[comp.sys.amiga] Copy protecting games versus "useful" software

sean@ms.uky.edu (Sean Casey) (07/18/87)

In article <8707180924.AA05844@cogsci.berkeley.edu> bryce@COGSCI.BERKELEY.EDU (Bryce Nesbitt) writes:
>As far as I'm concerned disk protection is OUT for ANY uses.  Copy protection
>is OK for games,  a real pain for application software and absolutely
>unacceptable for utilities.

Why this popular attitude that copy protection is ok for games, but not for
other software?  I pay for my games just like I pay for my other software,
why should they be any different?  If you don't think entertainment is
important, try taking away the average family's television.  Take away
music, art, outdoor activities, and sports.  Games are as important as
you want them to be.  If I buy the Amiga for it's games, and not because
I want to be magic hacker and write wonderful programs, should I be penalized
for it?

I think the answer is no.  At this point, I will buy copy protected games,
but only if they are very good, and only if I can obtain a broken version
or a program to break it.  Like I said before, I've already gotten a program
to break Starglider, and I'll probably be able to find much more.  So
much for "look up a word in the manual copy protection".

I have had terrible past experiences with game software companies, partially
because of their attitude that games aren't "real" software.  Maybe their
attitude would change if I paid for their games with rubber checks. :-)

Sean
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