crunch@well.UUCP (John Draper) (11/17/86)
GADGET EDITOR PROGRESS REPORT ----------------------------- For those wondering how we are coming with the Gadget Editor, Here is a brief summary of whats going on. About 3 weeks ago, I hacked together all the code fragments being worked on by Brent Southard, Dave Milligan, and Ray Larson. I got everything to work fairly well minus a slight memory de-allocation problem which has since been fixed. I released copies towards the very END of the Amiga developers conference in Monterey. It was a crude release, but is useful in assisting one in generating custom images for their gadgets. IntuiText was left out, because all my time was spent in integrating things together. Now that the integration is behind us, and tighter source code control has been implememted, there won't be as many headaches caused by more than one person working on the same module. Ray Larson has agreed to do the IntuiText portion and I just downloaded his work this evening and will be playing with it later. Our next and final push will be the cosmetics so Gad_Ed will work from the WorkBench or from CLI. When started up from WorkBench, a nice greeting screen (yet to be designed) will come up giving credit to the 4 authors of the program. When used from CLI, it just comes up immediatly into the functional part, because most serious programmers will be using it from CLI. WHAT GAD_ED DOES: ----------------- The Gadget editor allows developers to interactivly draw the gadgets on a window and immediately play with them. Gadgets can be added, deleted and an entire "user interface" can be created. After it's done, you can save the gadgets to disk for later, or start up a different set of gadgets. You can make BOOLEAN, STRING, or PROPORTIONAL type gadgets and render images with them, add IntuiText, and do just about anything you want under the guidelines of Intuition. Another very nice feature, you can also save C Source code with all the structure initializations which you can compile and link into your program. So you will NO LONGER have to spend hours cutting and pasting up the wazoo and figuring out what numbers to put into the code. HOW WE PLAN ON DISTRIBUTING IT: ------------------------------ Our primary means of distribution will be the Fred Fish Disk set. We will also have an ARC'ed version of the Executable and an Accompanying documentation file on Compuserve, and if the Net administrators don't mind, I can post ALL 20 source code modules here on UseNet. Compuserve and the WELL will also have the Source listing and it will also be on the Fred Fish disks. I am including the Souce code in the hopes that other people can hack on it and make it even better, Also it is the GRAND tutorial on Amiga programming because the program uses just about ALL of Intuition, and the Amiga resources. Included will be the "make" file so it can easily be compiled under Manx. WHEN IT SHOULD BE AVAILABLE: --------------------------- I Cannot really put an exact release date on it, because as everyone knows, it's impossible to predict such things. I will say that it should be available within a few weeks, and sometime this evening, I will be testing out the stuff that Ray Larson just added. He wants to do more stuff to it, so it shouldn't be much longer. I want to thak everyone who participated in the "Gad_ed" project and we will be looking for "beta testers" who would be willing to spend a lot of time hacking on it. I'm NOT looking for someone who will stick the disk in his disk-rack and not use it. If anyone is interested in hacking on it, send inquirys to the net address below: John Draper - Programmers Network WELL: crunch BIX: crunch UUCP: ihnp4!ptsfa!well!crunch CIS: 76703,4322