mokwa@aic.nrl.navy.mil (Jim Mokwa) (02/12/89)
Maybe I don't get the British humour, but I can't make anything significant happen, I wander Kernovia to no avail. Any hints greatly appreciated. Email: Mokwa@aic.nrl.navy.mil UUCP: uunet!mimsy!nrl-aic!radagast!mokwa Radagast is an amiga, of course. Thanx, Jim Mokwa
dan@hp-lsd.HP.COM (Dan Schmelzer) (02/15/89)
I have played this game ALMOST all the way thru. There are many places where just the right word must be used. I have put together a full blown map in IntroCAD format, a list of objects found and what they are good for, and a cheat sheet of all the built-in help clues (the ones that you have to type in this arcane series of characters to be decoded into a measly clue). I can post this if you want a full blown spoiler. I assume you have read the documentation and have decoded at least some of the clues that are built into the game. If not -- try that first. Anyway, here's a few clues off the top of my head (might not be exact): To get past the boulder (north of the path) you first need to BIND together two objects (that have handles :-)) with a third object (off your back :-)). Melt some snow for the Guru, he's thirsty. He'll tell you how to find the COLORS. To get light you need to MIX COLORS. Now you can see in dark places! Dan Schmelzer
ljc@otter.hpl.hp.com (Lee Carter) (02/18/89)
I have finished the entire game. If you have any specific questions, mail me and ask me. Lee Carter.