[comp.sys.atari.st] Legal action against STrabble game.

M.A.Rahin@lut.ac.uk (Mohammad A. Rahin) (05/22/91)

Read in the june '91 issue of Atari St User (UK) : The original copyright
holder of the Scrabble board game (Spears & co. ?) are taking  legal 
action against a small PD software distribution library in Engalnd for
distributing Scrabble clone STrabble (by Warwick Allison).

Your views ?

- Rahin

neil@cs.hw.ac.uk (Neil Forsyth) (05/23/91)

In article <1991May22.100201.1231@lut.ac.uk> M.A.Rahin@lut.ac.uk
(Mohammad A. Rahin) writes:
>Read in the june '91 issue of Atari St User (UK) : The original copyright
>holder of the Scrabble board game (Spears & co. ?) are taking  legal 
>action against a small PD software distribution library in Engalnd for
>distributing Scrabble clone STrabble (by Warwick Allison).
>
>Your views ?

Spears are quite right to pursue this. I believe there is already a licensed
version of Scrabble from a company called Leisure Genius. PD versions would
be direct competition. I did not like the way the ST User article started
with biased comments like how big Spears are and how they make lots of money
and the PD library was a non-profit pauper of an organisation.

Bottom line. Spears have the copyright and if there is a demand for Scrabble
in any shape or form then they have the last word on its distribution.

I have seen a PD version of Monopoly on the ST and have also heard of Parker
Brothers pursuing similar cases of duplication.

For games that are not identical to the original, I suppose the 'look and feel'
laws must creep onto the scene.

>- Rahin


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! DISCLAIMER:Unless otherwise stated, the above comments are entirely my own !
!                                                                            !
! Neil Forsyth                      JANET:  neil@uk.ac.hw.cs                 !
! Dept. of Computer Science         ARPA:   neil@cs.hw.ac.uk                 !
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warwick@cs.uq.oz.au (Warwick Allison) (05/24/91)

>Spears are quite right to pursue this. I believe there is already a licensed
>version of Scrabble from a company called Leisure Genius. PD versions would
>be direct competition.

Can't have competition can we!

>I did not like the way the ST User article started
>with biased comments like how big Spears are and how they make lots of money
>and the PD library was a non-profit pauper of an organisation.

Why not?

>Bottom line. Spears have the copyright and if there is a demand for Scrabble
>in any shape or form then they have the last word on its distribution.

So if all they want to produce is a wimpy piece of junk version, then that's
all anyone can have?  If that's right, then I feel strangled.

>For games that are not identical to the original, I suppose the 'look and feel'
>laws must creep onto the scene.

As I posted, STrabble is very different from Scrabble the board game.  If it
is copying the Scrabble programs (eg. Leisure Genius') that is the problem,
then every PD author is in trouble (esp. Shareware):

	* Hackman is better than any Pacman I've seen.
	* Cooltetris is better than any Tetris I've seen.

I think PD authors (and Shareware authors - it's almost the same thing - but
don't argue it) should be free to write whatever programs they want.

Warwick.
--
  _-_|\       warwick@cs.uq.oz.au
 /     *  <-- Computer Science Department,
 \_.-._/      University of Queensland,
      v       Brisbane, AUSTRALIA.

neil@cs.hw.ac.uk (Neil Forsyth) (05/24/91)

In article <1586@uqcspe.cs.uq.oz.au> warwick@cs.uq.oz.au writes:
>>Spears are quite right to pursue this. I believe there is already a licensed
>>version of Scrabble from a company called Leisure Genius. PD versions would
>>be direct competition.
>
>Can't have competition can we!

Competition. Of course! But think up your own idea. There are plenty of word
games that are not like Scrabble. Parker Bros. Probe comes to mind.

>>I did not like the way the ST User article started
>>with biased comments like how big Spears are and how they make lots of money
>>and the PD library was a non-profit pauper of an organisation.
>
>Why not?

Because the biased reporting quite clearly showed where ST Abusers sympathy
was and wanted you, the gentle reader, to feel the same.

