jedi@clark-emh.arpa (Michael S. Hampton, USAF) (03/29/89)
I don't know if it has really been released or not, but I do know that people in the Philippines are playing it. I have seen Star Wars, as well as The Empire Strikes Back. The Star Wars program looks almost exactly like the arcade version with vector graphics. the Empire Strikes back has a sequence where you fight tie fighters, a sequence where you fight At-At Walkers, a sequence where you hunt down and fight probe droids, and even a sequence where you dodge astrioids. They both look pretty good and apprar to run pretty quick. Jedi @ Clark-EMH.arpa
jal@wsu-cs.uucp (Jason Leigh) (03/29/89)
I didn't know there was an Empire Strikes Back game already implemented on the Amiga. Is this true?
news@hub.ucsb.edu (Usenet news) (03/29/89)
outside of the box looked like the arcade version... From: panzer@guava.ucsb.edu (Panzer, John Robert) Path: guava!panzer ============================================================================== = John Panzer = panzer@cornu.ucsb.edu = panzer!apple.UUCP
bosch@dg.dg.com (Derek Bosch) (03/29/89)
In article <671@wsu-cs.uucp> jal@cs.wayne.edu (Jason Leigh) writes: > >I didn't know there was an Empire Strikes Back game already implemented >on the Amiga. Is this true? Actually, Star Wars & Empire Strikes Back were written for the Amiga by an English software company Domark. Both of these programs have been out in England since last June!!! Broderbund managed somehow to get the rights to the US release of Star Wars, but Domark still has the rights to the US release of E. S. B.. I don't know what is taking Broderbund so long to put their name on the title screen, but it can't take 10 months 8^P Still waiting to USE THE FORCE!!!
dzenc@hermes.ai.mit.edu (Daniel Zenchelsky) (03/30/89)
In article <671@wsu-cs.uucp> jal@cs.wayne.edu (Jason Leigh) writes: > >I didn't know there was an Empire Strikes Back game already implemented >on the Amiga. Is this true? Yes, I have seen Star Wars, The Empire Strikes Back, and Return of The Jedi being played on an Amiga 500, I was at someones house and they had it, so I know it exists. As to the legality of their copy, I have no idea. -Dan
chu@cs.glasgow.ac.uk (Wai Lan Chu) (03/30/89)
In article <671@wsu-cs.uucp>, jal@wsu-cs.uucp (Jason Leigh) writes: > > I didn't know there was an Empire Strikes Back game already implemented > on the Amiga. Is this true? It's Very True!! Star Wars, The Empire Strikes Back AND Return Of The Jedi have been implemented and marketed in Britain. All Three Titles are available in British shops. - WLC.
ljc@otter.hpl.hp.com (Lee Carter) (03/30/89)
Well, I don't know how much release times vary between here and the U.S., but I've got both Star Wars and Empire Strikes Back for my Amiga, Star Wars I've had for about six months! Return Of The Jedi is also out over here, but I haven't played it yet. Not much use to you, but it does confirm that these games exist. You could always order them by mail from a U.K. supplier, I 'spose... Lee Carter.
