[comp.sys.amiga] Amiga vs Apollo

richard@gryphon.COM (Richard Sexton) (03/31/89)

In article <6441@cbmvax.UUCP> daveh@cbmvax.UUCP (Dave Haynie) writes:
>
>Our old Apollos used the 2 68000 trick to support virtual memory.  All the
>currently used Apollos here are based on a bit-slice machine that emulates
>a 68010.  Hopefully soon we'll have some that can keep up with our Amigas...

I compiled Matt Dillons bouncing bezier demo for an Apollo DN660,
which is the bitslice 68010 emulation with it's own bitslice graphics
engine. True, it does have 1024 x 768 (x 4) resolution, but the
thing ran about 3 X slower.

Af course ther 64 bit RISC processor is another story.....

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richard@gryphon.COM  decwrl!gryphon!richard   gryphon!richard@elroy.jpl.NASA.GOV