>>Bottom line. Spears have the copyright and if there is a demand for Scrabble
>>in any shape or form then they have the last word on its distribution.
>
>So if all they want to produce is a wimpy piece of junk version, then that's
>all anyone can have?  If that's right, then I feel strangled.

Have you seen the Leisure Genius version? Is it wimpy?
I'm sorry if you feel strangled but the law is the law. If you invented the
original game I suppose you'd be encouraging everyone to clone it.

>>For games that are not identical to the original, I suppose the 'look and
>>feel' laws must creep onto the scene.
>
>As I posted, STrabble is very different from Scrabble the board game.  If it
>is copying the Scrabble programs (eg. Leisure Genius') that is the problem,
>then every PD author is in trouble (esp. Shareware):
>
>	* Hackman is better than any Pacman I've seen.
>	* Cooltetris is better than any Tetris I've seen.

Way back in the old days, Atari used to shoot the head of anyone who produced
a Pacman lookalike. They did this mainly to non-Atari software houses. Since
the split of Atari Games and Computer companies they have been less forceful.
I'm surprised Dave gets off with Hacman 2.

>I think PD authors (and Shareware authors - it's almost the same thing - but
>don't argue it) should be free to write whatever programs they want.

It would be nice but as stated earlier, by others, if PD stuff competed really
strongly with commercial products then companies would go out of business.

>Warwick.

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! DISCLAIMER:Unless otherwise stated, the above comments are entirely my own !
!                                                                            !
! Neil Forsyth                      JANET:  neil@uk.ac.hw.cs                 !
! Dept. of Computer Science         ARPA:   neil@cs.hw.ac.uk                 !
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! Edinburgh, Scotland, UK           "That was never 5 minutes!"              !
+----------------------------------------------------------------------------+

jimomura@lsuc.on.ca (Jim Omura) (05/24/91)

In article <1586@uqcspe.cs.uq.oz.au> warwick@cs.uq.oz.au writes:
>>Spears are quite right to pursue this. I believe there is already a licensed
>>version of Scrabble from a company called Leisure Genius. PD versions would
>>be direct competition.
>
>Can't have competition can we!

     Well, sure you can.  If you want to compete, you come up
with your own game.  It's the same as "competition" in the book
writing field.  Nobody is stopping you from writing your own
book.  You just can't photocopy Arthur C. Clarke's latest book
and sell the copies to other people, and you can't just change
the names of the characters and claim it's yours or take similar
short cuts.  You have to "write your own book."  Hundreds of
writers do it every year.

>	* Hackman is better than any Pacman I've seen.


-- 
Jim Omura, 2A King George's Drive, Toronto, (416) 652-3880
lsuc!jimomura
Byte Information eXchange: jimomura

mforget@ersys.edmonton.ab.ca (Michel Forget) (05/25/91)

> >Can't have competition can we!
> 
>      Well, sure you can.  If you want to compete, you come up
> with your own game.  It's the same as "competition" in the book
> writing field.  Nobody is stopping you from writing your own
> book.  You just can't photocopy Arthur C. Clarke's latest book
> and sell the copies to other people, and you can't just change
> the names of the characters and claim it's yours or take similar
> short cuts.  You have to "write your own book."  Hundreds of
> writers do it every year.

As a side note, it has happened in the past that an author will take a 
story, change a few superficial details, and then re-release it.  On the 
subject of "copying" the Scrabble game, there is a difference between a 
copy and an enhancement.  If the first car company took the second car 
company to court because "they copied our idea", where would we be?  
Shameless copying of ideas should not be encouraged, but I don't see any 
problems with significant enhancements.  Trivial things, like names, are 
not things I would consider to be enhancements.  As another example, take 
the Xmodem protocol.  Zmodem is far better than Xmodem, and has many 
significant enhancements, but it is still an error-preventing file 
transfer program.  If these were commercial products, would you expect 
the maker of Xmodem to take the maker of Zmodem to court?  Of course not. 
The point, I suppose, is that improving an idea significantly is 
acceptable, while copying it shamelessly is not...


