michael@stb.UUCP (Michael) (06/18/88)
I want to prevent the system from doing anything with sprite #7. I want sprite #6 to be availible for use. I have tried setting bit #7 of GfxBase->SpriteReserved, but it didna do a bit of good. (Why? Well, on overscan screens sprite 7 is the first (and only) one messed up.) Michael : --- : Michael Gersten uunet.uu.net!denwa!stb!michael : ihnp4!hermix!ucla-an!denwa!stb!michael : sdcsvax!crash!gryphon!denwa!stb!michael : What would have happened if we had lost World War 2. Well, the west coast : would be owned by Japan, we would all be driving foreign cars, hmm...