[comp.sys.amiga] Two game reviews

trudel@caip.rutgers.edu (Jonathan D. Trudel) (11/17/88)

I was also at the WOC in Philly recently, and instead of saving my money
for more memory like a good little Amiga-type I bought two new games.

1) Better Dead Than Alien - a typical shoot-'em-up with extra sillyness.
Rows of space aliens descend upon you, you shoot 'em.  Certain aliens
contain power pellets that give extra lives, rapid fire, tri-directional
shooting, and more.  At the end of each level you have to live through a
master alien or an asteroid field.  There's digitized sound, nicely done
graphics and a lot of nice little touches.  The aliens look like evil
skulls, chomping wolves, exploding space-potatoes and more!  I cracked up
last night because the scrolling background on one of the levels has the
text "killkillkillkillkill" in it.  My major complaint is that the game
doesn't handle mouse movement well - there are abrupt shifts in how well
the game responds.  Mouse, keyboard, and joystick operations are possible.

2) Captain Blood - Ok, so it had a cool-looking back-of-the-box.  The
concept is that you're a space adventurer who was sucked into the galaxy of
Hydra.  In the process, your body was split into 5 or 6 clones.  You are 
kept alive by bionic technology, which is deteriorating fast.  You have to 
find all your clones before your bionics take over your body.  

I was intrigued by the premise.  Game play is more like a graphical text
adventure.  You travel to planets within the galaxy, and talk to the
alien(s) that may or may not be on each planet.  From these conversations,
you are supposed to play detective and find your clones.

In order to travel to planets, you are given a galaxy map, and two lines
that you have to place on the coordinates of the place you want to go.
It's got some nice space warp effects.  From there, you control a "landing
being" who travels to the place where an alien might be.  If an alien is
there, a special communicator appears, and you speak to an alien through
the use of some standard galactic icons.  Each alien acts differently, and
you may or may not get any information from them.  I've chuckled over some
of the conversations I've had.  

Game play is pretty well done, but falls short of impressing me totally.
You need to play for a while before you can grasp the concepts.  The rules
indicate that as time goes on, your control of the game deteriorates if
you haven't found a clone recently, and I can see that as a real problem.
It was annoying to pick spatial coordinates (a mere point and click feature
would be better).  The icons are not arranged in a completely memorable
fashion, and since there are about 120 of them, it definitely detracts from
this part of the game.

On top of that, the game mentions that you start to lose control after
two and a half hours of game play.  This is real time we're talking about.
If it takes anywhere near that long to find each clone, the game
will take forever to complete!

An interesting note is that the intro music was done by Jean Michelle
Jarre(sp?).  I think it's an original work for this program.  I'm also
guessing that the origin of this program is France because of this and
because the game computer talks with ze French accent.

If anyone can tell me anything about how to get the first alien to say
where the "planet = free brain spirit" is, I'd be ever so grateful!

And of course, the final word:  Both games are copy protected.  I tried
Marauder II rev 10 choosing several of the copy methods and the "Better
Dead..."  copy worked, but still requires the original for verification.
The copy of "Captain Blood" forces summons the guru (Boo!!!!!  Hiss!!!).

						Jon