kim@amdahl.UUCP (Kim DeVaughn) (11/13/86)
[ "Send lawyers, guns, and money ..." ] Here is a summary of the First Amiga User Group (FAUG) meeting that was held at the Palo Alto Hyatt on November 4, 1986. First, there were *alot* of people there ... it was SRO, and between 350 and 400 people showed up. Some of the attendees of the Developer's Conference, being held in Monterey, even made the drive up! The meeting started with JoAnn Gillerman showing video tapes of two Video/ Music performances that were given were given live; the 1st at the 1983 Digicon (using all analog video equipment), and the 2nd given at SigGraph 1986 (which used the Amiga and DVideo, as well as some analog equipment). JoAnn was the Video Performer in both performances ... which were *very* impressive! Tim Jennison, President of NewTek, then showed off the new v2.0 version of the Digi-View s/w. Some of the enhancements include a "fast mode" that digitizes in less than half the time currently taken (but with half the quality), 640x400 Hi-Res color support, an optional (~$59) motorized attachement for the color filter "wheel" that is s/w controled, and some support for use of color cameras (though you still need to use filters). The really outstanding, major improvement is in the 32 color mode where an improved dithering algorithm makes the 32 color mode look almost as good as a 4096 color HAM image ... no kidding! Along with this comes the ability for the user to specify the number of colors used; even at 16 colors, the images were quite good (that's a heck of a good dithering algorithm they're using). Release of this 2.0 s/w will be "within a couple of weeks", and upgrades will cost ~$10 for a new floppy and manual; documentation is also said to be muchly improved. Tim then showed-off NewTek's latest product, Digi-Paint ... a full 4096 color HAM paint program. It isn't as full-featured as DPaint or Images, but is excellent for editing Digi-View HAM images (you should have seen the "Girl With the Lollypop" with orange tinted glasses edited in :-) )! Some of the things Digi-Paint can do are "blend-increment", shading, smoothing, squeezing, cut and paste, logical functions (and, or, xor, not), several brush functions, and alot more (hard for me to read the notes I tried taking in the dark :-) ). Availability for Digi-Paint is "6-8 weeks", and it will cost $59.95. It is NOT copy-protected (applause). In a conversation I had with Tim, he said that other new products will be focused on "image processing", which I infer means things like edge enhancement, contrast enhancement, applying various transforms and filters to images, etc. Look out, JPL ... Next, Allen Hastings showed two 3-D animated videos that he had done with s/w he developed. His s/w generates one frame at a time on the Amiga, which is then transfered to an 8 mm camera. After all the images are on film, he then transfers it to video tape. Marco Papa described these in a recent posting as "3-D Star-Wars-like", and "Stuff that you only see at SigGraph". He's right on both counts! Allen has developed some outstanding s/w, and is currently negotiating with a "major s/w publisher" to bring his program to market. I hope he can strike a good deal ... he certainly deserves it! Look out LucasFilms ... Mike Wallace then Demo'd the current version of his "Return to Atlantis" adventure game. He's been working on this program for a *long* time (a version was demo'd at the FAUG meeting a year ago), and if it ever gets to market, it'll be quite something to play! EA will be publishing it. Then there was Deluxe Paint II. If you thought DPaint was outstanding, just wait until you get *this* version! I can't begin to describe all the things Dave Grady (EA's Producer for DPaint) made it do, but here's a partial list of features I saw: o can utilize more than 512K, if available (but not for the actual images, of course) o has a WorkBench interface as well as the CLI now o picture size can be larger than the screen o 4 cycle ranges (up from 3) o something called "multi-cycle" mode ... I hope they include the "fountain" demo of this o pattern-fill (any brush can be a pattern, and *anything* can be a brush ...) o anti-alias smoothing o perspective (and perspective pattern fill) capability o fixed background (you paint "on top" of it) o stencling o improved "sizing" and rotations of hollow/filled shapes o tile symmetry mode o variable dithering o gradient fills o can switch between 320x200, 640x200, 320x400, and 640x400 modes more cleanly o an "undocumented feature" called Exclusive Brush (Used when doing [say] a pattern fill with a single-pixel-wide square outline [for example] ... where square touches square, should the line be one or two pixels wide? With Exclusive Brush, you can have it either way) o a "matte" mode The above is just a dry list of features ... I wish I could describe what they can do! Dave would only say "soon", and implied that "soon" was to be before Christmas (of this year :-) ). He also said the upgrade cost would be "modest" ... and then added that the price of DPaint I plus the cost of the upgrade would be <= the price of DPaint II. He also said that DPaint III would have a "record mode" to capture the user's actions as they're painting ... so EA is continuing to work on DPaint. Then there was a demo by Rob Terry, who works for Vision Tech Productions in Danville, CA. He showed two Rock Music Video's that were done with the Amiga using A-Squared's Live! and Aegis Animator (and other s/w). I didn't care much for the music itself, but they did show some interesting visual effects that can be done easily on the Amiga. The final demo was given by Perry Kivolowitz of ASDG. He plugged in one of the ASDG Mini-Racks, and proceeded to show how the Recoverble Ram Disk can go through a Guru without loosing it's cookies. I sure wish Perry would unbundle this piece of s/w from his h/w, but he says he won't as long as it provides ASDG with a "competitive advantage". Sigh. I don't recall Perry announcing any new products that haven't been mentioned before on the net, but if I missed something, I'm sure he'll let us know ... :-). It was the first time I've actually seen the ASDG products, and they performed very well! Lastly, there was a short Q&A period with Jay Miner. The only thing I heard that was "significant" was that Jay said 1000 Genlock's are being produced *now*; no word on when they'll be on dealer's shelves though, but at least they've passed the FCC (finally)! Sorry this has been so long, but there was *alot* of very impressive stuff being shown ... stuff that really shows the power of the Amiga in a way that NO other machine in it's price range can even come close to! Best comment that I heard: Tim Jennison of NewTek was apologizing for the relative slowness of Digi-View's digitization of an image when compared with A-Squared's Live! ... the person he was talking to replied, "Don't apologize ... it's taken A-Squared 17 months (so far) to do what you're doing in 30 seconds". /kim Obligatory disclaimer: I have no interest in any of the companies mentioned above, except as user (or potential user) of their products. -- UUCP: {sun,decwrl,hplabs,pyramid,ihnp4,seismo,oliveb}!amdahl!kim DDD: 408-746-8462 USPS: Amdahl Corp. M/S 249, 1250 E. Arques Av, Sunnyvale, CA 94086 CIS: 76535,25 [ Any thoughts or opinions which may or may not have been ex