[comp.sys.amiga] How much chip memory is enough?

john13@garfield.UUCP (John Russell) (04/02/88)

Chuck McManis recently posted his estimates of the optimal amount of
chip memory per total memory configuration. Not having anything other
than chip ram (except for a while with 1 extra meg, during which time I never
had _any_ memory shortages except with Prowrite v1), I can't offer my own.

Just a couple of points:

Depending on your inclination, you may use expansion memory mostly for
things like disk caching with FaccII, holding enormous ramdisks full of
large programs, and running non-graphic software like compilers.

Or, you may want to really push DPaint while at the same time having extra
screens, fonts, etc open which may put you close to the half-meg limit. In
this case I would recommend using the ramdisk residing in expansion memory
as a kind of "iconify" feature -- ie you could save your picture, shut down
DPaint or whatever, and when you needed it again fire it up (from ram:) by
clicking on the picture icon (also in ram:).

While this isn't ideal, it isn't much different from asking a chipmem-intensive
program to free up the memory it was using, keeping an image of that memory
and of the executable in fast memory.

Come to think of it, why not have an option for DPaint (or other memory
hungry program) to do exactly that -- copy all graphics structures into
fast memory, deallocate all chipmem screens & buffers, and "iconify" itself
on the WB window?

Since this would be only of use to certain people, it might be necessary
for future programs to give the user a fine control over use of overlays
at startup time: "ok DPaint XII, load in all drawing code and iconify
section, but not the ham mode enhancements or image-processing routines".

John
--
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