lbrown@apctrc.UUCP (Lawrence H. Brown) (10/05/87)
How about porting STARFLIGHT to the Amiga? EA: you listenin'? -- Lawrence H. Brown USENET: ...!uunet!apctrc!cdf!zlhb0a or zlhb0a@cdf.apctrc.uucp (?) Phone: (918-660-4389) 24 hrs, voice. USmail: 7325 E. 50th, Tulsa, OK 74145 Disclaimer: I paid 25 cents to see the light. Call it cheap entertainment.
mp1u+@andrew.cmu.edu (Michael Portuesi) (10/06/87)
some games I would like to see (don't know if these have been mentioned, our news feed has been EXCESSIVELY flakey) pinball construction set (guess EA forgot about this one) *anything* from Lucasfilm (ballblazer, koronis rift, etc) mule jet (has this ever been released)? any galaga/galaxian clone (these can't be *that* hard to write) a good defender clone a good "donkey-kong" type game (jumpman might be a possibility) a good Q*bert clone why don't these games exist? most of the popular arcade games haven't been cloned yet for the Amiga, yet major manufacturers like Activision insist on putting out boring adventure games with two-word verb/noun parsers and mundane graphics. --M Mike Portuesi / Carnegie-Mellon University ARPA/UUCP: mp1u+@andrew.cmu.edu BITNET: rainwalker@drycas (a uVax-1 run by CMU Computer Club...tons o' fun) "that you were ever tempted by the lie...that there's an answer in the sky" --Echo and the Bunnymen, "Never Stop"
ugfeldmn@sunybcs.uucp (Jon Feldman) (10/07/87)
How about "Crazy Climber" -- now THERE's a great old game; Nintendo's done a lot worse since then! -------------------------------------------------------------------------- Jon Feldman arpa: ugfeldmn@joey.cs.buffalo.edu [ ` . ` ] BitNet:acsgjaf@ubvms[a,b,c,d] \___/ "Time isn't holding us, time isn't after us ... same as it ever was." - David Byrne --------------------------------------------------------------------------
jimm@mitsumi.UUCP (Jim Mackraz) (10/08/87)
In article <EVOGvpy00XoEzEI0WM@andrew.cmu.edu> mp1u+@andrew.cmu.edu (Michael Portuesi) writes: >some games I would like to see (don't know if these have been mentioned, our >news feed has been EXCESSIVELY flakey) > > [ ... ] > *anything* from Lucasfilm (ballblazer, koronis rift, etc) > [ others ... ] >why don't these games exist? >Mike Portuesi / Carnegie-Mellon University Well, at a recent BADGE meeting, Lucasfilms' position was summed up with an alleged quote: "Rounded to the nearest million, there are zero Amigas out there." Cute as this may be, I believe it is the real answer. The next question, of course, is "and when there are more than 0 million (rounded) Amigas?" I think the answer will be encouraging, especially if we retain an image of low piracy, the importance of which cannot be overemphasized. There seem to be lots of people making money on Amiga software, but it's not clear that anyone is getting rich. jimm -- Jim Mackraz Mitsumi Technology, Inc. 408/980-5422 {amiga,pyramid}!mitsumi!jimm
cjp@vax135.UUCP (Charles Poirier) (10/09/87)
In article <440@mitsumi.UUCP> jimm@mitsumi.UUCP (James Mackraz) writes: >Well, at a recent BADGE meeting, Lucasfilms' position was summed up with >an alleged quote: "Rounded to the nearest million, there are zero Amigas >out there." Great. Rounded to the nearest dozen, nothing to ever come out of Lucasfilms is worth a pile of (excrement deleted). This attitude really burns me. -- Charles Poirier (decvax,ucbvax,ihnp4,attmail)!vax135!cjp "Docking complete... Docking complete... Docking complete..."
