[comp.sys.amiga] Fast Scrolling ???

bosch@dg.dg.com (Derek Bosch) (01/26/89)

  I am trying, unsuccessfully to implement a game that requires fast 2
dimensional scrolling (both horizontally and vertically).  The playfield
that I wish to scroll is roughly 4 lo-res screens wide, and 5 screens high.
Obviously, using 5 bitplanes for maximum amounts of color, I won't be able to 
just scroll a SuperBitMap.  What would be the fastest way to accomplish this?
Any sample code or help would be greatly appreciated.  I will be writing the
game in assembly and possibly C, so any specific info on those languages would
be very helpful.  Thanks in advance.

        .db.