received its copy of the
source for the VAX version of Empire from him, or at least with his blessing -
if not, I retract the following comments). It appears, though, that in a
moment of weakness or whatever, Mr Bright released the said source to the PD,
later realised that he had, perhaps, made a mistake in giving away something
which had commercial value and has since been trying to minimise the damage. It
sounds to me rather like crying over spilled milk, an occupation which is not
normally considered to be good business practice.

OK, having got that off my chest, let me say something about Empire, itself.

We happened to be one of the 'lucky' sites to have a copy of the Fortran source
of Empire from an old DECUS SIG tape. Having purchased my ST and having spent
rather too many hours playing Empire on our VAX, I thought it would be a fair
project to test out the PRO Fortran compiler on the ST by seeing how difficult
it would be to port the program. In fact it was quite easy, though the idio-
syncrasies (idiocies might be more apt) of the OTS as far as screen output
were concerned caused some headaches and the lack of debugging tools
meant a painful iteration loop to find and eliminate bugs. As far as I can tell,
it works as well as it ever did on the VAX. The map generation is slow but
its responsiveness afterwards is OK.

Now the bad news and why I never bothered to tell the world of this work.

a) The version is old (the startup message says Version 4.3 27-Aug-81) and
   rather easy to beat. You have to give the computer umpteen free moves to
   make it interesting. In the meantime, Version 5.00 (also old if the date of
   1-Dec-82, which it prints, is anything to go by) appeared on our VAX and was
   much harder to beat. It doesn't, as far as I can tell, have any new fighting
   units but its strategy is more purposeful and agressive. As a result, my
   ported version seemed rather uninteresting. I had the intention one of these
   rainy days of getting the updated source and porting that, an intention
   which I see is now likely to remain dormant.

b) In comparison with most ST type games, the mainframe version of Empire is
   rather lacking in decent graphics and sound effects. I simply assumed there
   would be no interest until I had invested some effort into this area too and,
   without a hard disk, the compile/link/try loop was too painful for me to
   raise the interest.

BTW. There is a commented out format statement in the source saying to send bug
     reports to ELROND::EMPIRE. Does anyone know who/where this is?).

* - ha'p'orth = halfpennyworth = not very much! A term derived from the
    halfpenny (pronounced haypenny), an obsolete unit of currency dating from
    the times when 'twopence' (pronounced tupens) could be abbreviated as '2d'
    without risking ambiguity with the American abbreviation for 'second'.
    Everybody else, of course, uses '2nd' when they mean 'second'.

<maden@rzsin.sin.chunet>                David Maden,
maden@czheth5a.bitnet                   Swiss Institute for Nuclear Research,
                                        CH-5234 Villi47`P

firth@sei.cmu.edu (Robert Firth) (11/03/87)

In article <709@its63b.ed.ac.uk> csan@its63b.ed.ac.uk (Andie) writes:

>Over here in darkest Britain, there is a company marketing a vacuum cleaner 
>called .... VAX ! 

What a coincidence.  Over here in pre-Depression North America, we have
a warm-air blower called VAX, and for that matter a furniture distribution
chain called Empire.

dag@chinet.UUCP (Daniel A. Glasser) (11/03/87)

ELROND::EMPIRE is a network address on the DEC engineering net,
now called EasyNet, I believe.  ELROND is/was one of the machines in the
LOTR (Lord of the rings) pantheon of machines. I can't remember which
group owned those machines.  I doubt that there is still a mailbox for
EMPIER on ELROND, though.  If there is, you could get to it from the
USEnet through  ...!decwrl!elrond.dec.com!empire, or some such, since
I'm sure there is still a node ELROND.
-- 
					Daniel A. Glasser
					...!ihnp4!chinet!dag
					...!ihnp4!mwc!dag
					...!ihnp4!mwc!gorgon!dag
	One of those things that goes "BUMP!!! (ouch!)" in the night.

bright@dataio.Data-IO.COM (Walter Bright) (11/03/87)

In article <351:maden@rzsin.sin.ch> maden@rzsin.sin.ch (David Maden) writes:
>First, I don't see how Walter Bright can restrict distribution of a program
>which he once put into the PD (I assume that DECUS received its copy of the
>source for the VAX version of Empire from him, or at least with his blessing -
>if not, I retract the following comments).

I suggest you retract them. DECUS received Empire from Herb Jacobs and
Dave Mitton, who then worked for DEC. I have talked to Herb and Dave, they
admitted to not knowing where their version of Empire came from, and to
misleading DECUS into thinking that it was PD. As a result of this, DECUS
stopped distributing the sources, and in the DECUS catalog now correctly
lists me as the author.

As to how the original sources got passed around, that is a mystery. The
sources originally were developed on a PDP-10. Evidently, someone defeated
the protection mechanism (some people made careers out of this) and passed
it around.

>It appears, though, that in a
>moment of weakness or whatever, Mr Bright released the said source to the PD,
>later realised that he had, perhaps, made a mistake in giving away something
>which had commercial value and has since been trying to minimise the damage. It
>sounds to me rather like crying over spilled milk, an occupation which is not
>normally considered to be good business practice.

It's normally considered good practice to check your facts before
broadcasting them.