<<  ----------------------------------  >>
<<  ersys!mforget@nro.cs.athabascau.ca  >>
<<     mforget@ersys.edmonton.ab.ca     >>
<<            Michel Forget             >>
<<  ----------------------------------  >>

warwick@cs.uq.oz.au (Warwick Allison) (05/27/91)

>>>I did not like the way the ST User article started
>>>with biased comments like how big Spears are and how they make lots of money
>>>and the PD library was a non-profit pauper of an organisation.
>>
>>Why not?

>Because the biased reporting quite clearly showed where ST Abusers sympathy
>was and wanted you, the gentle reader, to feel the same.

The fact the Spears has the money to tread on the PD library IS VERY RELEVANT.
Even if the Laws are wrong, or the library's actions are legal, they may not
receive justice, simply because of a lack of funds.

>I'm surprised Dave gets off with Hacman 2.

I'm GLAD.

>>I think PD authors should be free to write whatever programs they want.

>It would be nice but as stated earlier, by others, if PD stuff competed really
>strongly with commercial products then companies would go out of business.

So what?  I think if someone is willing to give you something BETTER for
FREE, then they shouldn't be punished.  The problem is too many people like
that poster have the attitude "It would be nice, but the Law doesn't allow it".

I'm all for laws, but they are only laws, not statements of correctness.

Laws can be wrong.

Warwick.
--
  _-_|\       warwick@cs.uq.oz.au
 /     *  <-- Computer Science Department,
 \_.-._/      University of Queensland,
      v       Brisbane, AUSTRALIA.

warwick@cs.uq.oz.au (Warwick Allison) (05/27/91)

>                          If the first car company took the second car 
>company to court because "they copied our idea", where would we be?  
>Shameless copying of ideas should not be encouraged, but I don't see any 
>problems with significant enhancements.

STrabble is to the Scrabble board game as a Motorcycle is to a Bus
Sure, you can carry 6 people on a Motorcycle, but it's no fun.

As for the commercial Computer Scrabble programs - my conscience is
clear:  STrabble was written before I even knew of their existence.

Warwick.
--
  _-_|\       warwick@cs.uq.oz.au
 /     *  <-- Computer Science Department,
 \_.-._/      University of Queensland,
      v       Brisbane, AUSTRALIA.

jimomura@lsuc.on.ca (Jim Omura) (05/28/91)

In article <4cVH31w164w@ersys.edmonton.ab.ca> mforget@ersys.edmonton.ab.ca (Michel Forget) writes:
>> >Can't have competition can we!
>> 

...

>
>As a side note, it has happened in the past that an author will take a 
>story, change a few superficial details, and then re-release it.  On the 

     A nice general statement without specific facts to back it
up.  Look, take this discussion to 'net.legal' or whatever it's
called.  You're not saying anything that's "special" to the Atari
community, so you may as well talk to people who are more likely
to be interested in the discussion than those in this group.



-- 
Jim Omura, 2A King George's Drive, Toronto, (416) 652-3880
lsuc!jimomura
Byte Information eXchange: jimomura

mforget@ersys.edmonton.ab.ca (Michel Forget) (05/28/91)

  Michel Forget writes:
> >As a side note, it has happened in the past that an author will take a 
> >story, change a few superficial details, and then re-release it.  On the 
Jim Omura writeS:
>      A nice general statement without specific facts to back it
> up.  Look, take this discussion to 'net.legal' or whatever it's
> called.  You're not saying anything that's "special" to the Atari
> community, so you may as well talk to people who are more likely
> to be interested in the discussion than those in this group.

Fact:  Taming Of The Shrew (Shakespear) is EXTREMELY similar to a play by 
another author called Taming Of The Grue (or some such{similar name).

The comment had a lot to do with this discussion, when you consider the 
material following that you neglected to mention in your flame.  This 
comment was meant to add a little humour, but it seems it failed.  Only 
the following material was relavent.  Just in case you are interested in 
the above fact, you could read the text before the play "Taming Of The 
Shrew".  The Swan Edition, to be specific.

