[comp.sys.amiga] Byte by Byte Sculpt_Animate questions

berry@stsci.EDU (Jim Berry) (12/15/87)

While at the AmiExpo in NYC, I picked up a copy of Sculpt 3d from the
Byte-by-Byte booth.  They didn't have Animate 3d ready (is it now?) yet,
but I was pointed to a user's group booth where the people from BbB had
just released a PD page-flipper-delta-compressor animation thingie that
had been used to create the Sculpt 3D demos (rocker, kahnankas - the
BADGE animations).  I've been playing with this stuff and have had a
couple of problems (I hope they're really stupid ones, and I can get on
with it) with the program (DILBM) that diff's two images and creates a
delta file from them:

a) It only seems to work if the source ILBM files are on real (not RAM:) 
   disks. I have 2.5meg, so I don't think I'm running out of memory.  Does 
   this make any sense?
b) Here is the real problem.  DILBM doesn't seem to be able to create
   a delta if the two source files have different color tables.  Since you
   don't have any control of the color table that Sculpt gives an image, this
   seems to rule out any interesting animations (a big purple gizmo suddenly
   appearing in an otherwise yellow scene).

Has anyone else used this package? Any luck? Thanks.

-- 
------------------------------------------------------------------------------
Jim Berry                         | UUCP:{arizona,decvax,hao}!noao!stsci!berry
Space Telescope Science Institute | ARPA:   berry@stsci.edu
Baltimore, Md. 21218              | SPAM:   SCIVAX::BERRY, KEPLER::BERRY

thompson@savax.UUCP (thompson mark) (12/17/87)

In article <144@ra> you write:
>BADGE animations).  I've been playing with this stuff and have had a
>couple of problems (I hope they're really stupid ones, and I can get on
>with it) with the program (DILBM) that diff's two images and creates a
>delta file from them:
>  [problems deleted]
>Has anyone else used this package? Any luck? Thanks.
>
>Jim Berry                         | UUCP:{arizona,decvax,hao}!noao!stsci!berry
 
   I also have had problems with this software including the player program
called MOVIE. DILBM crashed whenever I tried to run it on a series of HAM
images created with Digi-Paint. I managed to get it to work on some Deluxe
Paint images however. (I do not believe the color pallete changed for either
set of images). Once I had finally created an '.anim' file, I tried to run
it with MOVIE and then I got <<<CCCCRRRAAASSHHH!!!>>>> so catastrophic that
I couldn't even warm-boot. I don't think I ever ran out of memory, I was
only doing a few frames of lo-res on a 1.5M A1000. Someone suggested that
the program might not like my expansion RAM but running NOFASTMEM had no
effect. Never did get it to run (even though Kahnkanakas runs fine {nice
stuff} ). Any one else?? Comments??
--------------------------------------------------------------------------
|      Mark Thompson                                                     |
|      decvax!savax!thompson  <-- Center of the Universe about           |
|      (603)885-9229              which all revolves                     |
--------------------------------------------------------------------------

berry@stsci.EDU (Jim Berry) (12/18/87)

Thanks to everybody who sent mail about my dilbm problem.  I think the
following message is what I was after (magic number, eh?)

:From: ames!well!bytebyte@hao.UCAR.EDU (Vernon C. Peterson)
:Subject: Re: Byte by Byte Sculpt_Animate questions
:
:Yes, you can control the color table... but you have to have Sculpt version
:1.1 or higher and you need to know some hidden features first!  In the 
:interactive mode, select the "DOWN" window and type "CNTRL-D".  
:A requesterfor the magic number will appear!  Type "123".
:Now you can trace your first image and then activate these two new menu items:
:OBSERVER-MODE-COLOR LOCK and OBSERVER-EXPOSURE-LOCK.  Now you can
:generate your remaining images.  You must also regenerate your first image
:so that the color lock will be constant throughout the animation.  For more
:info, get the latest version of Sculpt-Anim1_w-sound disk!
:


-- 
------------------------------------------------------------------------------
Jim Berry                         | UUCP:{arizona,decvax,hao}!noao!stsci!berry
Space Telescope Science Institute | ARPA:   berry@stsci.edu
Baltimore, Md. 21218              | SPAM:   SCIVAX::BERRY, KEPLER::BERRY

carlos@io.UUCP (Carlos Smith) (12/19/87)

In article <671@savax.UUCP> thompson@savax.UUCP (thompson mark) writes:
>   I also have had problems with this software including the player program
>called MOVIE. DILBM crashed whenever I tried to run it on a series of HAM
>images created with Digi-Paint. I managed to get it to work on some Deluxe
>Paint images however. (I do not believe the color pallete changed for either
>set of images). Once I had finally created an '.anim' file, I tried to run
>it with MOVIE and then I got <<<CCCCRRRAAASSHHH!!!>>>> so catastrophic that
>I couldn't even warm-boot. I don't think I ever ran out of memory, I was
>only doing a few frames of lo-res on a 1.5M A1000. Someone suggested that
>the program might not like my expansion RAM but running NOFASTMEM had no
>effect. Never did get it to run (even though Kahnkanakas runs fine {nice
>stuff} ). Any one else?? Comments??
>|      Mark Thompson                                                     |
>|      decvax!savax!thompson  <-- Center of the Universe about           |
>|      (603)885-9229              which all revolves                     |

One problem is stack size. As suggested by Eric Graham on Bix, I increased my
stack size to 32K. Instead of crashing, I now get a polite out of memory error.
Like Mr. Thompson, I can run Kahnankas, but most movies I try to make don't
work, even using scripts identical to the examples given. I have had a little
luck with HAM images, but none with DPaint pictures. I have concluded that
this software is pretty buggy, and am looking forward to improved versions
when Animate 3D ships.

Unfortunately, though there are 200 versions of showanim floating around, there
seems to be no PD programs to generate anim files (as opposed to movie files).
Does anyone know of any PD or commercial software that will compose IFF files
into anim files? I don't want to buy Videoscape 3D just to do this (if it can),
but there seems to be no other means to do it. Page flippers are no good
because they do not do compression.

By the way, if anyone is interested in tricks to achieve palette control of
Sculpt 3D, I will forward some information Eric Graham posted on Bix on that
subject.




-- 
			Carlos Smith
			uucp:...!harvard!umb!ileaf!carlos
			Bix:	carlosmith

king@dciem.UUCP (Stephen King) (12/29/87)

In article <517@io.UUCP> carlos@zapp.UUCP (Carlos Smith) writes:
>Sculpt 3D, I will forward some information Eric Graham posted on Bix on that
>subject.

Got that, thanks. Since (it seems) Eric is not on the net, how about 
forwarding a small question to him for me, please. I just got Sculpt
and like it very much. There is one feature I would like to see, and
it shouldn't be too hard to implement, since Sculpt already has the
script file option, namely a command line interface to Sculpt so that
I could simply type in a menu command instead of all the mousey activity.
Perhaps it would also be straight forward enough to supply keyboard
alternatives for all the gadgets. Thanks again.		...sjk

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