dyer@math.lsa.umich.edu (Jon Brode) (12/18/89)
Well, after a few days of intensive playing I think I've noticed a few bugs. Crash - while going down a flight of stairs, the game crashed with two bombs. Glitch - after a save, there appeared ~8 squares of multi-colored badness indicators across the name, sleep and disk buttons. They cleared up and normal play resumed after switching screens. Oddness - Fireballs stopped working. This has happened to me twice. Both times it was while entering the room with the spider critters. I cast a fireball, it appears on the screen in front of me, it disappears, a few seconds later the sound comes but no monster appears to be affected and no visual effects. You can enter this room from the room with the humanoid-blue-insect-people. However, fireballs only seem to break when you enter the room from the opposite direction. Any confirmation on these? Jon
dyer@math.lsa.umich.edu (Jon Brode) (12/18/89)
In article <10354@stag.math.lsa.umich.edu> I write: >Oddness - Fireballs stopped working. This has happened to me twice. Both I found out the problem a bit more specifically. If you have just went up a flight of stairs and are standing in the staircase of the next level, you can not shoot a fireball properly. Feature or bug? BTW, is anyone from FTL listening? How do I get in touch with them to send in bug/oddness reports? Jon Brode -- dyer@math.lsa.umich.edu
canada@crash.cts.com (Diane Barlow Close) (12/19/89)
In article <10355@stag.math.lsa.umich.edu> dyer@math.lsa.umich.edu (Jon Brode) writes: >BTW, is anyone from FTL listening? How do I get in touch with them to >send in bug/oddness reports? While it isn't strictly the same thing, I'm collecting CHAOS bug reports and reporting them to FTL (who is here in San Diego). Why? My husband was one of the play testers and spent many, many hours playing CHAOS and tracking down bugs. We are both interested in seeing the kinds of things that play testers miss (perhaps it is due to just using *local* play testers, rather than a broader spectrum of people?). If you want to call FTL yourself, report all bugs to ``Debbie'' at (619) 453-5711. Or write FTL c/o Software Heaven, 6160 Lusk Blvd., San Diego ,CA (forgotten the zip, sorry). -- Diane Barlow Close {nosc, ucsd}!crash!canada canada@crash.cts.com Free Canada -- Trade Mulroney
paul@cacilj.UUCP (Paul Close) (12/19/89)
In article <10354@stag.math.lsa.umich.edu> dyer@math.lsa.umich.edu (Jon Brode) writes: >Well, after a few days of intensive playing I think I've noticed a few bugs. > >Crash - while going down a flight of stairs, the game crashed with two > bombs. > >Glitch - after a save, there appeared ~8 squares of multi-colored badness > indicators across the name, sleep and disk buttons. They cleared > up and normal play resumed after switching screens. These are bugs, all right. As one of the playtesters, I can tell you that FTL is very careful and particular about *any* odd behaviour, let alone blatant bugs like these. You should report this to them. Make sure and mention your machine type, TOS release, and and hardware mods. I've never seen either of these.... >Oddness - Fireballs stopped working. This has happened to me twice. Both > times it was while entering the room with the spider critters. > I cast a fireball, it appears on the screen in front of me, > it disappears, a few seconds later the sound comes but no monster > appears to be affected and no visual effects. You can enter this > room from the room with the humanoid-blue-insect-people. However, > fireballs only seem to break when you enter the room from the > opposite direction. That's not a bug, it's a feature. Ask the oracle.... This is the KU (fighter) path. You didn't think you could use magic to conquer the fighter path, did you? :-) Fireballs don't work here, and on the level above with the insects, they aren't effective near you. They are also dangerous in the "No Fireballs" section a few levels down. This is a great game! As a playtester, I've logged close to a hundred hours so far, and have only completed 1/4 of the game! Good luck in the maze (heh, heh :-). I've been all the way through the KU path, and part way through the others, so if anyone needs some help (that the oracle doesn't help with), feel free to ask. -- Paul Close paul@cacilj.CTS.COM ...!{uunet, ucsd, crash}!cacilj!paul The Obi-wan Kenobi method: "Use the Source, Luke" -Jim Fulton
rehrauer@apollo.HP.COM (Steve Rehrauer) (12/20/89)
