[comp.sys.amiga] I found this

richard@gryphon.CTS.COM (Richard Sexton) (01/05/88)

GADGET.Electronic Edition                           DECEMBER 1987



                  Copyright 1987 by Ray Radlein

This  file  may  be  freely   distributed   to  public   computer
bulletin boards  provided  this  notice  is included intact,  but
may not be used  or  published  in  any  other form without prior
consent of the author.



                What the Gang Did At AmiExpo

                         by RAY RADLEIN


     New York. The Big Apple. The Capitol of The World. A teeming
Metropolis even bigger  than  Columbia,  put  together.  And, for
three eventful days in October,  the  center  of the Amiga World.
Luminaries and celebrities from all over the planet were gathered
together to celebrate the best-kept Industrial Secret in the Free
World - the Amiga. Movers and  Shakers  and Industry Insiders and
People in The Know  converged  on  the  Sheraton  Hotel for three
hectic days of Electronic Excitement.
     And was Gadget there, you  ask?  Was  Gadget  there? Are you
kidding? The National  Newsletter  for Amiga Users? Have you been
in a coma recently, or what? Of course  we sort of went! And boy,
oh boy, just  wait  'till  you  hear  about  the  goings-on!  The
parties, the meetings -  was  that  really  Irving Gould swimming
naked through a vat of jello? Inquiring minds want to know!
     Arriving in New York, we headed straight  for the Conference
halls - there would be time for  sight-seeing  (and sleep) later!
There were so many  conferences  to  attend,  that we hardly knew
where to start. "Desktop  Publishing  and The Amiga"....."Desktop
Video and The  Amiga"...."Engineering  and The Amiga"...."Sex and
The Single  Amiga"...."Commodore's  Total Lack of Commitment, and
The Amiga"....the prospects boggled the mind! Finally, we decided
to go get something to eat.
     As we approached  the  snack  bar,  we  were  stopped  by an
officious-looking    individual    with   a   clipboard   and   a
walkie-talkie. "Where are your passes?" he inquired.
     "We haven't signed in to pick them  up yet," we replied. "We
were just going to get something to eat first."
     "Well, think again, End-Users! This here is a very important
Conference in progress: `Modern  Snack  Food  Preparation and The
Amiga.' So scram, before I call Security!"
     "But  you  can't  do  that  to  us!"  We  protested.  "We're
Journalists!"
     "Oh yeah?" he sneered. "Well, I don't recognize you! Who are
you with?"
     "The Gadget," we replied proudly.
     "Never heard of you," he sniffed, and turned away.
      Well, we were starving,  but  food  was  the farthest thing
from our minds at the time;  obviously  something  was dreadfully
amiss. It was, of course,  impossible  that he had never heard of
Gadget, the National Newsletter  for  Amiga  Users; hence, he was
lying. But why? What kind of  Evil,  Twisted Game was he playing?
We vowed to find out.
     Our first stop was Registration, where  we ran into a stroke
of luck: Perry Kibblebitz of ASDFG  was at the Registration Desk,
arguing with a facile-looking attendant. "But I tell you," he was
saying, "I am a developer! If you'll  just check that list again,
you'll have to find my name!"
     "I'm sorry, Sir, but I can't  find  any verification of your
status. Is your alleged product a poorly-designed and sloppy port
from some lesser machine?"
     "Well, uh, no; but -"
     "Is it overpriced, overdue  Vapor?  Is  it poorly documented
and ridden with bugs the size of Miami cockroaches?"
     "Well," stammered Perry, "no. What it is, you see, is - "
     "Well, then!"  Interrupted  the  Flunky  triumphantly.  "You
obviously aren't a Commodore-Approved Developer!"
     At that point, I decided that  hasty  action was called for,
so I distracted the Attendant  with  my  spectacular Flaming Hair
Mousse Trick, while  Jay  and  Perry  scooped  up  a  handfull of
passes. "Thanks," said Perry as  we  wlaked away, pockets bulging
with passes. "I don't quite know how  to explain this, but things
have been decidedly....strange...around here."
     We assured him that we, too,  had  noticed, and that we were
determined to get to the bottom of it. Just then, we heard a loud
clanging noise behind us, followed by muffled curses. Turning, we
beheld a strange figure with  some  kind  of steel helmet clamped
over his head. He was obviously  incapable  of  seeing out of it,
because he kept walking  into  walls  and  other  obstacles. "Why
look!" Perry exclaimed. "It's Leo Schwab, The Guy In The Mask!"
