kim@amdahl.UUCP (04/09/87)
[ Some days you eat the line ... some days the line eat's you ... ] Another note from last night's FAUG meeting ... Rob Peck (gee, that guy is modest) announced that the July/August issue of AmigaWorld *will* be carrying his article on a library of routines that will make dealing with the audio.device much easier ... WITH FULL SOURCE CODE (a 1st for AmigaWorld)! Rob is still soliciting input on features that people would like to see in such a PD library, and suggested sending him your wish- list at the address in the back of his book (sorry, I don't have my copy with me). He's also on the net, and his email address is: ...!hplabs!dana!rap Routines for doing all the "standard stuff" are already there (like channel allocation, playing this note for this long with this waveform, scripts, play this digitized sound sample, etc.) What Rob is looking for (I think), are special capabilities that he might have overlooked, and such. He mentioned the possibility of an SMUS player, but didn't know if he could do it in time. Hope I got the gist of this right, Rob ... care to elaborate? One of the really amazing things about the Amiga "culture" is the quantity of quality PD s/w that is available. My sincerest thanks to everyone who's made this possible! /kim -- UUCP: kim@amdahl.amdahl.com or: {sun,decwrl,hplabs,pyramid,ihnp4,seismo,oliveb,cbosgd}!amdahl!kim DDD: 408-746-8462 USPS: Amdahl Corp. M/S 249, 1250 E. Arques Av, Sunnyvale, CA 94086 CIS: 76535,25 [ Any thoughts or opinions which may or may not have been expressed ] [ herein are my own. They are not necessarily those of my employer. ]
rap@dana.UUCP (04/11/87)
In article <6135@amdahl.UUCP>, kim@amdahl.UUCP (Kim DeVaughn) writes: > Another note from last night's FAUG meeting ... > > Rob is still soliciting input on features that people would like > to see in <.... a PD audio library...>. > > Hope I got the gist of this right, Rob ... care to elaborate? Kim asked if I wanted to elaborate about the sound "feedback" that I wanted. Yes, here are a few extra details. To reiterate: the AWorld article will contain source code for various routines that are designed to make use of the audio.device easier (at least they do it for me). All the routines they publish now automatically either allocate or use and reuse audio communications packets, queueing up notes for each channel and basically playing the sounds with no further intervention on the part of the caller. Later (not published) I will be adding provisions to inform the caller that a specific sound has begun to play (perhaps even the sound-of-silence, appended to the end of a queue of sounds). Here is a list of the functions that will be in the article and now are functional. I am asking if net-folks and other interested parties would like to see additional functions installed on the disk-to-be-offered at the time the article finally appears (July/Aug). I will have some time available between now and then to patch-into or build-ontop-of these functions. I cannot "publish" much detail about the functions here, so as to avoid difficulties with the magazine on prepublication, but I can at least give you the names of the fuctions and ask if you would find any other functions useful: InitAudio() channel = GetChannel(channel) error = PlayNote(channel, waveform, freq, volume, duration, <more>) StopChannel( channel) StartChannel(channel) ResetChannel(channel) FlushChannel(channel) FreeChannel( channel) FinishAudio() Plus internal functions for creating and initializing and freeing audio I/O blocks. I did a chalk-talk at a developers' group meeting, and showed them what I was working on for this article. They suggested the following additions to what you see described above. stereo pairs (allocation and usage examples) attached-channel pairs (allocation and usage) could use for vibrato and similar effects. PlayWave (for handling sampled sounds in addition to synthesized ones) PlaySong (to automatically feed the channels) Implied rest function between notes for more natural sounding output without explicitly encoding periods of silence into a song. Slew rate for volume and/or frequency between adjacent queued notes (this one is really tricky and may require patches to the audio device itself). PD SMUS Player... well, maybe. ------------------------------------------------------------------------- What else do you need? I want to make it really easy for developers to port sound stuff onto the Amiga. It has a dynamite sound system and it SHOULD GET USED. How can I help to make it easier? Please note that I cannot release the source code until the magazine goes to press. But a souce/object disk will be available directly from me at that time, at a very attractive price (article will say $8. ppd to get the latest-and-greatest version then available). Whatever suggestions you have now will simply make the final product more useful to YOU later. Let me know via direct email or usnail if you wish. If there are enough responses, I will post a condensed list of suggestions to the net for further comments. Rob Peck net: ...hplabs!dana!rap usnail: Datapath, P.O.Box 1828, Los Gatos, Ca 95031