mills-cl@polaris.cis.ohio-state.edu (christopher mills) (01/24/88)
[ ] Hello, again. My friend and I have been working for a great long time on this neeto-keen ray tracing program. However, we seem to be having an ittermittant bug that someone here might be able to figgure out. We are using a backdrop HAM mode window. When the window is full screen, the program locks up on the first WritePixel() call, doing a Wait(SIGF_BLIT). This only happens when the window is full screen -- one pixel less and everything works fine. Anyone have any idea what may be wrong? Is it a problem with WritePixel()? I don't think we're doing anything strange, the stack is plenty big, etc. If we fix this, I've been toying with the idea of posting this to the net. Could someone tell me what is involved in doing this? It's a great program; it supports spheres, polygons, cones, cylenders, disks, clipping planes, lights, etc., with glossy, shiny, flat, mirror or luminous surfaces, wireframe preview mode with red-blue 3D, etc., etc., etc... Chris Mills /* "It's too cold in Ohio, or something like that..." */