ugmolik@sunybcs.uucp (Gregory Molik) (03/31/89)
I just got Star Wars yesterday and I was a little disappointed. With the amiga's capabilities, Broderbund could have easily made the game *exactly* like the arcade version. Joystick control on the game is impossible; the crosshairs move too quickly on a little push of the joystick. Mouse control is very good, but, where can extra micro switches be purchased for the fire button? The game opens with the 'Star Wars' logo on the screen and with the main theme from the movie. One channel was playing a bass and the other a trumpet, really utilizing the amiga's capabilities. There were some bright points in the sound, they digitized the voice of Luke Skywalker, Obi-Wan Kenobi, and Han Solo (and possibly Darth Vader). One problem that I noticed while fighting the Tie-fighters was their fireballs. After you shot them, they changed from white and yellow to purple, and they didn't disappear... So I found myself shooting at the purple fireballs even though they were already dead... Flying through the Death Star yielded the same effect with the fire balls. The first couple times through is not that hard, but if you select the 'Hard 800000 bonus' at the beginning, you will have a hard time getting through. The 'tower' board is same as the arcade game, and there's not much to say about it. After thoroughly playing this game, I can say that the only unrealistic part is how the fireballs only change color. Otherwise (excluding sound) the game is a good duplicate of the arcade version. It would have been nice if Broderbund would have used the extra memory on the machines that had it. The arcade version had great sound, but this version falls short. I like the game because I liked it in the arcade. It will probably end up a dull shoot'em-up for half the people... (Please, no flames, this is only an opinion!) ------------------------------------------------------------------------------- Gregory Molik BITNET: v054p9dd@ubvms ugmolik@sunybcs INTERNET: v054p9dd@ubvmsd.cc.buffalo.edu ugmolik@marvin.cs.buffalo.edu ...!sunybcs!ugmolik -------------------------------------------------------------------------------
carlson@betelgeuse (Richard L. Carlson) (04/01/89)
In article <120@dg.dg.com> bosch@dg.UUCP (Derek Bosch) writes: >In article <671@wsu-cs.uucp> jal@cs.wayne.edu (Jason Leigh) writes: >> >>I didn't know there was an Empire Strikes Back game already implemented >>on the Amiga. Is this true? >Actually, Star Wars & Empire Strikes Back were written for the Amiga by an English >software company Domark. Both of these programs have been out in England since >last June!!! Broderbund managed somehow to get the rights to the US release of >Star Wars, but Domark still has the rights to the US release of E. S. B.. Well, just to add to the confusion here, I bought both Star Wars and Empire Strikes Back last year from the Winners Circle here in Berkeley. And they were both the Domark version. And I don't think either is worth the money. (1) Star Wars has poor sound (the different channels of the main theme don't even match (!), one gets ahead of the others; not all of the voices were digitized, and those that were were done poorly, often being chopped off too soon); the game play is relatively slow and jerky; and the graphics are not faithful to the original (e.g., the way the tie fighters blow up when shot). All together, a very crude port. Maybe Broderbund has cleaned the thing up? Maybe my version wasn't the "real" release version? (wouldn't that be interesting; it certainly cost me enough) (2) Empire Strikes Back is inherently a much inferior game to Star Wars, in terms of game play. Parts of it (i.e. the meteor screen) are just plain boring. What really pains me is that this seems to be a much better *port* than they did for Star Wars --- the sound, graphics, and game play all seem to be pretty good. (But be warned that I haven't seen an arcade ESB in action, so the port might not be as authentic as I think.) So, in summary, neither game offers good game play in both concept and implementation. I guess you'll just have to buy the arcade version :-). -- Richard {tektronix,dual,sun,decvax,...}!ucbvax!ernie!carlson carlson@ernie.berkeley.edu
cmcmanis%pepper@Sun.COM (Chuck McManis) (04/01/89)
In article <120@dg.dg.com> bosch@dg.UUCP (Derek Bosch) writes:
-> Actually, Star Wars & Empire Strikes Back were written for the Amiga by
-> an English software company Domark. Both of these programs have been
-> out in England since last June!!! Broderbund managed somehow to get
-> the rights to the US release of Star Wars, but Domark still has the
-> rights to the US release of E. S. B.. I don't know what is taking
-> Broderbund so long to put their name on the title screen, but it can't
-> take 10 months
->
->Still waiting to USE THE FORCE!!!
For all of you who have seen this program, does it use a 256 line
screen? (PAL in otherwords) if so you might find it a bit depressing
on a 200 line NTSC screen. And _that_ could take some time to fix.
--Chuck McManis
uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com
These opinions are my own and no one elses, but you knew that didn't you.
"A most excellent barbarian ... Genghis Kahn!"
ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) (04/01/89)
In article <120@dg.dg.com> bosch@dg.UUCP (Derek Bosch) writes: >...what is taking Broderbund so long... ^^^^^^^^^^ >Still waiting to USE THE FORCE!!! ^^^^^^^^^^^^^ You have no idea how subtle this pun is. Did you make it intentionally? If so, I'm impressed. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Leo L. Schwab -- The Guy in The Cape INET: well!ewhac@ucbvax.Berkeley.EDU \_ -_ Recumbent Bikes: UUCP: pacbell > !{well,unicom}!ewhac O----^o The Only Way To Fly. hplabs / (pronounced "AE-wack") "Work FOR? I don't work FOR anybody! I'm just having fun." -- The Doctor
disd@hubcap.clemson.edu (Gary Heffelfinger) (04/02/89)
From article <11194@well.UUCP>, by ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab): > In article <120@dg.dg.com> bosch@dg.UUCP (Derek Bosch) writes: >>...what is taking Broderbund so long... > ^^^^^^^^^^ >>Still waiting to USE THE FORCE!!! > ^^^^^^^^^^^^^ > > You have no idea how subtle this pun is. Did you make it > intentionally? If so, I'm impressed. > Okay, Leo. I'll bite. HUH? Gary -- Gary R Heffelfinger - disd@hubcap.clemson.edu "If it should become necessary to fight, could you arrange to find me some rocks to throw at them?" W.T. Riker
bosch@dg.dg.com (Derek Bosch) (04/04/89)
In article <11194@well.UUCP> ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) writes: >In article <120@dg.dg.com> bosch@dg.UUCP (Derek Bosch) writes: >>...what is taking Broderbund so long... > ^^^^^^^^^^ >>Still waiting to USE THE FORCE!!! > ^^^^^^^^^^^^^ > > You have no idea how subtle this pun is. Did you make it >intentionally? If so, I'm impressed. > >Leo L. Schwab -- The Guy in The Cape INET: well!ewhac@ucbvax.Berkeley.EDU Pun? What pun. No it wasn't intentional. I don't even get it. BTW. I did finally get Star Wars. As for an Amiga game, it isn't great. But, since I am a total addict of the arcade game, I love it. Note for arcade Star Wars experts, you probably will have a tough time playing it. The towers section patterns are totally different (and the tower tops aren't as easy to hit). The tunnel crosswalk patterns look a bit different too, and it is really hard to aim at fireballs while flying thru the tunnel (use the force, it is the only way to go!!!) So far 1,250,000 (died beginning level 7). Derek Bosch - Be careful, you might end up at the wrong end of a blowfish. (What's the right end of the blowfish??? J.Blaylock)
raz%kilowatt@Sun.COM (Steve -Raz- Berry) (04/04/89)
In article <4976@hubcap.clemson.edu> disd@hubcap.clemson.edu (Gary Heffelfinger) writes: )From article <11194@well.UUCP>, by ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab): )> In article <120@dg.dg.com> bosch@dg.UUCP (Derek Bosch) writes: )))...what is taking Broderbund so long... )) ^^^^^^^^^^ )))Still waiting to USE THE FORCE!!! )) ^^^^^^^^^^^^^ )) You have no idea how subtle this pun is. Did you make it )) intentionally? If so, I'm impressed. )Okay, Leo. I'll bite. HUH? Perhaps Leo has been at his computer too long. It's also possible that this should have been cross-posted to alt.sex & talk.bizzare. I refuse to explain further. Leo, you have a sick mind. )Gary R Heffelfinger - disd@hubcap.clemson.edu )"If it should become necessary to fight, could you arrange to find me ) some rocks to throw at them?" W.T. Riker This was a good episode^^^^. Who would have thought you could turn a computer off? Steve -Raz- Berry Disclaimer: I didn't do nutin! UUCP: sun!kilowatt!raz ARPA: raz%kilowatt.EBay@sun.com "Fate, it protects little children, old women, and ships named Enterprize"
jal@wsu-cs.uucp (Jason Leigh) (05/01/89)
Well, I just picked up my copy of Star Wars from the Electronics Boutique and apart from the silly musical box it came in, it plays furiously enough for me to enjoy it. Now here's the important question: How do I make a backup copy of it? (What combination of Marauder's settings work?) Thanks in anticipation. Send replies to: jal@zeus.cs.wayne.edu Jason Leigh