[comp.sys.amiga] Dark Castle question

jojo@astroatc.UUCP (Jon Wesener) (12/15/87)

	I need a spoiler for Dark Castle.  In the fireball section,
The one with the waterfall, how do you make it over the waterfall
and onto the land by the mutant?

	Also, I really like the graphix, sound and some of the play
of this game, etc.   I really hate some of the design, though.
The game is filled with endless disk swapping, and waiting, at least
with a one disk system, it is.  And I'm really tired of the dungeon
level, too.  Is the Mac version like this?

--j
-- 
jon wesener
... {seismo | harvard | ihnp4} ! {uwvax | cs.wisc.edu} ! astroatc!jojo

	hating tomorrow's advertising, today.

jwhitnel@csi.UUCP (Jerry Whitnell) (12/17/87)

In article <654@astroatc.UUCP> jojo@astroatc.UUCP (Jon Wesener) writes:
>
>
>	Also, I really like the graphix, sound and some of the play
>of this game, etc.   I really hate some of the design, though.
>The game is filled with endless disk swapping, and waiting, at least
>with a one disk system, it is.  And I'm really tired of the dungeon
>level, too.  Is the Mac version like this?

I reverse your questions to hide the spoiler.  The Mac version comes on two
disks.  You boot off the first, read in the program and then it asks you
for the second.  Once the second is in, it doesn't ever swap back to the
first.  You can also copy it to hard disk (no copy protection).  It's
been a while since I've played it but you grow real tired of the dugeon
rooms.  Does the amiga version have a pause or save game?  The Mac version
doesn't.

There is a second version of the game called Beyond Dark Castle (I think)
coming RSN for the Mac.  Multiple screen rooms and color for the Mac II are
the only things I remember.  

SPOILER ALERT

>	I need a spoiler for Dark Castle.  In the fireball section,
>The one with the waterfall, how do you make it over the waterfall
>and onto the land by the mutant?

You want to start at the back of the platform.  As you approach the waterfall
throw a rock to kill the mutant.  Then one step forward and jump to the ledge.
Run through the ledge and into the next room.  Takes some pratice.  The
next room is a challenge (:-)).  
>
>--j
>-- 
>jon wesener

Jerry Whitnell				Lizzi Borden took an axe
Communication Solutions, Inc.		And plunged it deep into the VAX;
					Don't you envy people who
					Do all the things You want to do?

cm450s02@uhccux.UUCP (Jeff T. Segawa) (12/17/87)

In article <654@astroatc.UUCP> jojo@astroatc.UUCP (Jon Wesener) writes:
>
>	Also, I really like the graphix, sound and some of the play
>of this game, etc.   I really hate some of the design, though.
>The game is filled with endless disk swapping, and waiting, at least
>with a one disk system, it is.  And I'm really tired of the dungeon
>level, too.  Is the Mac version like this?
>
Nope. I played D.C. on a hard disk equipped SE and the game on 
floppy disk, and never had to swap anything. Great game if you have
a spare keyboard to hammer on. I don't recall having to do a lot
of waiting for anything, either. I never did get the hang of the game,
though. Never got past the rats or birds. Needless to say, I used 
someone else's keyboard!