     "What's his story?" I asked.
     "Well," said Perry, "Leo,  it  seems,  was  visiting a small
foreign country called  Siggraphia,  when  it was decided that he
looked too much like  the  reigning  king,  Pixar.  In order that
everyone know who was in charge, Pixar ordered Leo stifled in the
fashion you see before you."
     "Scary! Fortunately, that could never  happen in America!" I
said.
     Perry just looked at me  funny,  and  Jay  muttered  darkly,
"That's what you think. And, anywa^,  I think something even more
sinister is afoot here..."
     We decided that it would be best to  lay low and observe the
goings-on discretely for a bit, in case our behaviour had aroused
any suspicions.  Accordingly,  we  decided  to go out and see the
sights of the city. Outside the hotel, we bought food from one of
those Street Vendors, a small  unshaven  man  who had a cart that
advertised "Disgusting  Little  Brown  Things  That Will Make You
Wish You Had Never Been Born!"
     "Great!" We said, and bought a dozen.
     Following  the  vendor's  directions,  we  toured  the city,
seeing all the sights that have  made  New York so famous: Staten
Island, The Statue of  Liberty,  The  Empire  State Building, The
Brooklyn Bridge, and,  of  course,  the  famous Barge That Nobody
Wanted, sitting in  the  harbor  with  its  load  of  millions of
PCjr's, all quietly decomposing as  swarms of flies buzzed around
and flocks  of  wheeling  seagulls  pecked  at  their cute little
detatched keyboards.  "You  know,"  I  said,  "it seems kind of a
shame. I mean, just think of all those  infrared remote keyboards
and sensors going to waste when  there  are thousands of children
who can't afford to get their own Lazer Tag sets to play with."
     With that somber thought, we turned  and headed back towards
the hotel, filled with a new resolve to get to the bottom of this
mystery. So this is how Nancy Drew must feel! I thought to myself
as we neared the hotel. We had  decided  that  our best course of
action would be to wander around the  Exhibition Hall, looking at
the exhibits and  trying  to  pick  up  any  clues,  any signs of
unusual behavior which might lead us towards a solution. To avoid
attracting attention to ourselves,  we decided to split up, after
setting up a series of coded  whistles  and  animal calls in case
any of us got in trouble or found a clue.
     The first booth I stopped at belonged to none other than our
old fiends at  Microsoft.  Buoyed  by  the recent success of Word
Perfect Corp. in bringing  Word  Perfect  to  the  Amiga from the
MS-DOS world, Microsoft has  announced  that they are going to be
porting  their  Word  Processor   to  the  Amiga.  The  Microsoft
representative referred to it  as  "the  single most popular Word
Processor in the entire MS-DOS  world.  More users of MS-DOS have
this Word Processor than  any  other!  Just  wait until you get a
look at the Amiga version of Edlin!"
     Undaunted, an official of MetaComCo  announced that they had
been planning to port Ed  over  to  MS-DOS  for  quite some time.
"However," he added,  "we're  having  a  lot of trouble making it
multi-task correctly...and we  can't  seem  to get the front/back
gadgets to work at all!"
     Nevertheless, he  predicted  a  release  date  of  "any  day
now...really!"
     Speaking of Multi-tasking, I  questioned  the  Microsoft guy
about BS/2,  their  Vapor-Operating  System  for  IBM. He swelled
visibly with pride, and said,  "It's  gonna knock your socks off.
It's gonna blow you away. We've  got  some amazing innovations in
store for the world...for instance,  you'll be able to do several
things at once using BS/2!  Right  now, we're busy trying to come
up with a catchy name for that, and - "
     "How about `Multi-Tasking'?" I suggested.
     "Hmmm....`Multi-Tasking'. Ya  know,  that  does kinda have a
ring to it. Let me jot that down.....anyway,  we're also gonna be
into graphics with BS/2 and its revolutionary new User Interface,
Presentation Mangler. Who knows....if  you Amiga folks buy enough
copies of Edlin, we might even be  persuaded to port BS/2 over to
the Amiga!"
