richard@gryphon.COM (Richard Sexton) (03/31/89)
In article <6441@cbmvax.UUCP> daveh@cbmvax.UUCP (Dave Haynie) writes: > >Our old Apollos used the 2 68000 trick to support virtual memory. All the >currently used Apollos here are based on a bit-slice machine that emulates >a 68010. Hopefully soon we'll have some that can keep up with our Amigas... I compiled Matt Dillons bouncing bezier demo for an Apollo DN660, which is the bitslice 68010 emulation with it's own bitslice graphics engine. True, it does have 1024 x 768 (x 4) resolution, but the thing ran about 3 X slower. Af course ther 64 bit RISC processor is another story..... -- Keep out of the reach of children richard@gryphon.COM decwrl!gryphon!richard gryphon!richard@elroy.jpl.NASA.GOV