[comp.sys.amiga] ** Important information on timing

bryce@cbmvax.UUCP (Bryce Nesbitt) (11/21/88)

"How To Waste Time"
-------------------
    by Bryce Nesbitt

Copyright 1988 Commodore-Amiga, Inc.  Originally from AmigaMail (tm)
July/August 1988.  Premission granted to reproduce provided this notice
remains.





The worst way to insert a delay in an Amiga program is this:

	 move.w #2000,d0
    loop dbra	loop,d0


Yet many custom disk-loaders use loops like this for step timing.  This is
*unacceptable*.  Programs that use this method will not work on all Amigas,
and my fail on *all* new Amigas in the future.	Already there are cases of
some programs that will not load on some machines.

If running under the multitasking operating system, the timer.device can
provide delay that still lets other tasks run. If taking over the machine,
a loop like this is far better:

    loop btst.b #0,$bfed01
	 beq.s	loop

This uses one of the high speed timer chips.  As the following example
shows, the timers are very easy to use.  This loop is superior for a large
number of reasons:

o This timer chip method is more accurate.

o The software loop method fails to produce accurate timing under a large
number of circumstances.  The speed depends on what CPU is installed in the
system, what video mode is selected, what type of memory the program is in,
in what relation to vertical blank the code executes in, what the blitter
is doing, what interrupts are enabled and more other factors than you want
to think about.

o The timer chip can be "set and forgotten".  The chip does the counting.
Your code can continue to get other things done while the chip is counting.

o The timer can produce an interrupt when it is finished, or it can set a
bit you can examine at any time.

o The timer can be set to automatically reload the count and start again.
This gives even pulses, even if your software can't respond to them
immediately.


------------------------------------

Calculating the time

First some definitions:

    1 milisecond  (ms) = 1/1,000 second
    1 microsecond (us) = 1/1,000,000 second
    1 nanosecond  (ns) = 1/1,000,000,000 second

On a stock 68000 based Amiga with no extra memory, the "DBRA" instruction
listed above will take about 1.5 microseconds per loop.  The loop above
will thus waste about (2000 * 1.5 = 3000) microseconds (This is the same as
3 miliseconds, or .003 seconds).

Each 8520 chip has two 16 bit timers counting down at .715909 Mhz, or
1.3968255 microseconds per tick.  To get the same 3milisecond delay with
the 8520, we need to divide the desired time by the rate.  3000 / 1.3968255
= 2148.


A Complete Example:


;
; A complete 8520 timing example.  This blinks the power light at
; (exactly) 3 milisecond intervals.  It takes over the machine,
; so watch out!
;
;
; The base Amiga crytal frequecies are:
;	    NTSC    28.318181 Mhz
;	    PAL     28.37516  Mhz
;
;
;
; The two 16 bit timers on the 8520 chips each count down at 1/10
; the CPU clock, or .715909 Mhz.  That works out to 1.3968255
; microseconds per count.  Under PAL the countdown is a hair
; slower, .709379 Mhz.
;
; To wait 1/100 second would require waiting 10,000 microseconds.
; The timer register would be set to (10,000 / 1.3968255 =
; 7159).
;
; To wait 3 miliseconds would require waiting 3000 microsecsonds.
; The register would be set to (3000 / 1.3968255 = 2148).
;
; See the hardware manual for more information on the 8520 chips.
;
ciaatalo	EQU $bfe401	;Timer A low
ciaatahi	EQU $bfe501	;Timer A high
ciaaicr 	EQU $bfed01	;Interrupt control register
ciaacra 	EQU $bfee01	;Timer A control

		move.w	#$7fff,$dff09a	    ;Kill all custom chip interrupts

;----Setup, only do once
;----This sets timer A to one-shot mode.
		move.b	ciaacra,d0	    ;Set control register A on CIAA
		and.b	#%11000000,d0	    ;Don't trash the 60/50Hz flag
		or.b	#%00001000,d0	    ;or serial direction bits
		move.b	d0,ciaacra
		move.b	#%01111111,ciaaicr  ;Clear all 8520 interrupts

;----Set time (low byte THEN high byte)
;----And the low order with $ff
;----Shift the high order by 8
		move.b	#(2148&255),ciaatalo
		move.b	#(2148>>8),ciaatahi

;----Wait for the timer to count down
busy_wait:	btst.b	#0,ciaaicr	    ;Wait for timer expired flag
		beq.s	busy_wait
		bchg.b	#1,$bfe001	    ;Blink light
		bset.b	#0,ciaacra	    ;Restart timer
		bra.s	busy_wait

		END