     I assured him that  most  Amiga  owners  obviously  are  not
interested in graphics  or  Multi-Tasking,  as  was  evidenced by
Logistix and dBMan.  The  Rep  went  on  to  explain  the extreme
tardiness of BS/2 by saying  that  they  "...had to fire Fred and
Barney, and hire a couple  of  new  programmers.  However, we are
confident that our new team  of  Moe  and  Curley will get things
straightened out in no time."
     Also  present  in  the   hall   was  a  representative  from
Progressive Peripherals, the people  responsible (or culpable, to
use Legal Terminology) for  MicroLawyer.  They were demonstrating
Beta copies of MicroDoctor,  MicroDentist,  and MicroCoroner, all
part of a new line of "Inexpert  Systems."  "The best thing about
these programs," the  spokesman  was  saying,  "is  that they are
totally integrated. For  instance,  you  can remove your appendix
with the help of  MicroDoctor,  contract  apperitonitis  and die,
perform an inquest with MicroCoroner,  and, subsequently, sue the
hell out of yourself for malpractice using MicroLawyer."
     "Sounds like what the Computer  Revolution  is all about," I
said, and walked quickly away.
     I was becoming depressed. By  the  end of the day, all I had
collected was  a  pack  of  lies,  a  pair  of  blisters,  and an
increasing sense of  foreboding  about  the  entire  affair. At a
predetermined time, I met up  with  Jay and Perry. "Well, Jay," I
asked, after describing my wanderings, "what did you find out?"
     "Not a whole lot. I went by the Electronic  Arse booth where
they were showing off some new sports programs, like Bobby Knight
Basketball, John McEnroe  Tennis,  Bo  Jackson Base-er-Foot-ball,
and, of course, Billy  Martin  Bar-room  Boxing.  They  were also
showing a new program called  Smooth  Printer. According to their
Rep, they figured that if they could sell people a $50 program to
make their Amiga talk, they could probably do just as well with a
$50 program to make it print.  They  said  that by the time it is
released, you won't be able to tell it was ported from a Mac."
     "Meaning?"
     "They'll have taken the Apple logo off the menu bar."
     "I think that I may have gotten a  lead." said Perry. "I ran
into a friend of a friend of a  friend,  who  told me that he had
heard a rumor about a big  top-secret  meeting and some hush-hush
new product announcement."
     "From Commodore? When?"
     "Tomorrow."
     "I have a feeling," said Jay, "that  that's where we'll find
the missing piece to our puzzle. All  we have to do is sneak into
that meeting."
     
     The next day dawned bright and sunny.  The temperature was a
bit chilly, but the skies were clear enough to see almost all the
way across the street. My head  was  dizzy with anticipation as I
surveyed the prospect of the day ahead.  Or maybe it was just the
lack of Oxygen. What  spectacular  new product would Commodore be
unveiling? Would  it  be  the  long-promised  and  long-forgotten
Transformer upgrade? AmigaDOS  1.3?  The semi-mythical Electronic
Arse forray  into  CinemaWare,  Return  to  Atlanta?  The equally
overdue AT Card for the A2000?  The  68020  MMU and UNIX System V
for the A2000? Or...could it  be...the  Amiga Lie! frame-grabber?
Whatever it was, it  was  bound  to  be  something  important! We
sorted through the passes we  had  swiped,  looking for ones that
would  be  sufficiently  important  to  get  us  in  while  being
sufficiently innocuous to  not  get  us  recognized. I settled on
"Vice-President in charge  of  Quality  Control,  Amiga 500," Jay
picked "Vice-President in charge of  Dealer Relations," and Perry
decided on "Vice-President in  charge  of Overseas Developments."
We hid the passes in our back  pockets  and  set forth to try and
figure out where this meeting would be held.
     When  we  had  not  found  the  slightest  clue  as  to  the
whereabouts of the big meeting by  lunchtime, we started to get a
little bit discouraged. It was as though no one knew anything. "I
just don't get it." I  complained.  "We've checked out every last
conference room in the hotel! Where are they holding this thing -
the Basement?"
     You could almost see the lightbulbs  above Jay's and Perry's
heads.
     After lunch, we started  on  a  serruptitious  tour  of  the
basement.  As  the  afternoon  went  on,  our  initial  burst  of
enthusiasm had started to fade. It was getting late, and we still
hadn't  found  a  clue.  We  had  checked  out  the  basement  as
thoroughly as  we  had  checked  out  the  upper  hotel,  without
success. We were on the  verge  of  returning  upstairs  when Jay
called to us in an excited voice.  Hurrying over, we observed him
pointing at an otherwise unremarkable patch of concrete flooring.