sean@ms.uky.edu (Sean Casey) (10/09/87)
In article <1895@vax135.UUCP> cjp@vax135.UUCP (Charles Poirier) writes: >In article <440@mitsumi.UUCP> jimm@mitsumi.UUCP (James Mackraz) writes: >>Well, at a recent BADGE meeting, Lucasfilms' position was summed up with >>an alleged quote: "Rounded to the nearest million, there are zero Amigas >>out there." > >Great. Rounded to the nearest dozen, nothing to ever come out of >Lucasfilms is worth a pile of (excrement deleted). This attitude >really burns me. Well, if Lucasfilms isa pile of excrement, then who cares anyway? -- -- Sean Casey sean@ms.uky.edu, {rutgers,uunet,cbosgd}!ukma!sean -- (the Empire guy) sean@ms.uky.csnet, sean@UKMA.BITNET -- "Have fun storming the castle!" - Miracle Max
richard@gryphon.CTS.COM (Richard Sexton) (10/10/87)
In article <7447@g.ms.uky.edu> sean@ms.uky.edu (Sean Casey) writes: >In article <1895@vax135.UUCP> cjp@vax135.UUCP (Charles Poirier) writes: >>In article <440@mitsumi.UUCP> jimm@mitsumi.UUCP (James Mackraz) writes: >>>Well, at a recent BADGE meeting, Lucasfilms' position was summed up with >>>an alleged quote: "Rounded to the nearest million, there are zero Amigas >>>out there." >> >>Great. Rounded to the nearest dozen, nothing to ever come out of >>Lucasfilms is worth a pile of (excrement deleted). This attitude >>really burns me. > Don't worry about it. Rounding to the closest million there are no lucasfilms either... -- Richard J. Sexton INTERNET: richard@gryphon.CTS.COM UUCP: {hplabs!hp-sdd, sdcsvax, ihnp4, nosc}!crash!gryphon!richard "It's too dark to put the keys in my ignition..."
cjp@vax135.UUCP (Charles Poirier) (10/11/87)
In article <7447@g.ms.uky.edu> sean@ms.uky.edu (Sean Casey) writes: <In article <1895@vax135.UUCP> cjp@vax135.UUCP (Charles Poirier) writes: <>Great. Rounded to the nearest dozen, nothing to ever come out of <>Lucasfilms is worth a pile of (excrement deleted). This attitude <>really burns me. < <Well, if Lucasfilms isa pile of excrement, then who cares anyway? <-- <-- Sean Casey sean@ms.uky.edu, {rutgers,uunet,cbosgd}!ukma!sean <-- (the Empire guy) sean@ms.uky.csnet, sean@UKMA.BITNET Yow! The Empire guy Strikes Back! Lest anyone miss my implication, I didn't say they are such a pile, just that rounding off to zero number of good things is a bad thing to do. Actually I quite enjoy six or fewer of Lucasfilms' films. -- Charles Poirier (decvax,ucbvax,ihnp4,attmail)!vax135!cjp "Docking complete... Docking complete... Docking complete..."
peter@sugar.UUCP (Peter da Silva) (10/12/87)
In article <321@apctrc.UUCP>, lbrown@apctrc.UUCP (Lawrence H. Brown) writes: > Summary: Start a comp.sys.peter.de.silva cut messages by third! :-) > How about porting STARFLIGHT to the Amiga? EA: you listenin'? You have something against people who ask intelligent questions and at least try to make intelligent contributions instead of raving about what games they'd like to see *someone else* port to the Amiga? -- -- Peter da Silva `-_-' ...!hoptoad!academ!uhnix1!sugar!peter -- Disclaimer: These U aren't mere opinions... these are *values*.
ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) (10/12/87)
In article <7447@g.ms.uky.edu> sean@ms.uky.edu (Sean Casey) writes: >In article <1895@vax135.UUCP> cjp@vax135.UUCP (Charles Poirier) writes: >>In article <440@mitsumi.UUCP> jimm@mitsumi.UUCP (James Mackraz) writes: >>>Well, at a recent BADGE meeting, Lucasfilms' position was summed up with >>>an alleged quote: "Rounded to the nearest million, there are zero Amigas >>>out there." >> I tracked down the source of this quote. It belongs to (drum roll) ......... Chip Morningstar. I met him at the Hacker's Conference. He seemed pretty singleminded about the issue. I guess he doesn't know how many copies of "Defender of The Crown" were sold. >>Great. Rounded to the nearest dozen, nothing to ever come out of >>Lucasfilms is worth a pile of (excrement deleted). This attitude >>really burns me. > Oh, I dunno. BallBlazer is kinda cute. >Well, if Lucasfilms isa pile of excrement, then who cares anyway? > I'm afraid it's bigger than just LucasFilms. According to a source who I believe to be reliable, EA has *lost* money on every Amiga product they've ever produced, with the exception of DPaint. Typical sales figures tend to indicate that only 5,000 copies of a piece of Amiga software will get sold. Apparently, "Defender of The Crown" hit market saturation at 20,000 copies after three months, and sales stopped dead. Also, the rumor is afoot within the industry that Amigans are software pirates. I guess they're using the low sales numbers as a basis for this claim (of course, the fact that their software may be shitty has *never* occurred to them :-( ). Furthermore, programmers throughout the industry *LOVE* the Amiga, and would like to write stuff for it. But the beancounters won't allow it, since they don't perceive it to be cost-effective. Let's hope the 500 changes all this stupidity. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Leo L. Schwab -- The Guy in The Cape ihnp4!ptsfa -\ \_ -_ Recumbent Bikes: dual ---> !{well,unicom}!ewhac O----^o The Only Way To Fly. hplabs / (pronounced "AE-wack") "Although there are technical differences between the quality of images created on the Amiga and on our system, we feel that viewers could be misled to believe otherwise, even with your disclaimers to the contrary." -- Ralph J. Guggenheim, Pixar