In article <926@crash.cts.com> canada@crash.cts.com (Diane Barlow Close) writes: >In article <10355@stag.math.lsa.umich.edu> dyer@math.lsa.umich.edu (Jon Brode) writes: >>BTW, is anyone from FTL listening? How do I get in touch with them to >>send in bug/oddness reports? > >While it isn't strictly the same thing, I'm collecting CHAOS bug reports >and reporting them to FTL (who is here in San Diego). Why? My husband was >one of the play testers and spent many, many hours playing CHAOS and >tracking down bugs. We are both interested in seeing the kinds of things >that play testers miss (perhaps it is due to just using *local* play >testers, rather than a broader spectrum of people?). If you want to call >FTL yourself, report all bugs to ``Debbie'' at (619) 453-5711. Or write >FTL c/o Software Heaven, 6160 Lusk Blvd., San Diego ,CA (forgotten the zip, >sorry). I'm not connected with FTL in anyway; heck, I don't even own Chaos yet. Just a gentle reminder, for sake of the good people at FTL, to please be specific as possible. I know if _I_ were at FTL, one of the following hypothetical bugs would be ignored (exercise for the reader to guess which): "I played Chaos for 36 straight hours and then it crashed." "Thrown weapons don't work properly if you've just used stairs, and are still standing on the 'landing' when you throw. First noticed it on the 2nd level, and it is repeatable." (Not trying to insult anyone's intelligence, but I know from experience that even intelligent people sometimes send in the most incredibly obtuse & useless descriptions of their software problems. Better too much verbage than too little, in this case.) -- -- >>"Aaiiyeeee! Death from above!"<< | Steve Rehrauer, rehrauer@apollo.hp.com "Flee, lest we be trod upon!" | The Apollo System Division of H.P.
dhawk@well.UUCP (David Hawkins) (12/21/89)
paul@cacilj.UUCP (Paul Close) writes: >These are bugs, all right. As one of the playtesters, I can tell you that FTL >is very careful and particular about *any* odd behaviour, let alone blatant >bugs like these. You should report this to them. Make sure and mention your >machine type, TOS release, and and hardware mods. I've never seen either of >these.... I'm so lost that I don't know where this is, but there's a place before the room with the ax and four knights. Out in the hallway right before that are two small wizards and three red cross buttons (which I never did figure out in DM, by the way). I killed a knight out there and when I threw its armor down the hall way the screen showed the piece of armor PLUS a sword each time. BUG. I've got an Atari 1040 ST with a DeskCart cartridge with the orignal TOS release. Nothing else fancy about it. >This is a great game! As a playtester, I've logged close to a hundred hours >so far, and have only completed 1/4 of the game! Good luck in the maze (heh, >heh :-). I've been all the way through the KU path, and part way through the >others, so if anyone needs some help (that the oracle doesn't help with), feel >free to ask. Where do I get water? I'm fighting a dragon and my team's about to die for lack of water. (I knocked off two worms down there.) later, david David Hawkins - dhawk@well.sf.ca.us - {apple,pacbell,hplabs,ucbvax}!well!dhawk There are two insults no human being will endure: that he has no sense of humor, and that he has never known trouble. -- Sinclair Lewis, "Main Street"
news@uflorida.cis.ufl.EDU (Michael Murphy) (12/22/89)
worked with TOS 1.4. Well, to answer the question, it works just fine. In fact, I haven't really had any problem with anything NOT working with the new tos, except for a few really old games. The DM2, of course, works just fine with the new tos! cr1@beach.cis.ufl.edu From: cr1@beach.cis.ufl.edu (Christopher Roth) Path: beach.cis.ufl.edu!cr1
cr1@beach.cis.ufl.edu (Christopher Roth) (12/25/89)
Hello World. A question about Chaos Strikes Back. I was under the impression that you were to get a piece of that metal (corbite, was that how it was spelled?) from each section of the dungeon (figher, ninja, wizard, priest). Now, I am in the fighter level and I think I've covered everthing except for this one locked door that the hints insist is opened by this opal key. I can find no key hole. NONE! I am going nutso trying to figure it out. To give you a point of reference, this is just after that room with all those little guys in it that look like dwarves or something out of Star Wars. As a side note, partially concerning this Genie thing, I am sure while there are a lot of people complaining about uplink, we all realize how valuable David Small is to the ST community. Three Cheers. -- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Christoper Roth * "Machines have no * InterNet : cr1@beach.cis.ufl.edu * Conscience..." =-=-=-=-=-=-=-=-=-=-=-=-=-Post No Bills-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
johnb@pnet01.cts.com (John Bunch) (12/26/89)
I got Chaos strikes back. I want to make a backup of it as I do with all my software and it took a lot of work. I was finally able to do it with the Discovery Cartridge and flux spacing. Well enough of that, the game itself is incredible.. I like it alot, although it is a lot harder then DM is.. I haven't finished DM yet, so I think I will before I start playing Chaos Strikes Back fulltime.. ;-) John. UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!johnb ARPA: crash!pnet01!johnb@nosc.mil INET: johnb@pnet01.cts.com
nims@accuvax.nwu.edu (Chris Nims) (12/30/89)
Could someone be knid enough to let me know where I can buy Dungeon Master II? Thanks, Chris Nims nims@accuvax.nwu.edu
pwp@iuvax.cs.indiana.edu (Paul Purdom) (12/31/89)
Does anyone have some information about bridges in Chaos Strikes Back. I am at the place where you are suppose to make a bridge and the hints have not been very helpful.