<<  ----------------------------------  >>
<<  ersys!mforget@nro.cs.athabascau.ca  >>
<<     mforget@ersys.edmonton.ab.ca     >>
<<            Michel Forget             >>
<<  ----------------------------------  >>

neil@cs.hw.ac.uk (Neil Forsyth) (05/28/91)

In article <1624@uqcspe.cs.uq.oz.au> warwick@cs.uq.oz.au writes:
>Even if the Laws are wrong, or the library's actions are legal, they may not
>receive justice, simply because of a lack of funds.

True. In this case however Spears were justified, although a little heavy
handed.

>>I'm surprised Dave gets off with Hacman 2.
>
>I'm GLAD.

Me too.

>> ... if PD stuff competed really
>>strongly with commercial products then companies would go out of business.
>
>So what?  I think if someone is willing to give you something BETTER for
>FREE, then they shouldn't be punished.  The problem is too many people like
>that poster have the attitude "It would be nice, but the Law doesn't allow
>it".

It could hurt some companies every bit as much as piracy, which is the illegal
version of free software. Say a company comes out with a new and very
innovative game for the ST in the UK. Some other group produce a clone,
a BETTER clone and start distributing it via the net. Soon the world will have
the PD version before some have even heard of the commercial one. When the
commercial version turns up reviewers would be saying "Not as good as the PD
version" and so no sale. Does that sound extreme? Maybe, but that is what
worries companies and that is what they are trying to prevent.

If a company lets things slip by then things can get out of hand. Look at
NEOchrome from Atari. Lots of people got version 0.5 free with their ST way
back. Despite the documentation clearly stating that it was a preview version
and the fact that later versions were on sale, PD libraries see it as free.
I have a letter from Atari saying that it is not.

>Laws can be wrong.

Ain't that the truth! Nuff said.

>Warwick.
>--
>  _-_|\       warwick@cs.uq.oz.au
> /     *  <-- Computer Science Department,
> \_.-._/      University of Queensland,
>      v       Brisbane, AUSTRALIA.

brad@bcars241.bnr.ca (Brad Shapcott) (05/28/91)

In article <1991May27.210009.16927@lsuc.on.ca> jimomura@lsuc.on.ca (Jim Omura) writes:
>In article <4cVH31w164w@ersys.edmonton.ab.ca> mforget@ersys.edmonton.ab.ca (Michel Forget) writes:
>>As a side note, it has happened in the past that an author will take a 
>>story, change a few superficial details, and then re-release it.  On the 
>
>     A nice general statement without specific facts to back it
>up.

Actually I was just reading a collection of essays by Isaac Asimov in which he
refers to an incident in which a plagairized story was published in his maga-
zine (or at least the one that bears his name) without the editor's knowledge.
This sort of thing does happen quite often (well, compared to the frequency
with which I would suspect that people would be stupid enough to think they can
get away with it).

>Look, take this discussion to 'net.legal' or whatever it's
>called.  You're not saying anything that's "special" to the Atari
>community, so you may as well talk to people who are more likely
>to be interested in the discussion than those in this group.

I think the legal issues related to software have always been of particular
interest to the Atari community, from piracy to copyright and so on.  Because
the Atari market is so heavily dependant on shareware, legal decisions regard-
ing copyright status and licensing do have a special interest for us.

For instance if a licence is held by a large software corporation for a part-
icular application which has done quite well on other computers, yet the
corporation has no intention of developing it on the Atari, to what extent
would a piece of shareware which closely approximates that application be a
copyright violation?  And how close do you have to come before you are 
infringing on a copyright?  Reverse engineered?  File compatibility?  Look-
and-feel (see Unix Review, Vol. 8, No. 12 on that one)?

I mean if it is obvious to the court that Scrabble is just a variant on
crosswords, and while entitled to its particular format and graphics the
company owning this game cannot extend its copyright to EVERY crossword variant
(regardless of medium), then close duplicates would have legal grounds to
refute the owning company's claims.

So this particular issue does have a lot of relevance to Atarians, since it is
a piece of software for their machine being jeopardized, and because these
alternate distribution systems (shareware, etc) are so important to the Atari
community.  While I haven't generally been interested in playing computer games
since high school, and so have never even seen STrabble, I AM interested in
the legal results in this case.