"Look!" he cried. "Right there - a piece of Vapor!"
     I looked again, and, sure  enough,  there was a small bit of
Vapor on the ground. Someone from Commodore had been this way!
     "There must be a Secret  Panel  or  Hidden  Door around here
somewhere," I said. "There always is on Scooby-Doo!"
     Sure enough, a short while later,  we found the Secret Door.
Behind a crate of avacados, a passageway  lead to a narrow flight
of stairs spiraling down into  the  impenetrable  darkness. After
one or two spirals downwards, we were in pitch blackness, and the
light from the world above  was  like  a  photograph of the moon,
pasted to the  vault  of  heaven  and  shedding  no  illumination
whatsoever. A few more silent windings,  and the stairwell opened
out into a great cavern, and the stairs  came to rest on the damp
cave  floor.  The  prospect  before  us  stretched  out  into the
darkness in all directions.
     "Well?" said Perry. "Which way do we go?"
     "I feel like a Miner!" said Jay.
     "We could use a little Luck," I replied.
     "Don't look at me!" said Perry.  "I  can't  think of an R.J.
Mical pun!"
     Eventually, we chose a direction and  set forth. We wandered
for what seemed like forever, lost  in the gloom, until we became
aware of a low rumbling  sound,  like  the  thunder  of a distant
cataract. As we made our way  towards  it, the noise swelled to a
deafening roar, not unlike a B-52  revving its engines in an echo
chamber. The walls of our cavern gradually became visible, as our
path was illuminated by  some  source  of  light  from ahead, and
things were getting  noticeably  hotter.  Just  as we thought the
noise could get no louder,  we  rounded  a  corner and beheld the
most incredible sight it has ever fallen upon my eyes to witness.
The floor fell away into  an  enormous  cavern  below us. Looking
down to the floor of  the  cavern,  we  beheld a vista of flames.
Flames were  everywhere,  dancing  to  and  fro, flowing like the
fires inside a volcano. Inside the flames, dimly glimpsed figures
struggled and writhed in  torment.  "My  God!" exclaimed Jay. "An
Apple III!"
     Following his  pointing  hand,  I  was  able  to  make out a
hapless soul, his face a  mask  of  sheer  terror,  chained to an
Apple III. Next to him was a  young  woman, seated in front of an
Atari ST, with her mouth  opening  and closing in an inarticulate
cry of wordless grief. In fact, looking  around the cavern, I was
able  to  make  out   PCjr's,   Commodore  128's,  Coleco  Adams,
Timex-Sinclairs, TI-99's, Apple Lisas,  PC Convertibles, PC-RT's,
and even an occaisional  Mattel  Intelevision  Set.  "Good Lord,"
muttered Perry. "I thought it was just a myth."
     "What is this place?" I asked.
     "Computer Hell."
     How long we stood there I do not know. I thought of Bosch, I
thought of Munch's "The Scream," I thought of Blake and his "Dark
Satanic Mills"; however,  I  remain  utterly  incapable  of fully
describing the sight.
     I do not know which of us noticed first, but after a time we
became aware  of  another  observer.  Through  the  heathaze  and
dancing air, we could dimly see  a  mysterious  figure across the
cavern from us. As we watched, he  beckoned to us, and turned and
disappeared into a tunnel behind him.  It appeared to me that the
ledge we were on continued around the cavern to where our visitor
had departed. Perry  looked  very  pensive.  "I  think," he said,
"that I might know who that is."
     "Who?" I asked.
     "I think that may have been John Faustus. Rumour has it that
he sold his soul for the  ultimate  Personal Computer. I think he
was sent here to guide us away from this place."
     We followed our  ledge  around  to  where  we  had  seen the
apparition, but  were  unable  to  discern  any  trace of him. We
proceeded down the tunnel he had apparently left through. After a
few minutes, the tunnel took a couple of sudden twists and turns,
and opened out  into  another  cavern.  As  we  entered the large
cavern, we suddenly became  aware  of  the cessation of the noise
from behind us.  Turning  around,  we  could find no trace of the
passage through which we had just come.
