[comp.sys.amiga] Interactive fiction

engst@batcomputer.tn.cornell.edu (Adam C. Engst) (05/03/87)

Hi,
   I have started a discussion group at the University of Maine's bboard on
interactive fiction, a new subject that I'm majoring in at Cornell University
(ok, so I'm an independent major bored by the conventional).  The group at
Maine hasn't gotten a huge number of responses, partly because there aren't 
that many people who use CSNEWS@MAINE.  It is also only a bitnet group, and 
doesn't have (as far as I know) unix/usenet access.  
   Anyway, I am writing this because I would like to get people to 
participate in the discussion, which they can't do unless they know about it.
Also, if there is enough interest (email me at either of the addresses at the
bottom) I could try to set up a parallel group on Usenet, though I have 
absolutely no idea as to how this could be done.
   The basic premise of interactive fiction is that it removes the linearity
from fiction and replaces it with a fluid, branching presentation that 
requires input from the reader.  Thus it brings the author and the reader 
much closer in the creative process.  I have a number of ideas on the subject
that I have already posted to CSNEWS, so if you want to read them, and are on
a bitnet machine (IBM anyway) type . . .
    TELL CSNEWS@MAINE SENDME INT_FICT CSNOTICE FROM CSBB ( ASIS
To do the same thing from a VMS or Unix machine, just replace TELL with your
favorite interactive message command and the proper syntax.  On VMS that 
would be SEND/REMOTE and on Unix RSEND (I think). 
   I am posting this to the three 68000-based micro's newsgroups because 
interactive fiction require a graphic interface to allow the author to keep
track of the various branchings in his text, which should be rather complex.
Prof. Jay Bolter (visiting at Cornell) has  program working, called
StorySpace, that allows one to write this fiction on the Macintosh.  I see
no reason why this couldn't work on either the ST or the Amiga if someone
(I'm going to try once I learn C (can anyone help me with the evnt_multi() 
call in Megamax C for the ST?  PLEASE?)) does some work on it.  
     So, step right up and add your name to the list of people interested
in interactive fiction!
                                    Adam Engst

engst@batcomputer.tn.cornell.edu.UUCP
pv9y@cornella.bitnet

engst@batcomputer.tn.cornell.edu (Adam C. Engst) (05/11/87)

Expires:



     Many of you saw my postings several days (weeks?) ago on 
interactive fiction.  I posted those notices to these groups 
because of the current status of interactive fiction on the 68000-
based micros and because of the necessity (at least I think so, 
but I may be wrong) of working inside of a graphic environment,
which allows the author to keep track of a complex branching 
structure.     
     I received quite a number of responses from different people 
expressing an interest in being put on a mailing list or in 
starting a new Usenet discussion group.  I asked around to find 
out the proper method of starting a new group and was told that I 
needed to talk about interactive fiction on an existing newsgroup 
for a while, then get names on a petition, and then apply to the 
net powers that be for a new newsgroup provided that I had shown 
that there was enough interest to warrant the new group.  This 
procedure seems reasonable, so I am writing to these newsgroups to 
inform all those who are interested in interactive fiction and 
those who previously replied that I will be discussing it in 
MISC.MISC.  
     I decided on MISC.MISC because it is for those topics which 
don't really fit into any existing newsgroup.  I don't think that 
interactive fiction does.  It is not a game, yet it is 
entertainment while also being serious literature.  It can also be 
used for computer-aided instruction and has a certain relationship 
to artificial intelligence.  It needs the technology of the 
computer and the creativity of the writer.  What it needs more 
than anything else at the moment is interest.  People must realize 
that it is not a game and it is not trivial, it is real.  This 
discussion will be devoted to any and all of the aspects of 
interactive fiction with the goal of developing it as a new medium 
for reading and writing with the aid of the computer.       
     To start the new discussion off on the right foot (or left 
foot, it's non-discriminatory), I will start posting the messages 
from the CSNEWS@MAINE discussion group that I started at the 
beginning of 1987.  I will also accept any email, but please 
specify if you don't want your ideas posted because I believe in 
free distribution of pertinant information.  In short, please give 
the subject a chance.  I think it is very interesting and has a 
great future.  
                         Thank you,
                             Adam Engst
  
engst@batcomputer.tn.cornell.edu.UUCP
pv9y@cornella.bitnet

hadeishi@husc7.UUCP (05/12/87)

