mjl@ut-emx.UUCP (mjl) (03/22/89)
I wrote this about a month ago. Since then, I've transferred Moria to a floppy and put it where I can't get to it. Now perhaps I can get some work done! :-) Amiga Moria 3.0 recently went out over comp.binaries.amiga, and is due out on a Fish disk, so should be reasonably easy to get now (note old comp.binaries.amiga postings available by anonymous ftp from swan.ulowell.edu). Here are my comments on the game: ------------------------------------------------------------------ 'Mage King' Gumby (gnome, of course :-) of Amiga Moria 3.0 finally performed the pas de deux with the Balrog. It was pretty easy actually, but then my char was unbelievably decked by the time I got around to it. I'm not sure, but maybe the Amiga version is too forgiving in this regard. Then again, it may have been unbelievable beginners luck (I found the most powerful weapon in the game, but I'll get to that...). Make note that I have never played Moria on any other system. However, I feel qualified to make some comparisons to the standard version based on my readings of rec.games.moria (feel free to correct me on any points in which I am in error). The graphics in the game are superb. Monsters/weapons/armor/etc. are represented as font-type graphics similar to such games as Hack, Rogue, or Larn on the Amiga, but are much better done. It's really amazing how good it looks. Each weapon class can be told apart (i.e. those of a glave | hammer | flail | dagger | short-sword | long-sword | two-handed-sword, short bows | long bows | light crossbows | heavy crossbows, pebbles | arrows | bolts, I may be missing one or two) as can each armor class (shields: light | medium | heavy, leather | metal, body armor: leather | chain | plate, foot coverings: shoes | boots, head coverings: cap | helm, leather | metal), and more. Different monsters of the same class can often be told apart (such as dragons, by their color). Mature Multi-hued dragons must be one of the most beautiful creatures in the game (they really look the part). Unfortunately the different color Jellys can *not* be told apart by look (oh well). This version supports 'identify' ('/') with a mouse-click on whatever you want identified. Speed: Text updates much faster than 2.0. Graphics may be faster also. Bugs: You might want to set your default stack to larger than the 30K recommended. I experimented with 30K, 40K, and 50K, finally settling on 50K. Another strange thing I noticed when cloning YMHD's for treasure: occasionally the screen would clear (when a *lot* of junk treasure [oxymoron!] had accumulated), some treasure would be missing after the clear. Perhaps a data structure had run out of space? Anyway, I noticed some strange behavior after that occasionally. Also, if you ever are in a situation where a monster just "disappears" after you "touch" it, you may be in imminent crash territory. Going to a new level or saving the game seems to resolve the problem. Some of the obvious differences from other Moria's: o A character can advance to level 50 (where I was when I finished the big B). o Character attributes (saving throw, stealth, etc.) have a maximum of 'godly' (that I saw), which is one step above 'excellent', two steps above 'superb'. The amiga version boasts some other changes over the standard game. The docs mention two new weapons, and I reproduce their descriptions here: 9. Holy Defender - A Holy Defender is weapon combining the attributes of a Defender, and a Holy Avenger. In the hands of any character, especially those of a Paladin, it provides near god like abilities. 10. Godly Might - Rumor has it that in a long ago time, far, far down in the dungeons beneath your little village, the gods created the most fearsome of all weapons to aid the hardest adventures in their noble quest. While these weapons were incredibly rare, perhaps found only once in every million weapons, they were capable of making the wielderinto a demi-god. A power so great, that even the Balrog feared them. But much time has passed since the gods saw fit to walk among men... and the Balrog shares his memories with no one... no one alive, at least. I found one Holy Defender in the intermediate stages of my game, and it came in very handy. Unfortunately it was only a Cutlass, so once I had an amulet of the Magi and some (R) armor, I abandoned it in favor of a heavier (HA) weapon when I had the chance. And as you can guess, I also found a 'Godly Might' at one point (late in the game), and here's what I found out about it: Warning!! Spoiler material ahead! The 'Godly Might' I found was a (+10,+10) [+8] Two Handed Great Flail. Totally awesome, you say, but then what does it do? Well, unfortunately it was cursed (how???). I removed the curse, and then I could wield it normally. I have no idea of the multiplying factors it gave me, but it seemed to do a lot of damage (maybe at least as much as an HA). The two most noticeable properties: (1) a large increase in speed. Either something like +3 or +4, or double your current speed. I never quite figured it out, I just know that I was originally at speed 4 (two rings of speed and boots of speed) and I was suddenly at speed 7 or 8 when I wielded this. Made me use up tremendous amounts of food, I may add. So I didn't use it as my main weapon (I used an HA), I just switched to it when up against something worthwhile (for my char). Partly because of the food thing and also because...