[comp.sys.amiga] The Pawn - help!

mokwa@aic.nrl.navy.mil (Jim Mokwa) (02/12/89)

Maybe I don't get the British humour, but I can't make anything significant
happen, I wander Kernovia to no avail. Any hints greatly appreciated.

Email: Mokwa@aic.nrl.navy.mil
UUCP:  uunet!mimsy!nrl-aic!radagast!mokwa

Radagast is an amiga, of course.

Thanx,

Jim Mokwa

dan@hp-lsd.HP.COM (Dan Schmelzer) (02/15/89)

I have played this game ALMOST all the way thru.  There are many
places where just the right word must be used.  I have put together
a full blown map in IntroCAD format, a list of objects found and
what they are good for, and a cheat sheet of all the built-in help
clues (the ones that you have to type in this arcane series of
characters to be decoded into a measly clue).  I can post this if
you want a full blown spoiler.  I assume you have read the documentation
and have decoded at least some of the clues that are built into the
game.  If not -- try that first.

Anyway, here's a few clues off the top of my head (might not be exact):

  To get past the boulder (north of the path) you first need to BIND 
  together two objects (that have handles :-)) with a third object
  (off your back :-)).

  Melt some snow for the Guru, he's thirsty.  He'll tell you how to
  find the COLORS.
  
  To get light you need to MIX COLORS.  Now you can see in dark places!


      Dan Schmelzer

ljc@otter.hpl.hp.com (Lee Carter) (02/18/89)

I have finished the entire game.
If you have any specific questions, mail me and ask me.
Lee Carter.