[comp.sys.amiga] Some Amiga mention in "Computer Graphics Today"

ali@polya.Stanford.EDU (Ali T. Ozer) (06/03/88)

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I got hold of May 1988 issue of "Computer Graphics Today," and while
looking through it, I ran across a section on the Amiga, in a 
section about NCGA '88... Quoting without permission from pp 8-9:

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Amiga awareness spreads

Commodore's (West Chester, PA) Amiga line of computers made a splash at
NCGA; in particular, the Commodore Amiga 2000, which runs more than 700
software programs written for AmigaDOS. It is expandable up to a maximum
of 9 MB and features a window-oriented user interface.

Among its multi-tasking capabilities, the Amiga 2000 supports a wide range
of high-level graphics and animation capabilities for video professionals
and businesses. 3-D animation applications for product demonstration tapes,
training films, video graphics and corporate logos can be developed easily
with Aegis Development's Videoscape 3-D. The output can be recorded on any
professional or home VCR, including VHS, Beta and 8mm systems.

Setting the Amiga apart from other desktop PCs are its custom Very Large
Scale Integration (VLSI) chips ... The VLSI chips handle graphics, sound,
animation and direct memory access, thereby freeing the Amiga's 68000
Motorola central processing unit to run application software in a 
multi-tasking environment.

The high-powered 3-D animation abilities of the Amiga for professional
and amateur use are demonstrated  with Sculpt 3-D and the 68020 board.
Sculpt 3-D from Byte-by-Byte provides a simple but powerful interactive
interface for designing and generating animated computer simulations of
3-D scenes. The Sculpt 3-D program employs ray-tracing techniques to create
animations with lifelike appearances complete with colors, textures and
shadows.

[ ... more stuff about 400% speed increase with the CSA board, a mention
  of a $6000 price tag for a full (A2000+HD+3M+genlock+camcorder+VCR) system,
  also mention of MIDI capabilities ... ]

Although the Commodore booth was filled with enthused third-party
staffers, Commodore's support for non-video developers has been 
generously characterized as "innocent bystanding." Whether or not this is
accurate, the fact remains that brave new application worlds await for the
Amiga. Commodore clearly feels that the Amiga's future outside of video
and graphics design is in the hands of users and developers. After all,
those who want a workstation-powered but outrageously low-priced 
platform have only one place to look. The question is, will Commodore wake
up before the color-capable (and more expensive) Macintosh penetrates
these markets?
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Let me clarify that this is the first time I saw this magazine and I have
no idea what kind of a magazine or how well respected it is... The rest of
the magazine pretty much centers on high-powered graphics machines (like
Pixar) and graphics packages for the IBMs. I just wanted to pass the info
along!

Ali Ozer, ali@polya.stanford.edu or ali@next.next.com