>Jim Omura

brad

magna@crosfield.co.uk (john hartridge) (05/29/91)

In article <3089@odin.cs.hw.ac.uk> neil@cs.hw.ac.uk (Neil Forsyth) writes:
>In article <1624@uqcspe.cs.uq.oz.au> warwick@cs.uq.oz.au writes:
>
>>> ... if PD stuff competed really
>>>strongly with commercial products then companies would go out of business.
>>
>>So what?  I think if someone is willing to give you something BETTER for
>>FREE, then they shouldn't be punished.  The problem is too many people like
>
>It could hurt some companies every bit as much as piracy, which is the illegal
>version of free software. Say a company comes out with a new and very
>innovative game for the ST in the UK. Some other group produce a clone,
>a BETTER clone and start distributing it via the net. Soon the world will have
>the PD version before some have even heard of the commercial one. When the
>commercial version turns up reviewers would be saying "Not as good as the PD
>version" and so no sale. Does that sound extreme? Maybe, but that is what
>worries companies and that is what they are trying to prevent.
>

Surely any company that tries to produce and sell software that is not as 
good as something an individual working on at home can produce and give
away does not deserve to remain in business.  A software company does not
deserve to do well (ie make a lot of money) out of what must be a very
inferior product.

Although I have not personally seen the STrabble game in question, it
does not sound like a particularly difficult game to code (more difficult
getting the dictionary together I would have thought), and yet it is being
sold for the same price as some of the more complex games (anything involving
a lot of high speed graphics, say).

I therefore see the PD world as not only providing the "little" utilities
that are not worth writing yourself, and not worth paying money for, but
also for keeping the "Big" software houses "on their toes" and ensure
that their latest "masterpiece" is actually worth the money that they are 
asking for it.

(What a rant !!!! Sorry about that)



-- 
*****************************************************************************
*  John Hartridge  Crosfield Electronics Ltd  Hemel Hempstead UK            *
*  Ext 3402        Tel:- (0442) 230000        Fax:- (0442) 232301           *
*****************************************************************************

dmb@wam.umd.edu (David M. Baggett) (05/30/91)

In article <10107@suns4.crosfield.co.uk> magna@crosfield.co.uk (john hartridge) writes:
>In article <3089@odin.cs.hw.ac.uk> neil@cs.hw.ac.uk (Neil Forsyth) writes:
>>In article <1624@uqcspe.cs.uq.oz.au> warwick@cs.uq.oz.au writes:
>>>So what?  I think if someone is willing to give you something BETTER for
>>>FREE, then they shouldn't be punished. [...]
>>
>>It could hurt some companies every bit as much as piracy, which is the illegal
>>version of free software. [...]
>
>Surely any company that tries to produce and sell software that is not as 
>good as something an individual working on at home can produce and give
>away does not deserve to remain in business.  A software company does not
>deserve to do well (ie make a lot of money) out of what must be a very
>inferior product.

The more that games programming moves into the realm of higher level
languages and away from the realm of arcane assembly language voodoo
(heh-heh), the more you will see "individuals working at home"
producing games that give the professional houses a run for their money.

I strongly suspect that in the next few years we will see many more
games written by former "mere hobbyists" that are of professional or
near-professional quality.  The main thing that separates commercial
games from those done by amateurs at this point is art.  If you get two
friends working together for fun on a PD game, one a programmer and one
an artist, you can get amazing results that rival the professional
games in quality.  Don't think for a minute that algorithms to move
shapes around the screen quickly are "secrets."  There are already
several examples of Shareware and PD games for the ST that "have the
technology."  Have a look at LLamatron or Nova.

Of course the professional houses will always have the edge in
extremely complex games like flight simulators, Ultima N+1, etc.
simply because games like that require huge amounts of data.  But games
in the "shoot everything that moves" and "ninja chop-socky warriors
part 19:  revenge of Foo" genres come down to basic straight-ahead game
mechanics and glitzy art.

