[comp.sys.amiga] well-behaved games

RICK@QUCDNAST.BITNET (Rick Pim) (12/15/88)

>
>   So, what other games besides the ones we've mentioned are good Amiga
>citizens?

I haven't seen a review of this, so what the heck:

Universal Military Simulator (Rainbird)

The game consists of two disks, a booklet describing the
scenarios, the Atari ST instruction booklet, and a
one-or-two-page sheet describing the differences between the ST
version and the Amiga version. (This last is either dreadfully
written or dreadfully translated from another language; I found
that I was better off ignoring it completely.) The manual is
resonably clear but hardly essential to play the game. The
scenarios book is a description of order of battle, etc for the 5
scenarios included with the game distribution. Note: the disks
aren't copy protected, but the game is: upon initial startup (and
then only) of the game it asks for a word from the scenarios
manual.

The game runs as a window on the Workbench screen and need not be
booted from its own disk. (It DOES expect to find things in
fonts: and libs:, if it doesn't find them, well, it crashed my
1000 back to kickstart... Either copy files or make assigns as
necessary. :-) It multitasks reasonably well, the only problem
I've noticed being that it chews reasonably healthy amounts of
memory.  (It also changes the workbench screen colours, but has a
menu item for putting them back. I usually use mwb and run it
from it's own screen.)

Game play is pretty good. The screen display is nice, although
all of the possible viewing points of view are perspective views
of the battlefield. A 'straight-down' POV (as in conventional
board games) would be a useful addition. Also, the program seems
to redraw the screen MUCH more often than truly necessary, which
makes some parts of the game rather slow. Issuing commands to
units takes more time than it should; the user interface during
this section of game play could stand an improvement. Example:
you zoom in to part of the battlefield, and start issuing orders.
It would be rather better if it only asked you for orders for
those units that appear on-screen, rather than *every unit in
your army*.

Each scenario takes some time to play, so I haven't played through the
lot of them yet. My first impressions are that the machine makes a decent
(but not great) opponent. I was a bit diasppointed that I won a (marginal)
victory in my first game, in what I would have thought to be one of the
tougher scenarios (Arbela). With sitations reversed I was unable to win,
so it's a reasonable opponent.

Pluses - reasonable opponent, flexibility (any army vs any other army,
ability to design your own armies/units: Rainbird has expansion
scenario disks on the market), disks non-copy protected,
multitasks, quite enjoyable if you like boardgames: a keeper

Minuses - annoying amount of fiddling necessary to give orders to units,
too-frequent gratuitous screen rewrites

Neither + nor -: one title screen, irrelevant sound. (On the other
hand, this ain't no arcade game; who cares?)

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Think I'll stay in bed                       Rick Pim, Physics Department
Dream all day                                Queen's University, Kingston
World outside bugs me anyway.                rick@qucdnast.bitnet