Re: Interactive Fiction

	In the last issue of BYTE magazine a LISP-like interactive
fiction authoring system was described.  The listing is in C and is
available on BIX.  Anyone with a BIX account like to download it and
post it to some newsgroup that we all have access to?  I for one wouldn't
mind porting the thing to the Amiga, and I'm sure others would enjoy porting
it to their respective systems.  Since it is written totally in C it
should be relatively easy to port to any C-equipped system.  I presume
the author wrote it on a IBM-PC so there may be PC-specific code which
would clearly have to be modified; hopefully not.  It looks VERY nice; it
supports "verb noun preposition noun", conjunctions (as in "verb noun
and noun preposition noun", where "noun" can be things like "the big
red book" and so on.  I've written such a system in AmigaBasic which
has a similar level of parser complexity, but of course the LISP syntax
makes the adventure system much nicer; in particular you specify rooms
by name, objects can have arbitraily long property lists, and objects
can have different sets of properties (i.e., not all objects have to
have all of the possible properties) and so on.  Very nice.

				-Mitsu

wetter@tybalt.caltech.edu (Pierce T. Wetter) (05/13/87)

>
>	In the last issue of BYTE magazine a LISP-like interactive
>fiction authoring system was described.  The listing is in C and is
>available on BIX.  Anyone with a BIX account like to download it and
>post it to some newsgroup that we all have access to?  I for one wouldn't
   
The program you are referring to is called ADVSYS, and there is a mac version
on Sumex-aim.stanford.edu under directory info-mac.
  Pierce
Wetter


California, n.:
	From Latin "calor", meaning "heat" (as in English "calorie" or
Spanish "caliente"); and "fornia'" for "sexual intercourse" or
"fornication."  Hence: Tierra de California, "the land of hot sex."
		-- Ed Moran

--------------------------------------------

wetter@tybalt.caltech.edu

--------------------------------------------

julian@riacs.edu (Julian E Gomez) (05/13/87)

Somebody named Perry at Xerox Palo Alto tried something like this a few
years ago.  The whole thing was called "YAFA" which probably meant Yet
Another Fantasy Adventure.  The story went along in chunks: somebody
would write a chunk and send it out, then the next person. An
entertaining story line ensued, with some perceptible style differences
as different authors contributed.
-- 
Scientists will study your brain to learn more about your distant cousin, Man.

	Julian "a tribble took it" Gomez
	julian@riacs.edu || {...decvax!}ames!riacs!julian

engst@batcomputer.tn.cornell.edu (Adam C. Engst) (05/14/87)

Could someone please get the ADVSYS program from Sumex-aim.stanford and post
it here and the 68000 microcomputer groups.  Then perhaps someone could be
interested (Mitsu?) in porting it to other machines, if that hasn't already
been done.  I haven't the foggiest idea how to get or I would do it myself.
Thanks,
                               Adam
engst@batcomputer.tn.cornell.edu
pv9y@cornella

engst@batcomputer.UUCP (05/16/87)

Could everyone who is posting a note on interactive fiction please only post
to misc.misc for now?  That way those who aren't interested won't have to
read about it and suffer terribly.  Thanks to all those who have either
written to misc.misc or written to me personally!  And to all those who have
asked me about a definition of interactive fiction, try reading misc.misc,
since that is where we are working out a definition.  About a mailing list:
I am not going to set one up, mostly because I have about a 60% chance of
getting mail to someone who writes to me, and it isn't fair to keep some
people from talking about interactive fiction just because I can't figure
out how to get mail to them.  So the moral of the story is - if you want to
read about/write about interactive fiction, do it on misc.misc.
                      Thanks,
                         Adam Engst
engst@batcomputer.tn.cornell.edu
pv9y@cornella

engst@batcomputer.UUCP (07/08/87)

    For those of you who cannot (or don't want to) read the Usenet or Bitnet
discussion groups on interactive fiction we are back in mailing list form.
If you want to send mail to the list, the address is . . . . . . . . . . 
              >>>>  gamemasters@parcvax.xerox.com   <<<<
Just include "Interactive fiction" on the Subject line so the moderator can
separate it out from the adventure game discussion messages.  If you want to
add yourself to the mailing list (so you get digests every day or so) send a
request to  . . . . . . . .
              >>>>  gamemasters-request@parcvax.xerox.com  <<<<
and ask to be added.  You can also ask to be deleted from the list, ask for
archived mail, or report a mailer failure at the request address.  I will be
sending the messages that come from Bitnet and Usenet as well, so everyone
will have access to all the messages.  If anyone has any questions, just
email me at either of the below addresses and I'll try to help.  Thanks a
lot for the discussion up to now and I hope that it will improve even more
with the increased audience.

                                               Adam C. Engst

engst@tcgould.tn.cornell.edu
pv9y@cornella.bitnet