keithd@cadovax.UUCP (Keith Doyle) (10/15/87)
In article <4199@well.UUCP> ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) writes: > Furthermore, programmers throughout the industry *LOVE* the Amiga, >and would like to write stuff for it. This is good and bad. The bad side is if you are a programmer for the Amiga trying to market your first product, you have all of these other highly motivated programmers to compete with. There's the latent fear of finding your package totally undermined by some incredible peice of public domain software or competitor who's package is cheaper or has a bigger ad budget, right at the point you've just stretched your financial resources to the limit to manufacture your first batch (can you say Bankruptcy? I knew you could). I think we've all been amazed by the quantity and quality of the PD stuff out there. On the good side, this keeps you on your toes, so you try even harder to make sure you've got the best thing going. And once it gets through to all the users and potential users out there just how much really great software is available for the Amiga, it ought to snowball Amiga sales (and therefore further ignite the interest in producing software) like crazy. Keith Doyle # {ucbvax,decvax}!trwrb!cadovax!keithd Contel Business Systems 213-323-8170
lbrown@apctrc.UUCP (Lawrence H. Brown) (10/19/87)
In article <1806@cadovax.UUCP> keithd@cadovax.UUCP (Keith Doyle) writes: >In article <4199@well.UUCP> ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) writes: >> Furthermore, programmers throughout the industry *LOVE* the Amiga, >>and would like to write stuff for it. > >This is good and bad. The bad side is if you are a programmer for the >Amiga trying to market your first product, you have all of these other highly >motivated programmers to compete with. There's the latent fear of finding >your package totally undermined by some incredible peice of public domain If a PD product can undermine your comercial product than that tends to suggest to me that your product isn't worth selling, or that you haven't spent enough time on the product. >domain software or competitor who's package is cheaper or has a bigger >ad budget, right at the point you've just stretched your financial This is natural, since we are a capitalistic comercial nation. If you can come up with a better ad campaign you can market anything (ie: Ford Escort) :-) :-) Seriously, these are the joys of competition. Look how many Term. programs are out there... more keep coming. >resources to the limit to manufacture your first batch (can you say >Bankruptcy? I knew you could). I think we've all been amazed by the >quantity and quality of the PD stuff out there. I view this as a total plus. If Joe Normal can see a neat demo or PD program, and is told that he can get this for next to free, he's probably going to think, "Wow! if this is the PD stuff, the comercial stuff must be great!! ( 1/2 :->) Joe commercial programmer, on the other hand would and should do a bit of research into the PD thats available. Check with the Users, see what they like/dislike/hate about the PD program and how a comercial program should improve on these things. If there isn't a PD version, you may have discovered a new niche for the computer, or there may not be any interest. If there are a slew of PD programs then there must be some interest and you have examples from which to determine how you can do yours better. In some cases you might even be able to get the original author to work with you in making it a winner, if you are willing to cut him in for a share. Some may just want their PD code acknowleged. This is how I view it: PD--Any quality, little or no support, docs or source. Shareware--minimum quality, some support, docs and source included. Comercial--high quality, bug-less, dedicated user support, full docs. (note also that source should/could be available for a much higher price) Flames are welcome, I'm admittedly viewing this more from the user view, and from the promotional view than from the programmers view. I'm just speaking from my own personal experience. Kudos to CA for finally starting some advertising. Still need more. -- Lawrence H. Brown USENET: ...!uunet!apctrc!cdf!zlhb0a or zlhb0a@cdf.apctrc.uucp (?) Phone: (918-660-4389) 24 hrs, voice. USmail: 7325 E. 50th, Tulsa, OK 74145 Disclaimer: I paid 25 cents to see the light. Call it cheap entertainment.