>BTW. There is a commented out format statement in the source saying to send bug
>     reports to ELROND::EMPIRE. Does anyone know who/where this is?).

No.

farren@gethen.UUCP (Michael J. Farren) (11/03/87)

In article <8711022101.AA16275@cory.Berkeley.EDU> dillon@CORY.BERKELEY.EDU (Matt Dillon) writes:
>	Did you even get the trademark registered? No? Sorry.

It seems to me that there is, above every other argument that has been
presented here "justifying" the use of the name "Empire" for a PD
version of Walter Bright's game, a question of courtesy.  No one has
seriously disputed Mr. Bright's claim (which is pretty well documented),
that he is the original author of the Empire game in question.
Neither has anyone seriously disputed his additional claim that the
game was never intended to be public domain, and that the source code
was released accidentally.  Given this, it seems to me that writing
a clone of his Empire game and calling it "Empire" would be a major
act of discourtesy.  He has not been unreasonable about this, merely
protective, as I suspect anyone would be in a similar situation.

Besides, what's the point?  If someone comes out with a PD game called
Empire, it can only result in ill-will and confusion (the example of
the Empire game written by Peter Langston, which is vastly different
than Mr. Bright's Empire, is appropriate here - it is extremely hard,
when reading rec.games.empire, to distinguish the version of Empire
that is being talked about!).  IF someone writes their own version of
this game, THEN I would strongly suggest that they call it something
other than Empire.  Then those who wanted Mr. Bright's Empire game
could buy it, those who wanted the PD game could find it, no one would
be confused, and everybody would be, if not happy, then at least
satisfied.

-- 
----------------
Michael J. Farren      "... if the church put in half the time on covetousness
unisoft!gethen!farren   that it does on lust, this would be a better world ..."
gethen!farren@lll-winken.arpa             Garrison Keillor, "Lake Wobegon Days"

cmcmanis%pepper@Sun.COM (Chuck McManis) (11/05/87)

In article <709@its63b.ed.ac.uk> csan@its63b.ed.ac.uk (Andie) writes:
>Over here in darkest Britain, there is a company marketing a vacuum cleaner 
>called .... VAX ! As far as I know, the copyright/trademark laws cover like
>entities .. ie I think you're right.

And over on this side of the pond, one of the hot items is a tee shirt 
that this same company put out with the slogan "Nothing Sucks like a Vaxx"
Quite popular. Which, if you can find one, I would like to arrange the 
purchase of it :-). 


--Chuck McManis
uucp: {anywhere}!sun!cmcmanis   BIX: cmcmanis  ARPAnet: cmcmanis@sun.com
These opinions are my own and no one elses, but you knew that didn't you.

maden@rzsin.sin.ch (David Maden) (11/05/87)

In Digest 400, uw-entropy!dataio!bright@june.cs.washington.edu  (Walter Bright)
writes:

>I suggest you retract them (i.e. my comments).

OK. Done.

<maden@rzsin.sin.ch>          David Maden,
maden@czheth5a.bitnet         Swiss Institute for Nuclear Research,
                              CH-5234 Villigen

burnett@mentor.cc.purdue.edu (Andy Burnett) (09/16/90)

   I just purchased Empire yesterday (made by Intersel).  I am having a slight
problem with the security access.  The program says to look up a word in the
SCF-TM-2775 SA manual and I have the SCF-TM-2775 ST manual.  The only word that
I have found that works is on the first page of the manual.  Are these two
manuals different, or I am just not entering the words correctly?


  Thanks,


-- 
_________________________________________________
  &y Burnett   |  burnett@mentor.cc.purdue.edu  |
-------------------------------------------------

thaanuj@prism.CS.ORST.EDU (John Thaanum) (03/28/91)

Do any of you out there know of a port to the ST of the Un*x game "Empire"?
My roommate just ftp'd the IBM version, and he has read that there is also
an Amiga version.  Addresses of ftp sites would be most appreciated...

Thanks,

John Thaanum        thaanuj@prism.cs.orst.edu

erkamp@arc.ab.ca (Bob Erkamp) (03/29/91)

In article <1991Mar28.075849.24430@lynx.CS.ORST.EDU> thaanuj@prism.CS.ORST.EDU (John Thaanum) writes:
>Do any of you out there know of a port to the ST of the Un*x game "Empire"?
>My roommate just ftp'd the IBM version, and he has read that there is also
>an Amiga version.  Addresses of ftp sites would be most appreciated...
>
>Thanks,
>
>John Thaanum        thaanuj@prism.cs.orst.edu

There is a commercial version of this from Interstel that is really quite good
and allows up to 3 players (2 can be either human or computer) and has a very
nice user interface.

Bob

techno@lime.in-berlin.de (Techno) (03/29/91)

Empire has been implemeted by Interstel Inc. . Unfortunatly it is not PD.

                    Hope this helps,

                                Techno

-- 
| techno@zelator.in-berlin.de ||| Please do not e-mail from outside Germany ! | 
| techno@lime.in-berlin.de   / | \ Hardcore ST user !  ====================== |
| Nothing that's real is ever for free, you just have to pay for it sometime. |
|                                        (Al Stewart)                         |