rouaix@inria.UUCP (Francois Rouaix) (08/18/87)
In fact, Marauder II is able to "decode" completely Bard's tale program, just like it decodes Marble Madness. So you may play from RAM: (granted you have enough memory to copy all data files to RAM: AND if you don't care about sound, because Bard's Tale hates extra memory...). Hard-disk would be great too. NOTICE: I have an original Marauder II disk AND an original Bard's Tale disk. I'm not a pirate. -- *-----------------------------------------------------------------------------* *- Francois Rouaix / When the going gets tough, * *- USENET:rouaix@inria.inria.fr \/ the guru goes meditating... * *-----------------------------------------------------------------------------*
cjp@vax135.UUCP (Charles Poirier) (08/19/87)
If you use Marauder II to decode Bard's Tale, there is a way of running it via your normal CLI from say a second drive, say df1:. For instance, run Facc first. Then do assign fonts: df1:fonts assign libs: df1:libs cd df1: run df1:bardstale. I think you can even get back to your CLI screen with rA-n and run other things as long as they need no other libraries and fonts than are found on the Bard's Tale disk. I concur this is a big win, with my 1 Meg Amiga I use 600 Facc buffers and get a 70% hit rate running Bard's. Play is much, much faster. -- Charles Poirier (decvax,ucbvax,ihnp4,attmail)!vax135!cjp "Docking complete... Docking complete... Docking complete..."