[comp.sys.amiga] I think you people might find this interesting

richard@gryphon.CTS.COM (Richard Sexton) (03/31/88)

In article <10829@mimsy.UUCP> don@brillig.umd.edu.UUCP (Don Hopkins) writes:
>At the end of this message is a summary of the work-in-progress talk I
>gave at the Summer Usenix conference in Phoenix. It was published in
>the September/October 1987 issue of ";login:". (My address and phone
>number have since changed.) 
>
>Jack Callahan and I will be presenting the paper "A Comparative
>Analysis of Pie Menu Performance" (by Jack Callahan, Don Hopkins, Mark
>Weiser, and Ben Shneiderman) at the CHI '88 conference, May 15-19 in
>Washington D.C. The paper describes the experiment that Jack designed
>and performed, comparing speed and error rate of pull down menus and
>pie menus. (Pie menus won on both counts!)
>
>At CHI '88 (the Conference on Human Factors in Computing Systems),
>I'll be giving demonstrations of various types of pie menus,
>implemented in object oriented PostScript under the NeWS window
>system, during one of the scheduled demo sessions, and also at the
>NeWS SIG on Thursday. (I'll send more info about that soon!)
>
>One example menu I'll demonstrate is a two level font selection menu: 
>
>The first menu has names of font families in different directions.
>(Times-Roman, Courier, Helvetica, etc...) You choose a font family by
>moving the cursor into the corresponding wedge and clicking. A font
>style submenu pops up: 
>
>          Times-Roman
>  
>           \       /
>             \   /
>Bold           ^           Italic
>             /   \
>           /       \
>
>          Bold-Italic
>
>(The ^ is the cursor, which starts out in the menu center.)
>
>Each font style submenu has the same layout, so you only have to
>remember two orthogonal sets of directions.
>
>You choose one of the font styles by moving the cursor into the
>corresponding wedge.  The cursor distance from the menu center
>determines the font point size, so that the further out you move, the
>bigger the point size you get.
>
>As you move the cursor around the menu (browse), you see dynamic
>feedback of the font, style, and point size you get by choosing that
>part of the menu: You see the string "<n> point" in the wedge between
>menu center and the label of the currently active slice, in the
>appropriate font, style, and size.
>
>For example, if you move to the left and up a bit, you'd see something
>like: 
>
>          Times-Roman
>  
>           \       /
>        ^    \   /
>Bold  18 point             Italic
>             /   \
>           /       \
>
>          Bold-Italic
>
>(Of course, the above image barely conveys the actual look and feel of
>the menus. ASCII character graphics can hardly do justice to
>interaction techniques and images expressed in object oriented
>PostScript (with extensions for input, mind you!). I'll post the
>source code to my latest version of class PieMenu, as well as some
>useful subclasses, to NeWS-makers (aka comp.windows.news) real soon!)
>
>	-Don
>
>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
>
>	     Directional Selection is Easy as Pie Menus!
>
>			     Don Hopkins
>			University of Maryland
>		    Human Computer Interaction Lab
>			College Park, MD 20742
>			    (301) 454-1517
>
>		    Simple Simon popped a Pie Men-
>			u upon the screen;
>		    With directional selection,
>			all is peachy keen!
>
>The choices of a Pie Menu are positioned in a circle around the
>cursor, instead of in a linear row or column. The choice regions are
>shaped like the slices of a pie.  The cursor begins in the center of
>the menu, in an inactive region that makes no selection.  The target
>areas are all adjacent to the cursor, but in a different directions.
>
>Cursor direction defines the choice.  The distance from the menu
>center to the cursor, because it's independent of the direction, may
>serve to modify the choice.  The further away from the Pie Menu center
>the cursor is, the more precise the control of the selection is, as
>the Pie slice widens with distance.
>
>With familiar menus, choices can be made without even seeing the menu,
>because it's the direction, not the distance, that's important.
>"Mousing ahead" with Pie Menus is very easy and reliable. Experienced
>users can make selections quickly enough that it is not actually
>necessary to display the menu on the screen, if the mouse clicks that
>would determine the selection are already in the input queue.
>
>The circular arrangement of Pie Menu items is quite appropriate for
>certain tasks, such as inputing hours, minutes, seconds, angles, and
>directions. Choices may be placed in intuitive, mnemonic directions,
>with opposite choices across from each other, orthogonal pairs at
>right angles, and other appropriate arrangements.
>
>Pie menus have been implemented for uwm, a window manager for
>X-Windows version 10, for the SunView window system, and for NeWS,
>Sun's extensible PostScript window system.  Don Hopkins did the uwm
>and NeWS implementations, and Mark Weiser did the SunView
>implementation.
>
>Jack Callahan has shown Pie Menus to be faster and more reliable than
>linear menus, in a controlled experiment using subjects with little or
>no mouse experience. Three types of eight-item menu task groupings
>were used: Pie tasks (North, NE, East, etc...), linear tasks (First,
>Second, Third, etc...), and unclassified tasks (Center, Bold, Italic,
>etc...). Subjects were presented menus in both linear and Pie formats,
>and told to make a certain selection from each. They were able to make
>selections 15% faster, with fewer errors, for all three task
>groupings, using Pie Menus. Ben Shneiderman gave advice on the design
>of the experiment, and Don Hopkins implemented it in Forth and C,
>on top of the X-Windows uwm.
>
>The disadvantage of Pie Menus is that they generally take up more area
>on the screen than linear menus. However, the extra area does
>participate in the selection. The wedge-shaped choice regions do not
>have to end at the edge of the menu window -- they may extend out to
>the screen edge, so that the menu window only needs to be big enough
>to hold the choice labels.
>
>Proper handling of pop-up Pie Menus near the screen edge is important.
>The menu should idealy be centered at the point where the cursor was
>when the mouse button was pressed.  If the menu must be moved a
>certain amount from its ideal location, so that it fits entirely on
>the screen, then the cursor should be "warped" by that same amount.
>
>Pie Menus encompass most uses of linear menus, while introducing many
>more, because of their extra dimension. They can be used with various
>types of input devices, such as mice, touch pads, graphics tablets,
>joysticks, light pens, arrow keypads, and eye motion sensors. They
>provide a practical, intuitive, efficient way of making selections
>that is quick and easy to learn. And best of all, they are not
>proprietary, patented, or restricted in any way, so take a look and
>feel free!
>
>References:
>
>    Pies: Implementation, Evaluation, and Application of Circular Menus
>      By Don Hopkins, Jack Callahan, and Mark Weiser
>      (Paper in preparation. Draft available from authors.)
>
>    A Comparative Analysis of Pie Menu Performance
>      By Jack Callahan, Don Hopkins, Mark Weiser, and Ben Shneiderman
>      (Paper in preparation. Draft available from authors.)


-- 
..who come from long lines of soldiers,  | richard@gryphon.CTS.COM
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jojo@astroatc.UUCP (Jon Wesener) (04/01/88)

	I believe some code was posted to let you put pie menus in X
and News.  I'd like to see this hit the Amiga, but don't even want to
think about the work involved.  People I know who've used this method
prefer it.

--j
-- 
jon wesener
... {seismo | harvard | ihnp4} ! {uwvax | cs.wisc.edu} ! astroatc!jojo

"I say, why are those buildings swaying like trees?"