kruger@16bits.dec.com (Bear with me) (03/26/88)
We did this in school for a 68000 project using only PD stuff. Just take the output of a C compiler or assembler (as long as there are no system calls in the code) and use unhunk. I think we wrote a couple of minimal filters to interleave the code, because of course we were using generic 8-bit ROMs and every other byte had to go to the other one. We also wrote a filter to combine separate object images so we could load the interrupt vectors, then the other stuff, but actually, the assembler can take care of all that decently. Write if you want me to dig up the details. Admittedly this approach was somewhat kludgy but it worked, it was cheap, and in general, the standard tools on the Amiga are of much higher quality than specialized tools. No, scratch that, they are more *polished*, not necessarily higher quality. In other words, you can get faster assemblers than Quelo, and updates are more readily available. Personally, unless it's really time critical, I'd use C, and a couple of quick hack filters. Shoot the resulting file over to the Bridgeboard and burn with one of those cheapo-Taiwan-clone PROM burners. DONE! dov