john13@garfield.UUCP (06/14/87)
[] It seems that Deja Vu, while it will run under Kickstart 1.2 and Workbench 1.1 without problems, will act up under Workbench 1.2 (ie boot off a non-game Workbench). From the layout of the disk it looks like all the necessary files are found from the volume name, so I ruled out a mis-assigned sys:, etc. I tried to get it to use 1.1 & 1.2 intuition.libraries so that I could see if there was a difference, but I couldn't find any (however intuition.library may have been opened during the opening of the initial CLI, right?). What happens is that the menus show up as XOR'ed rectangles the height of the screen, menu selections leave a bar behind when you release the button, and it will occasionally hang after a selection. It happens both with and without fast memory. **** Does anyone know of an easy fix? **** A complicated fix? BTW, a utility to delete files and ignore the protection would be handy, as would one to let you address a file with strange characters in the name via the CLI. This was one time the Workbench interface was mighty frustrating as it wouldn't let me change the protection or scratch the program by any means (lord knows why I couldn't save the .info file). John
hal@pigiron.SGI.COM (John Hallesy) (06/26/87)
[] > From john13@garfield.UUCP Sat Jun 13 17:48:50 1987 > Path: pigiron!sgi!wdl1!sun!amdcad!ames!sdcsvax!ucsdhub!esosun!seismo!mnetor! > utzoo!utgpu!utcsri!utegc!utai!garfield!john13 > From: john13@garfield.UUCP > Newsgroups: comp.sys.amiga > Subject: Deja Vu under 1.2 WB > Keywords: broken menus <-------- HOGWASH!!! > Message-ID: <3706@garfield.UUCP> > Date: 14 Jun 87 00:48:50 GMT > Lines: 23 > It seems that Deja Vu, while it will run under Kickstart 1.2 and Workbench 1.1 > without problems, will act up under Workbench 1.2 (ie boot off a non-game > Workbench). From the layout of the disk it looks like all the necessary files > are found from the volume name, so I ruled out a mis-assigned sys:, etc. I > tried to get it to use 1.1 & 1.2 intuition.libraries so that I could see if > there was a difference, but I couldn't find any (however intuition.library > may have been opened during the opening of the initial CLI, right?). > What happens is that the menus show up as XOR'ed rectangles the height of the > screen, menu selections leave a bar behind when you release the button, and > it will occasionally hang after a selection. It happens both with and without > fast memory. > **** Does anyone know of an easy fix? **** A complicated fix? My brother programmed the Amiga version of Deja Vu. He boots the game all the time using workbench 1.2 which is installed on his hard disk; you just have to make sure you copy the special font file that the game uses; it's mixed in with all the other workbench stuff on your *original* game disk. The menus are NOT broken; your other workbench doesn't have the font file required by the game. Try comparing files between the game's workbench and your own and you'll see what I mean. > BTW, a utility to delete files and ignore the protection would be handy, as > would one to let you address a file with strange characters in the name via > the CLI. This was one time the Workbench interface was mighty frustrating > as it wouldn't let me change the protection or scratch the program by any > means (lord knows why I couldn't save the .info file). > John Sounds like you're just a second rate pirate, my friend. The protection scheme prevents people like you from copying the game with the CLI copy command. Glad to see it's doing its job correctly (heh heh)! Just a tip: it's not a good idea to ask about such things on usenet, for fear of overflowing your mailbox with indignant flames. John Hallesy ...{decwrl,sun,ucbvax}!sgi!hal ...sgi!hal@decwrl.dec.com P.S. Marauder II had brain files for Deja Vu before the game was ever released! P.P.S Marauder II itself is copy protected.
perry@atux01.UUCP (P. Kivolowitz) (06/27/87)
John Hallesy, Excuse me, but I didn't get that impression at all from the note you replied to. You accuse the fellow of being a second rate pirate when it sounds to me like he was simply asking for a way to set the FILE protection bits (not copy protection). It seems clear to me all he wanted to do was delete the deja vu .info file and couldn't because of odd characters in the file name. Am I wrong? If not, I strongly urge you to appologize to this person in the same public forum you accused him of being an (inept) pirate (and in the future, unless YOU want a mbox full of flames, I suggest you practice a little bit more moderation). Also, I found it rather odd that you pat yourself on the back for your copy protection and then note some copy program broke your brother's game even before it came out. So much for copy protection. And so much for your brother recouping any of the work he put in. Next time, don't let beta copies (of any sort) out for any reason (ie: do all beta testing in house - or in your case, in family). Perry S. Kivolowitz ASDG Incorporated
cjp@vax135.UUCP (Charles Poirier) (06/28/87)
In article <4807@sgi.SGI.COM> hal@pigiron.SGI.COM (John Hallesy) writes: >P.S. Marauder II had brain files for Deja Vu before the game was ever released! >P.P.S Marauder II itself is copy protected. My version of Marauder II is Not copy protected. It is Execute protected by requiring a key word from the manual (key book protection). Now, perhaps later Marauder II's are CP'ed, I don't know. I did hear that Marauder's execute protection has been broken though. It was this that apparently motivated Discovery to start charging for the brain files. -- Charles Poirier (decvax,ucbvax,ihnp4,attmail)!vax135!cjp "Docking complete... Docking complete... Docking complete..."
hal@pigiron.SGI.COM (John Hallesy) (06/30/87)
. Perry, we have a lot of respect for you, as you have been one of the major contributors to the Amiga usenet community. The gentleman we replied to had copied Deja Vu, discovered his copy didn't work, and had posted a query as to why his copy didn't work. We know that he was working with a copy from the nature of the problem he complained about. We determined the simple reason why his PIRATED copy didn't work, and took the opportunity to squelch any discussion of copy protection cracking on usenet. He's still a second-rate pirate in our book. > BTW, a utility to delete files and ignore the protection would be handy, as > would one to let you address a file with strange characters in the name via > the CLI. We discussed the Marauder II brain file situation to point out the sorry state of affairs in the game industry; you just can't expect ANY protection scheme to last longer than 4 months or so. Copy protection basically keeps honest people honest; a pirate will eventually crack anything on the market. Pete and John Hallesy ...{decwrl,sun,ucbvax}!sgi!hal sgi!hal@decwrl.dec.com Software Copyrights. Know the law, and use it.