dh108@cs.city.ac.uk (KEATES M G) (02/15/91)
Has anyone 'extracted' graphics from commerical games that they could send me? I am interested in background graphics and/or sprites (preferably in DEGAS or NEO picture format) used within scrolling games such as Blood Money, so that I can squish and de-colourize them, and then port them on to my 8-bit Atari to be used with a scrolling routine I'm working on. Any help as to how to do this myself or lists of what you've got is greatfully received. (P.S. The complete player images from Kick Off (I or II) would be a great use to me)
millert@tramp.Colorado.EDU (MILLER TODD C) (02/20/91)
In article <1991Feb14.182535.21132@cs.city.ac.uk> dh108@cs.city.ac (KEATES M G) writes: > >Has anyone 'extracted' graphics from commerical games that they >could send me? My mail to you bounced, and I guess this is of general use so... What might work is grabber2.lzh on atari.archive.umich.edu Grabber replaces the alt-help screen dump routine with a routine to dump the screen to disk in (I think) degas format. - Todd -- Todd C. Miller | "But all the politiCIAns now millert@tramp.Colorado.EDU | They have no excuse al804@cleveland.Freenet.Edu | They just hide behind their power University of Colorado @ Boulder | And keep us from the truth" - Roger McGuinn
warwick@batserver.cs.uq.oz.au (Warwick Allison) (02/20/91)
In <1991Feb14.182535.21132@cs.city.ac.uk> dh108@cs.city.ac.uk (KEATES M G) writes: >Has anyone 'extracted' graphics from commerical games that they >could send me? Does anyone know the legality of this? (I'd be interested if it is legal!). -- _ |\ warwick@batserver.cs.uq.oz.au / `-' * <-- Computer Science Department, \__--_/ University of Queensland, V AUSTRALIA.
carter@cat27.cs.wisc.edu (Gregory Carter) (02/21/91)
dh108@cs.city.ac.uk (KEATES M G) writes the following with indescretion: ----------------------------------------------------------------------------- Has anyone 'extracted' graphics from commerical games that they could send me? I am interested in background graphics and/or sprites (preferably in DEGAS or NEO picture format) used within scrolling games such as Blood Money, so that I can squish and de-colourize them, and then port them on to my 8-bit Atari to be used with a scrolling routine I'm working on. Any help as to how to do this myself or lists of what you've got is greatfully received. ---------------------------------------------------------------------------- Mmmmm, I hope these aren't direct ports from these commercial games otherwise you will have some problems, other than just technical implementation of the project. In fact, you may need to hire some lawyers. --Gregory
wolfram@ikki.informatik.rwth-aachen.de (Wolfram Roesler) (04/09/91)
dh108@cs.city.ac.uk (KEATES M G) writes: >Has anyone 'extracted' graphics from commerical games that they >could send me? Quite some time ago I have written a program for the 8bit to do right that, extract picture data from program disks. I did it by copying sector after sector into the screen memory. This should work on the ST as well if the picture data ist stored in bitmap format. Wont work of course with compressed pictures. In this case your program could scan the disk for magic numbers used by the various picture formats and extract the following data to a seperate file, then use guck or a similar multi-format browser to see if you actually caught a picture.