[comp.sys.amiga] Warrior Cycles from AT

joe@dayton.UUCP (Joseph P. Larson) (02/19/88)

>I got the disk from the first issue of 'Transactor' in yesterday's
>mail. I booted Amy and looked it over. Read the 'readme' file,
>browsed around, you know the schtick. I decided to run the program
>from the 'warrior cycles' article. There are a couple of script files,
>I tried executing one.

For all it's worth, I typed this thing in from the magazine last week.
Got it working Saturday  or so.  Thus, if people want copies that work,
let me know.  To the best of my knowledge, I can freely distribute this
as they've been placed in the public domain by publishing them in this
format.  IF THIS IS NOT TRUE SOMEONE PLEASE TELL ME BEFORE I SEND THEM TO
ANYONE.

The game is kinda cute in the spirit of Core Wars (which I have running
kinda on the machine at work).  The cycles draw coloured paths around
the screen until they run into something.  For me it was a good chance to
learn more about the Amiga -- I haven't had it that long.

If anyone out there plays the joystick player, only use the joystick to
change directions.  Holding it in a single position overwhelms the
strategy() subroutine with endless Intuition joystick-position messages.
The bike will continue in a straight line until you use the joystick to
change to yet another direction.

If I get more than a couple responses, I'll post to comp.sources.amiga
or something.

-Joe
-- 
UUCP: rutgers!dayton!joe                Dayton Hudson Department Store Company
ATT : (612) 375-3537                    Joe Larson/MIS 1060
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