     "Like, Zoiks, Scoob!" I said. "I'm for getting out of here!"
     "Right, Raggy!" woofed Perry.
     However, it didn't appear as  though  we  had much choice in
the matter, so we bravely  pressed  onward. With the cessation of
the  noise  from  behind  us  also  came  the  cessation  of  our
illumination; we once  again  groped  our  way  through darkness.
However, from time to time we  would  glimpse our spectral guide,
hovering in the distance ahead of  us, always just at the edge of
visibility.
     On one such occaision, when we  had  an especially good view
of our elusive quarry, he did  not  dart  away, as we expected he
would, but, rather, he  simply  vanished,  like  a candle snuffed
out. Moving over to where we  had  last seen him, we discovered a
large rock with the words "Jack Tramiel Sux" scrawled across it.
     "Another secret door!" said Jay.
     After a moment of searching, we  were  able  to get it open.
Behind it lay a rough-hewn passage  through the rock. "We must be
getting near," said Perry. "The walls are still warm."
     "What does that mean?" I asked.
     "I dunno. It sounded good, though, didn't it?"
     Cautiously, we made our way down the  tunnel. After a minute
or two, things started to get lighter, and the walls began to get
noticeably smoother. Then we  came  to another door: Not a secret
one at all, this one had a knob and everything. And, best of all,
it wasn't locked. Turning the knob slowly, we opened the door and
stepped through.  We  were  in  what  appeared  to  be  a  normal
corridor. The hallway stretched  out  to  our right and our left,
and was well-lit by flourescent  ceiling  lights. After the murky
cave, it was almost blinding.
     When our eyes adjusted to the  light,  we looked at the door
through which we had come; it  was  labeled "AUTHORIZED PERSONNEL
ONLY" and "DANGER: HIGH VOLTAGE."
     "Well," I asked, "which way now?"
     "Ssshhhh!" said Perry. "Someone's coming!"
     Sure enough there were footsteps scuttling nearer. We ducked
back through the door  and  listened  as  they passed. As soon as
they had gone past the  door,  we  opened  it  and beheld a small
figure scurrying off.
     "It's Irving Ghoul!" said Jay. "Follow him!"
     At a discrete distance, we  tailed  Mr.  Ghoul. "Did you see
the look on his face?" asked  Jay.  "I peeked through the door as
he went past. He looked like  someone  who  had just gotten a new
Toy to play with."
     After a couple of  turns,  he  stopped  in  front  of a door
guarded by two large, hairy men who stepped aside and saluted him
smartly. We dug out our passes  and  prepared to follow. Casually
walking up to the guards, we presented our passes. "You're late!"
the guard on the left accused. "You  know that you shouldn't come
in after Mr. Ghoul! Why are you late?"
     I realized that not even the Flaming Hair Mousse trick would
work on this guy. "Er, um, we had  trouble getting FCC approval!"
I stammered out quickly.
     "That's what they all say," muttered the guard, as he turned
and let us through.
     Inside, we quickly found sets at the  back. Irving Ghoul was
just taking the podium.  "Whatever  they are going to unveil here
has got to be  pretty  spectacular,"  said  Jay, "after the great
lengths they went through to make themselves inaccessible!"
     "Ladies and Gentlemen," Mr.  Ghoul  was saying at the front.
"I'm sorry for the two hour delay, but I had some problems - "
     " - WITH FCC APPROVAL!" everyone finished in unison.
     "Thank you. Before I  unveil  `Project  X,'  I would like to
thank all those senior Vice-Presidents and other toadies who have
helped to make this dream a  reality.  We are confident that this
is what is going to push the Amiga over the top.
     "And now, Ladies and Gentlemen,  without  further ado..." he
said, and swept a cloth off of something on the table in front of
him, revealing what appeared, from  our seats, to be an oversized
disk drive and some manuals.
     The audience stood and cheered as  he announced, "Ladies and
Gentlemen, I give you....the CP/eMulator! At last! A program that
will allow  80%  CP/M  compatability  on  the  Amiga! This should
finally convince all those Commodore 128 owners to switch!
     "And, best of all, your CP/M programs  will run at up to 85%
of their original speed! We plan on a Massive Media Blitz to push
this product. We are going to  bundle  it  with all of our new 8"
disk drives! And we should have  them  out  by Christmas - if not
this year, then certainly by next year!"