(2) it had an 'aggravate monster' attribute built in. Part of the curse, or a feature? I'm tempted to think it was a feature, because some monsters actually RAN AWAY. Possible scenario?: All was still in the dark, damp room. Suddenly, a chill ran through the evil, undead creatures -- somehow they knew an enemy of great power was approaching. Many ran in terror. The stupid ones turned to face the danger, and were soon no more. BTW, thanks to all who suggested cloning monsters for artifacts, it worked great! I got lots of good stuff around 1250-1600 feet from cloning Gelatonaceous Cubes, and at lower levels mostly from cloning YMHD's. There are some new monsters in Amiga Moria. Am I correct that there are no Lavender Leprechauns in standard Moria? These seem to fill the place of Evil Iggy (who I didn't see). The Little Lavender Leprechaun first makes his appearance somewhere around 5-600 feet (?); he mostly just steals gold, and can be killed fairly easily (single fire bolt). The Large Lavender Leprechauns are real sons-of-a-bitches, as they are much harder to kill (note: all of the Leprechauns are at least speed 4, possibly more for the higher level ones). I was able to wipe the Large ones with a char of really good stealth, and by creeping up next to them and then polymorphing them. They (LargeLL's) can also paralyze you by spitting on you. Finally, there is at least one other, the Greedy Lavender Leprechaun. Good luck! I only killed one twice -- once I was weilding my 'Godly Might' (unfair advantage), and the other time read a 'Rune of Protection', so that he couldn't touch me. Ah, and how about those Knights? Are they standard? You find out below 1000 ft (?) that the Black Knight is an enemy to be reckoned with. A little farther is the Balrog Death Knight, which is hard as hell to kill and summons undead. There are *three* more, the last is incredibly mean (you can find out which yourself :-). Suffice it to say I went into battle against the most powerful one (not knowing what to expect) as a level 40 mage, with a ring of speed and hasted, wands of drain life, cold balls, and acid balls, staff of curing, (hint: I needed them all!) and damn near got my *ss kicked. I couldn't even genocide him, he didn't appear on the "list". You just never know what to expect. Against the Balrog, at least you're prepared. Me, I'm quitting the game, this thing's worse than drugs.. :-). Maurice LeBrun | "So then I says to Borg, `You know, Institute for Fusion Studies | as long as we're under siege, one of us University of Texas at Austin | oughta moon these Saxon dogs.'" Internet: | mjl@fusion.ph.utexas.edu | (Far Side)
jjfeiler@tybalt.caltech.edu (John J. Feiler) (03/28/89)
I also managed to kill the Big "B" in amigaMoria just last week. Surprisingly easy, but I suspect it was due to a bug. I found a ring of Slaying, which inexplicable appeared to work like a ring of speed +7. I found it at about 1600 ft, and after I found It, I just charged down as deep as I could. After I found a Holy Defender Dagger , which I had 5 attacks/round with, I could deal with just about anything. I don't think that the game was challenging at all after I found the ring. I killed several Greedy Lavender Leprechauns, Ancient MultiHued Dragons, etc. without any trouble. I later found several other rings of slaying, and while wearing two, I had ten turns for every one the Balrog had, and with the HD Dagger, that's 50 attacks for every one the Balrog could mount. Other than this, The port is really well done. There are a few other bugs, such as not saving the random number seeds correctly, so the town constantly rearranges and the woods, metals, and colors of wands, etc. change, and I did manage to get the game to hang once or twice (I think it was my fault), but still very nicely done. Now I can get back to work..... ============== John Feiler "Life's like a jigsaw, you get the 709 Locust #7 straight bits, but there's something Pasadena, CA 91101 missing in the middle..." jjfeiler@tybalt.caltech.edu -- XTC What's the difference between a duck? ==============