[comp.sys.amiga] R: Bard's Tale trick

rouaix@inria.UUCP (Francois Rouaix) (08/18/87)

In fact, Marauder II is able to "decode" completely Bard's tale program,
just like it decodes Marble Madness.
So you may play from RAM: (granted you have enough memory to copy all
data files to RAM:  AND if you don't care about sound, because Bard's Tale
hates extra memory...).
Hard-disk would be great too.

NOTICE: I have an original Marauder II disk AND an original Bard's Tale disk.
I'm not a pirate.
-- 
*-----------------------------------------------------------------------------*
*- Francois Rouaix                    /       When the going gets tough,      *
*- USENET:rouaix@inria.inria.fr     \/            the guru goes meditating... *
*-----------------------------------------------------------------------------*

cjp@vax135.UUCP (Charles Poirier) (08/19/87)

If you use Marauder II to decode Bard's Tale, there is a way of running it
via your normal CLI from say a second drive, say df1:.  For instance, run
Facc first.  Then do
assign fonts: df1:fonts
assign libs: df1:libs
cd df1:
run df1:bardstale.
I think you can even get back to your CLI screen with rA-n and run
other things as long as they need no other libraries and fonts than are
found on the Bard's Tale disk.

I concur this is a big win, with my 1 Meg Amiga I use 600 Facc buffers
and get a 70% hit rate running Bard's.  Play is much, much faster.

-- 
	Charles Poirier   (decvax,ucbvax,ihnp4,attmail)!vax135!cjp

   "Docking complete...       Docking complete...       Docking complete..."