     The audience rose, en masse, and applauded heartily. We just
kind of looked at each other in disbelief.  What was going on? He
didn't look like he  was  joking!  Mister  Ghoul then quieted the
applause and said, "But the best part of all is our Massive Media
Blitz! We've been  promising  increased  advertising  for  a long
time, I know; but we've  wanted  to  wait  until we could get the
perfect Ad Campaign  designed.  And  now,  working in conjunction
with the Ad  Agency  of  Akers,  Sculley  and  Tramiel,  we  have
designed a saturation campaign  which  will raise Amiga awareness
among  certain  segements  of  the  population  which  have  been
identified as prime merchandise targets.
     "Beginning in February,  we  will  buy  the  next two entire
issues of Oral Hygiene Quarterly and  Shocking Detective Stories;
and before that, in  January,  we  will  start running spreads in
Worldwide Wrestling Review, Teen Romance,  Sgt. Splat! Comix, and
Redneck Hunting  Monthly!  And  then  there's  television!  We're
talking spots during  Kick-Boxing  from  The Phillipines on ESPN;
we're talking about a major sponsorship  of The History of Squid,
a ten-part series  on  the  Discovery  Channel!  And,  yes,  even
network television! We're talking about spots on whatever show it
is that runs opposite Cosby on The Fox Network!
     "And, as if that  weren't  enough,  we're  putting  up three
entire billboards, just outside of Needles, California!"
     By this time, the audience around  us was giving Mr. Ghoul a
standing ovation so loud that we couldn't even hear him any more;
not that we wanted to hear any more.  Was this supposed to be the
salvation of Amiga?
     Suddenly, everything became very quiet. We became aware that
Irving Ghoul was  pointing  straight  at  us.  "Those people!" he
screamed. "They aren't applauding! They're impostors! Get them!"
     In a moment the  entire  room  was  a  glare  of angry faces
looking daggers at us. We stood up  and I said, "But wait! You've
got it all wrong! We were - Oh my  God! Mr. Ghoul, sir! Your fly!
I mean, er, your pants! That is, they're - Oh my God!"
     True to form, everyone had, by then,  turned to stare at Mr.
Ghoul. We scrambled  for  the  door.  "Special  Mission  for  Mr.
Ghoul!" I said to the guard on the  left as we passed through the
door. "And by the way, Mr. Ghoul is very worried that some people
may actually try to leave during his presentation - he would like
you to take all necessary steps to prevent that from happening."
     "Right, sir!" said the guard as we walked quickly away.
     As we reached the corner, we could  already hear the growing
noise behind us. As soon as we rounded the corner, we took off at
a full sprint; and not a moment too soon, as we heard the pursuit
break  past  the  guards.  "We've....got   to.....find  out...the
reason...for  this...strange...behaviour!"  wheezed  Perry  as we
ran.
     "If...we stay...alive...that is!" replied Jay.
     Panting, just seconds ahead of the  frothing mob, we reached
the "AUTHORIZED  PERSONNEL  ONLY"  door  and left through it. The
last thing I did was remove my clip-on  pass and flip it down the
hall as far as I could past the door.  "Look!" I heard someone on
the other side of the door cry. "A badge! They went this way, all
right!"
     "That won't hold them for long," said Jay, as we listened to
the ravening horde stampede past us. "We've got to get moving."
     We secured the door as best we could from our side, and felt
our way back down  the  tunnel.  Upon  reaching  the  end  of the
tunnel,  however,  we   received  quite  a  nasty  shock,  as  we
discovered that the door was solidly  locked. We were trapped! We
could not get out this way after all,  and there was an angry mob
somewhere on the other side of the  door we had come through. "So
this is it," I quoted. "We're all going to die."
     "Could be," said Jay, reassuringly.
     "I just wish I knew why!" Said Perry. "I mean, I still don't
really know what's going on!"
     We all  fell  silent  for  a  moment,  as  we  regarded  our
prospects.  "Tell  me   something,  Perry,"  said  Jay.  "There's
something I've always wanted to know,  and I guess I'd better ask
you now."
     "Shoot," said Perry, as I winced at  the perhaps unfortunate
expression.
     "The name of your  company,  `ASDFG'.  Where  did  that come
from?"