>Although I have not personally seen the STrabble game in question, it
>does not sound like a particularly difficult game to code (more difficult
>getting the dictionary together I would have thought), and yet it is being
>sold for the same price as some of the more complex games (anything involving
>a lot of high speed graphics, say).

Scrabble is QUITE difficult to do well.  Not as hard as chess or go
perhaps, but then there's quite a bit of literature written on those.
Making an intelligent Scrabble opponent has been the subject of at
least one PhD dissertation.  Add to that the difficulty of just getting
the dictionary of words into the program in a space-efficient manner,
and you've got quite a challenging project.

>I therefore see the PD world as not only providing the "little" utilities
>that are not worth writing yourself, and not worth paying money for, but
>also for keeping the "Big" software houses "on their toes" and ensure
>that their latest "masterpiece" is actually worth the money that they are 
>asking for it.

There's absolutely nothing wrong with writing a game that rivals
professional games in quality.  The problem comes when you cause the
professional software houses to lose sales on their own products
because you copied them.  That's the main issue here -- that STrabble
performs all the functions of a commercial Scrabble playing program
(and quite brilliantly, I might add) and therefore steals sales from
the people who bought the rights to produce the official version.  If
STrabble were a game only _similar_ to Scrabble, then Spears would just
be out of luck, but then STrabble probably wouldn't hurt Spears' sales
if it weren't an implementation of the famous board game.

Like Neil, I think that Spears have every legal right to ask Warwick to
stop distributing the game.  (Note that I said _legal_ right.)  However,
it IS an unfortunate trend.  It makes me unhappy to see someone who
is just trying to provide quality software to the ST community essentially
for free getting raked over the coals for it.  On the other hand, however,
if I were Spears and saw that my sales were being hurt after I'd shelled
out the bucks to write the legitimate version, I'd probably feel that
trying to stop distribution of the shareware version were my only
recourse.

If Scrabble were a game no one cared about any more (like Pacman), I'm
sure this wouldn't even be an issue.  The problem comes when a
shareware author copies a game that still has sales potential.  The big
bombshell in this area is of course Tetris.  It's a simple concept that
is unbelievably easy to implement.   Easier, even, than Pacman.  Since
it's so easy, it's been copied all across creation.  But this does
indeed affect sales of the official versions, and sure enough, Spectrum
Holobyte (supposedly) attempted to kill all the shareware versions of
Tetris for the Amiga.  (Perhaps an Amiga owner will correct me if it
wasn't Spectrum Holobyte.)

To see things from the other side, ponder this:  How would you feel if
you'd come up with the idea for Tetris, written the game and put it out
there (commercially), only to come across equally good PD rip-offs of
YOUR game idea?

Copyrights and patents are intended to protect intellectual property.
The fact that the laws are only severely enforced when someone else is
getting hurt by an infringement is a virtue that allows people to have
an ancient (but fun) game like Pacman or Robotron on their ST's even
after there's no commercial potential for it.  Who would write Pacman
for the ST if it could only be released commercially?  It just wouldn't
sell.

This whole legal mess should be taken VERY seriously by PD/Shareware
authors.  Whereas shareware and PD started out as a vehicle for hobbyists
to release anything they wanted to, it has now become a threat to big
business.  Shareware authors should realize they're now walking through
a legal mine field when they infringe on others' copyrights.

Dave Baggett
dmb@wam.umd.edu

vsnyder@jato.jpl.nasa.gov (Van Snyder) (05/30/91)

In article <1991May29.195434.16735@wam.umd.edu> dmb@wam.umd.edu (David M. Baggett) writes:
...
>If Scrabble were a game no one cared about any more (like Pacman), I'm
>sure this wouldn't even be an issue.  The problem comes when a
>shareware author copies a game that still has sales potential.  The big
>bombshell in this area is of course Tetris.  It's a simple concept that
>is unbelievably easy to implement.   Easier, even, than Pacman.  Since
>it's so easy, it's been copied all across creation.  But this does
>indeed affect sales of the official versions, and sure enough, Spectrum
>Holobyte (supposedly) attempted to kill all the shareware versions of
>Tetris for the Amiga.  (Perhaps an Amiga owner will correct me if it
>wasn't Spectrum Holobyte.)
>
>To see things from the other side, ponder this:  How would you feel if
>you'd come up with the idea for Tetris, written the game and put it out
>there (commercially), only to come across equally good PD rip-offs of
>YOUR game idea?
...
Correct me if I'm wrong, but I think the original Tetris WAS PD, and the
folks that have been making money on high-quality professional implementations
don't deserve a copyright on the original innovation.
-- 
vsnyder@jato.Jpl.Nasa.Gov
ames!elroy!jato!vsnyder
vsnyder@jato.uucp

