[comp.sys.amiga] Gridiron Football Simulator

mkidwel@nswc-wo.ARPA (Michael Kidwell) (12/17/86)

For those of you who are sports minded, let me recommend GRIDIRON! - a football
simulator developed by Bethesda Softworks.  While my attention is not usually
held for long by games, this is truly something different.  In speaking with the
designers, I learned that all of the actions by players on the field are
calculated in real time.  Each action affects others.  To give you an overview
of the game, you require 512K and 1 drive to operate.  After loading the entire
program into memory (about 2 minutes with Kickstart V1) you are greeted with
a digitized national anthem followed by crowd noise.  Although the disk is not
copy protected, you are prompted for a validation code.  The code is a hex
number from pages of lists printed in light blue in the manual.

Once you are past the authorization, you must choose game options.  They are:
1 or 2 player, difficulty level (practice, beginner, intermediate, pro),
playbook (default or specialized), and team (default, draft a new one or load
one already created).  Difficulty level is fairly obvious.  At lower levels the
play is much slower and the computer does not make intelligent defensive
choices.  At pro level the play is quite fast and you play an intelligent
opponent.  Practice level lets you be on offense constantly until you master
the mechanics of the game.

Playbooks are a unique and desirable feature of Gridiron.  The default gives
you 20 offensive and 20 defensive plays.  On offense, there are nine runs,
nine passes, punt and field goal/extra point.  On defense, the distribution
is similar with punt return being the only kick option.  Through what is called
the PCU (Play Creation Utility), at any time during the game, modify an
existing play or create a new one (within the 20 limit).  The possibilities
are limitless.

The play screen views approximately 50 yards of the field from above.  Players
are viewed as orange or black circles.  Legitimate receivers on offense (2
backs, 2 ends and flanker) have stripes to identify them.  Graphics are not
super but adequate and digitized sound is good.

There is a 30 second clock in which all decisions have to be made.  Defender
has until clock reaches 19 to choose a defense.  Offense selects play.  Both
offense and defense can continue to "shift" or change selected play until
ball is snapped.  Selection is via boxes at top of screen.  Once offense
"hikes" ball, defense can select which player to control with joystick/mouse
by positioning cursor over player and clicking.  Remaining players play as
programmed, adapting to action on screen.  (For example, a linebacker
programmed to play fullback in man-man pass coverage will break off once
ball is thrown to other receiver or a run crosses line).  Offense controls
quarterback until/unless he hands off or passes.  You have full option as
to whom to hand ball to or pass to.

I received my "beta" copy from the company for $59.95.  It includes a free
upgrade to release software.  My understanding (and I have no relationship
to Bethesda Softworks) is that release will be $79.95 and out by Christmas.

Generally, I am highly pleased with the simulation.  The play testing has
been extensive (including Dave Butz of the Redskins).  There are some bugs
in the beta version.  For example, a fumble stopping on the sideline with
players approaching from two sides simultaneously could not be recovered and
the system had to be rebooted.  There is no way to change from one level
of play to another during the game.  Statistics (full stats are always
available) seem odd because of rounding on yards gained.  Using a joystick
instead of a second mouse to control defense makes selecting the defender
to control a bit awkward and in selecting a defensive play it is easy to
call a time out by mistake.

All of these bugs have been reported and are supposedly being enhanced or
corrected.  If you are a football fan, I highly recommend this simulation.

				Michael Kidwell