badman@sweep.enet.dec.com (01/05/90)
I've just started playing Chaos and I've been very dissapointed by a bug I've come across which causes the game to crash out with two bombs. It's caused if you walk past the wall with the words "Give up - pull the lever" then take a right and try to climb down a rope into the pit on your left. The game just crashes !!! You have been warned ... Jamie.
hyc@math.lsa.umich.edu (Howard Chu) (04/04/90)
In article <86.2619bc27@uoft02.utoledo.edu> cse0071@uoft02.utoledo.edu writes: > > > I was curious if anyone has ever messed with the save game file for >Chaos Strikes Back (.CSB), I know it is somehow compressed but I am not sure >how. > I would like to get into my characters attributes and boost them >somewhat, I don't generally subscribe to cheating but my time to play the game >is very short and not having to keep creating and drinking strength potions >would leave more time for the game. > ------John > CSE0071 > UOFT02.UTOLEDO.EDU, 131.183.1.4 They're not compressed, they're encrypted. The end result for you or me is the same - you can't make sense of the data as it sits on the disk. I spent a few hours with the crypt breakers workbench trying to make sense of the files, but finally gave up. But I've got a wonderfully reliable way of cheating, still. The data is decrypted in memory, all you need is the appropriate interrupt generator and handler, to doctor up your attributes on demand. I worked it all out using Alpha Systems' SwitchBack. (A marvelously Utile Utility... }-). You need at least 2 meg of memory to use Switchback on Dungeon Master or CSB, 1 to run in and 1 for alternate work. (a debugger, in my case.) I don't remember the offsets right now, but I could pretty easily whip up some code to set all your stats to maximums. (I haven't looked at experience or spellcasting yet, just stats & attributes. food & water is probably a problem still as well.) It's kind of fun, walking down to level 14 and casting about 100 fireballs in 30 seconds. Dragon steaks, anyone? However, I also discovered that maxed out characters aren't invincible. Lord Chaos can still toast a party in 4 shots if you're stupid enough to let him. (Like I was, while playing around......) Actually, I guess this method doesn't work unless you have switchback. You can't preserve the exception vectors across a warmboot... -- -- Howard Chu @ University of Michigan
pwp@iuvax.cs.indiana.edu (Paul Purdom) (06/08/91)
Does anyone have maps for Chaos Stikes Back that they are willing to mail me?
lsmichae@immd4.informatik.uni-erlangen.de (Lars Michael) (06/09/91)
pwp@iuvax.cs.indiana.edu (Paul Purdom) writes: >Does anyone have maps for Chaos Stikes Back that they are willing to mail me? I don't know if you can ftp, but at atari.archive.umich.edu is lots of help stuff for CSB. --- Lars +----------------------------------------+----------------------------------+ | lsmichae@faui43.uni-erlangen.de | | | | | | Lars Michael | | | | "Down with ATARI, | | Graduate Student of Computer Science | / | \ Long live the ST !" | | at University of Erlangen/Germany | / | \ | +----------------------------------------+----------------------------------| | "May the Schwartz be with you!" | +---------------------------------------------------------------------------+