gl8f@astsun.astro.Virginia.EDU (Greg Lindahl) (05/30/91)

In article <1991May29.212157.27603@jato.jpl.nasa.gov> vsnyder@jato.Jpl.Nasa.Gov (Van Snyder) writes:

>Correct me if I'm wrong, but I think the original Tetris WAS PD, and the
>folks that have been making money on high-quality professional implementations
>don't deserve a copyright on the original innovation.

As usual, you're wrong. I'd be happy to tell you in email, but you
don't seem to like receiving email from people who tell you you're
wrong. Freedom of stupidity, I guess. Your loss.

The rights to Tetris are owned by a Russian company who sells it to
various other companies. I recall a court case recently in which
Nintendo forced Tengen (a subsid. of Atari Games, which isn't related
to Atari Corporation anymore) to stop selling a Tetris game. Nintendo
had licensed it directly from the Rusians, while Tengen had
sub-licensed it from a British company who owned the "home computer"
rights.

steveh@tharr.UUCP (Steve Hebditch) (05/30/91)

In article <1991May28.140645.2069@bigsur.uucp> brad@bcars362.UUCP (Brad Shapcott) writes:
>I mean if it is obvious to the court that Scrabble is just a variant on
>crosswords, and while entitled to its particular format and graphics the
>company owning this game cannot extend its copyright to EVERY crossword variant
>(regardless of medium), then close duplicates would have legal grounds to
>refute the owning company's claims.

No doubt a major part of the problem was that the name "STrabble" would
almost certainly be considered an infringement of Spear's trademark. Had the
game been called something else then the company would probably not have
taken an interest. In court they'd simply have to show the product was
"passing off" rather than get into the intricacies of copyright that
Brad mentioned.

) (05/30/91)

As an aside:

I play the PD Tetris and Arkanoid games rather than the commercial ones.

Why? 

Because I have a monochrome monitor.

If the software companies are so lazy that they won't make their games run on
my computer, well, I'll just have to use the superior PD programs.

I think (no guarantees) that the commercial Scrabble game is colour-only. It
certainly looks that way from the box.


mathew

 

warwick@cs.uq.oz.au (Warwick Allison) (05/31/91)

In <uiLR324w164w@mantis.co.uk> mathew@mantis.co.uk (CNEWS MUST DIE!) writes:

>As an aside:
>I play the PD Tetris and Arkanoid games rather than the commercial ones.
>Why? 

>Because I have a monochrome monitor.

>If the software companies are so lazy that they won't make their games run on
>my computer, well, I'll just have to use the superior PD programs.

>I think (no guarantees) that the commercial Scrabble game is colour-only. It
>certainly looks that way from the box.

I wouldn't be suprised - the IBM version only uses CGA (the lowest of the lows).

This does show how poor the implementation is.  I wrote STrabble in mono first,
then spent 2 days converting it to colour.  It can only be described as poor
programming not to be so flexible.

Hey, and get this:  The IBM version had music and beeps!
I was soooooo impressed :-).

Ciao,
Warwick.
--
  _-_|\       warwick@cs.uq.oz.au
 /     *  <-- Computer Science Department,
 \_.-._/      University of Queensland,
      v       Brisbane, AUSTRALIA.

robin@castle.ed.ac.uk (R C Smith) (05/31/91)

>The rights to Tetris are owned by a Russian company who sells it to
>various other companies. 

I thought that there was no copyright laws in the Soviet Union?

Therefore anything they have we can copy? :-)