     "Well, Jay," said Perry, "that's kind of a funny thing. It's
actually nothing more than a  typo!  You  see, we were originally
going to name the company after  our  first  CEO, Mr. Qwerty, but
the typist sneezed, and, well, you know the rest..."
     "You know," I said, "there has to be another exit somewhere.
I simply can't imagine all those executive  types coming this way
to get in."
     "Hmmmmm," Jay hmmmed. "I bet you're  right! Only - how do we
find the other exits?"
     "Simple!" I said. "We go out and look for them. I mean, it's
not like we have any other choice, is it?"
     Thus, we made our way  back  to  the  "AUTHORIZED  PERSONNEL
ONLY" door.  After  listening  to  make  sure  that the coast was
clear, we  cautiously  peeked  through  the  door.  No one was in
sight, so we tiptoed through. "Now what?" whispered Perry.
     "We start checking doors."
     We had just checked the next  door  to ours when a couple of
guard-types loitered around the  corner.  "What  are you three up
to?" asked the lead guard.
     "We're looking for  those  fugitives."  I  said. "We thought
that maybe they had doubled back."
     "Hmmmm...that's  pretty   good   thinking.  Hey!"  he  said,
pointing at me. "Where's your pass?"
     "My what? Oh...gosh...I guess it must  have fallen off while
we were chasing those  desperados.  By  the way," I said, quickly
changing the subject, "what's behind this door here?"
     "What, that one marked `AUTHORIZED  PERSONNEL ONLY'? I think
that's some kind of service entrance or something."
     "Hmmmm...they might have  tried  to  make  good their escape
that way. Are there any other exits near here?"
     "Ummm, well, just  the  one  around  the  corner  up there."
replied the guard.
     "Okay," I said, "I'll tell  you  what.  Why  don't we search
that other exit, while you  two  see  if  they  got out this way,
okay?"
     "Ummm, yeah, sure!" said the guard.
     As soon as the guards were  through  the door, we turned and
sprinted for the other exit.
     From that point, it was  pretty  much  a  matter of routine:
Ducking into a room, waiting  for  the lynch mob to thunder past,
and then emerging to follow them.  It reminded me of some kind of
video game, even if the stakes were  a bit higher than a quarter.
Aside from the time I had to outwit an alarm system with a couple
of pennies, a bar of chocolate, and  my left sock (a little trick
I learned from watching  MacGyver),  the only real excitement was
the time when the door we hastily backed through proved to be the
Secretaries' Sauna Room. Thinking quickly, we pretended to be the
Laundry and Linen Service,  and  collected  an  armful  of towels
apiece from the secretaries.
     We didn't really want to leave,  but  duty called, and there
was only so long  that  we  could  stay  there  picking up towels
before someone would  notice  that  we  were  wearing three-piece
suits. And anyway, we had so many towels that we could barely see
around them.
     At length, after traversing several more miles of tunnel and
pausing  several  times  to  rest  and  eat  twinkies  and cheese
crackers from the vending machines we had passed, we emerged into
daylight, somewhere in New York City. It was early morning of the
third day. All we wanted to do  was  get back to the Sheraton and
collapse. "I still wonder," said Perry, as we walked in the front
entrance, "what all that was  about!  What can have caused people
to behave like that?"
     We walked back through the Main Conference  Area, on our way
back to our rooms. As we passed  through  the Hall, I was invaded
by a feeling that we were being watched; a feeling that something
was horribly wrong.  It  was  akin  to  my  earlier intuitions of
trouble in the same way that an  object  is  kin to the shadow it
casts; there was  something  much  deeper  going on here. Hackles
began to rise on the back of my neck.  Up until that point, I had
never really known what hackles  were;  but I had no doubts as to
their identity. I  whirled  about,  almost  in  a panic. "There's
something wrong here!" I hissed.
     "Yes, I know," said Jay, sotto voce.  The strain was evident
in his voice.
     "It's so quiet!" observed Perry, in a whisper.
     "Almost...too quiet!" I  announced,  in my best `The Natives
Are Restless' voice.
     Jay shot me a slightly annoyed look.  "Listen carefully," he
commanded. "There's none of the  chaos;  none of the bustle. It's
so quiet you could hear a bomb drop!"
     "You can actually  hear  conversations!"  said  Perry, in an
awed voice.
     "And My God!" I  said,  tuning  in  on  a  couple  of nearby
conversations. "Just listen to what they're saying!"
