[comp.sys.amiga] Generating ROMable code from the Amiga.

kruger@16bits.dec.com (Bear with me) (03/26/88)

We did this in school for a 68000 project using only PD stuff. Just take
the output of a C compiler or assembler (as long as there are no system calls
in the code) and use unhunk. I think we wrote a couple of minimal filters to
interleave the code, because of course we were using generic 8-bit ROMs and
every other byte had to go to the other one. We also wrote a filter to combine
separate object images so we could load the interrupt vectors, then the other
stuff, but actually, the assembler can take care of all that decently. Write if
you want me to dig up the details. Admittedly this approach was somewhat kludgy
but it worked, it was cheap, and in general, the standard tools on the Amiga
are of much higher quality than specialized tools. No, scratch that, they are
more *polished*, not necessarily higher quality. In other words, you can get
faster assemblers than Quelo, and updates are more readily available.

Personally, unless it's really time critical, I'd use C, and a couple of quick
hack filters. Shoot the resulting file over to the Bridgeboard and burn with
one of those cheapo-Taiwan-clone PROM burners. DONE!

dov