[comp.sys.amiga] Sculpt Animate 4D initial impressions

thompson@savax.UUCP (thompson mark) (11/05/88)

First impressions of Sculpt Animate 4D:

I was initially displeased with the program because the feature
I was most looking forward to (scanline rendering) ran so horribly
slow. I had expected about a magnitude speed improvement (since
scanline methods are easily 10 times faster than ray tracing providing
you don't get to exotic). Unfortunately, a simple shiny sphere with
two light sources took about 9 minutes to scanline render and about
13 or 14 minutes to ray trace. I AM NOT IMPRESSED! However, since it
does use Phong lighting and interpolation, image quality is quite
similar. I will post detailed benchmarks later (including tests against
Sculpt 3D).

Where SA4D does shine is the added extra liitle features to make life 
easier. My favorite by far is SNAP which allows you to:
SNAP CURSOR TO VERTEX
SNAP CURSOR TO GRID
SNAP SELECTED VERTICES TO GRID
SNAP CONNECTED VERTICES TO SPHERE
SNAP SELECTED VERTICES TO PLANE
SNAP CURSOR TO CENTER or CENTROID

these have been extremely useful when modeling complex objects.
Another great feature is user definable HOT-KEYS and MACROS.
Any set of complex commands can be strung together into a macro and
set to its own hot-key. These are defined in a start-up file that is
read by SA4D. Putting together hierarchichal objects and animations
has been made much easier by the addition of CUT and PASTE selections
in the NAME SELECTED VERTICES requester. I might add that the requesters
are improved also.
Adding 3D fonts is now a totally painless job. Just select the font
directory, place your cursor, and start typing. Also worth mentioning
are the HELIX tool, METAL texture, motion blur, scripting language,
and documentation on the file formats.

Might I also add that the image quality is definately improved!!
Besides correcting some of the rounding errors, HAM image generation
is now a post-processing step which yeilds a much better 16 color
pallete selection.

The bottom line:
 Would I pay $499 for it?  NO
 Should you upgrade from SA3D?  If 3D animation is more than just a hobby, YES.

My personal gripe. WHERE IS TEXTURE MAPPING!!???!
Byte By Byte says it will be released as an additional module
to compliment SA4D. They said the program is going to take a
more "professional" stance and become very modular.
ie. milk the consumer dry just like in the Macintosh market.

Benchmarks to come soon...
Disclaimer: I don't work for nobody talked about above. ^
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|      Mark Thompson                                                     |
|      decvax!savax!thompson       Designing high performance graphics   |
|      (603)885-9229               silicon today for a better tomorrow.  |
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