     Nearby us, a couple of men in  impeccably  bland  suits were
talking to one another with all  the  animation and expression of
two spies at a rendezvous,  trying  hard to look inconspicuous as
they mutter coded inanities about the weather and this year's fig
crops. Listening closer,  I  discovered  that  they  were talking
about this year's fig crops.  Across  the  aisle, a bored-looking
sales rep was doling out product - er, sorry, Vapor - information
to another bored-looking sales  rep.  In the next booth over, two
men were talking about  how  overrated  advertising  and  product
support were in today's marketplace.
     "My God!" said Perry, nodding  his  head towards the latter.
"I know those guys. Or at least, I  thought I knew them. Just the
other day they were up in arms  about  the total lack of interest
Commodore's `Management'  was  displaying  regarding  those  same
topics!"
     "There's something funny going  on  here!" said Jay, marking
at least the fortieth time that one  of us had been moved to make
that observation. "These folks aren't acting like themselves!"
     "Oh My God!" I  exclaimed,  as  it  suddenly  hit  me.  "The
Stepford Wives.  It  Came  From  Outer  Space.  Or,  better  yet,
Invasion of The Body Snatchers. These people aren't sounding like
themselves - "
     " - because they aren't themselves!" finished Perry.
     "Someone's taken them over!" said Jay.
     "Yep," I said, " it's The  Invasion  of The Brain Snatchers.
It's The Night of The Living Brain-Dead. It's - "
     " - I hate to alarm  you,"  interrupted  Perry,  "but do you
remember what happened to the un-afflicted in those movies?"
     "Er...why don't we get moving - " I offered.
     " - before they become The Livid Dead!" said Jay.
     Indeed,  I  thought  I  detected  some  darkened  looks  and
ill-concealed  glowers  from  behind  the  clouded  brows  of the
hypnotized throng. We left in haste, packing our bags in a hurry,
and left through a side door. As we did, we thought we could hear
the beginings  of  another  Lynch  Mob  forming.  We  grabbed the
nearest cab, pulled out our  English-to-Cab  Driver phrase-books,
and told our driver to "get us  to  out of here in a hurry" in as
many Dead Languages as  we  could.  I  think it was Linear B that
finally did the trick, or maybe it was the Sanskrit; at any rate,
we were soon running over Virtual Pedestrians at around Mach 4 or
so. The horror dwindled gradually  away behind the clouds of dust
in our rear-view mirrors, but  the  shadow it cast seemed to grow
larger still in flight. We knew the Fight was far from over.
     
     
     EPILOGUE
     "And We Alone are Left to Tell the Tale"
     (a Quinn Martin Production)
     
     We have all lived in terror ever since.  Jay has been forced
to move repeatedly to  avoid  detection,  finally  ending  up far
enough out in the country that  he  stands a fair chance of never
being found - by  either  Commodore,  their  Mindless Minions, or
even the U. S. Post  Orifice.  Perry,  living  as  he does in New
Jersey, is in constant  danger.  On  his  frequent trips into New
York  City,  he  is  forced   to   don  a  grease-streaked  Bruce
Springsteen "Greetings From  Asbury  Park" T-Shirt with a pack of
Lucky Strikes rolled up into the sleeve, a pair of very worn blue
jeans, and some cheap sunglasses;  all for the purpose of passing
himself off as just  another  Bridge-and-Tunnel  Tourist.  As for
Ray, he has been under enormous  financial  strain as a result of
infinitely subtle  financial  pressures,  undoubtedly  caused  by
Commodore; and he has  been  forced  to  the ultimate recourse of
working with and  teaching  MS-DOS  in  order to diguise his true
identity.
     The story is not a pretty  one,  but  it  is perhaps not too
late to give up hope. No, wait - that  didn't come out right, did
it? Or maybe it did. Only time will  tell. The Ignorant Armies of
The Night are on the march; but  at  least  we know that they are
coming. Perhaps we will know  which  side  is winning by the next
Ami-Expo. Of course, I'm not planning  on going anywhere near Los
Angeles in  February;  but  then,  as  we  all know, things don't
always go according to plan....

-- 
    Well they say my too dark keys are in Santa Fe, or something like that. 
                          richard@gryphon.CTS.COM
   {ihnp4!scgvaxd!cadovax, philabs!cadovax, codas!ddsw1} gryphon!richard