cg@ami-cg.UUCP (Chris Gray) (05/03/89)
It could have been just the version I unpacked, but my screen 4 for Amiga Wanderer V2.2 was corrupted. There were the 'bug' symbols in it. I took a look at the screen file, and it looked like it had had trailing blanks trimmed from it. To fix it up, edit it and pad the lines to the proper length (it appears that you can end the line with a '-' to prevent the trimming). Make sure that your editor does NOT replace blanks with tabs when it writes the file out. The file was also missing a move count value. Anybody know what it should be? Great game, by the way, and nice Amiga port. I'm sure its going to prevent me from getting lots of work done! -- -- Chris Gray ..!alberta!myrias!ami-cg!cg
bryan@cs.utexas.edu (Bryan Bayerdorffer @ Wit's End) (05/08/89)
In article <0297.AA0297@ami-cg> cg@ami-cg.UUCP (Chris Gray) writes: =-It could have been just the version I unpacked, but my screen 4 for Amiga =-Wanderer V2.2 was corrupted. There were the 'bug' symbols in it. I took a =-look at the screen file, and it looked like it had had trailing blanks =-trimmed from it. To fix it up, edit it and pad the lines to the proper =-length (it appears that you can end the line with a '-' to prevent the =-trimming). Make sure that your editor does NOT replace blanks with tabs =-when it writes the file out. The file was also missing a move count value. =-Anybody know what it should be? =- The screen 4 bug seems to have been propagated from the wand-screens distribution in comp.sources.games. The original distribution of wanderer 2.2 in the uunet.uu.net archives has an intact screen.4 . This file also did not have a move limit line, so I suspect that this was the intent of the screen's author. Now for my question: Amiga wanderer unfailingly locks up on me if the sound effects are enabled (i.e. the sound directory exists), though these lockups happen at seemingly random intervals. Has anyone else experienced this? I suppose I could chase this down with CodePRobe, but it's pretty low priority for me right now. I have yet to solve screen 10 --- any hints about how to trap the two baby monsters in the southeast corner? ______________________________________________________________________________ /_____/_____/_____/_____/_____/_____/_____/_____/_____/_____/_____/_____/_____/ |_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| _No dark sarcasm in the classroom|_____|_____|_____|_____|_____|_____|_____|___ |____Teachers leave the kids alone__|_____|_____|_____|_bryan@cs.utexas.edu___| ___|_____|_____|_____|_____|_____|_____|{vertebrae...}!cs.utexas.edu!bryan_|___ |_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|
mdh@cs.warwick.ac.uk (Mark Holroyd) (05/09/89)
I have heard that Wanderer has been ported onto the Amiga but as yet I have not seen a copy. Steve Shipway who wrote it is at Warwick Uni too and I have played the game several times before now. Is the Amiga version any good ? The version we have on the SUNs here has no bugs as far as I know so what is wrong with the Amiga version - I`m afraid I missed the original complaint of it. Thanks in advance - Mark.
yuan@uhccux.uhcc.hawaii.edu (Yuan 'Hacker' Chang) (05/14/89)
In article <1850@ubu.warwick.UUCP> mdh@cs.warwick.ac.uk (Mark Holroyd) writes:
-
- I have heard that Wanderer has been ported onto the Amiga but as yet
-I have not seen a copy. Steve Shipway who wrote it is at Warwick Uni too and
-I have played the game several times before now. Is the Amiga version any
-good ?
It was just posted to comp.binaries.amiga about half a month ago.
It was the best implementation I've seen out of IBM (EGA and Hercules)
and Unix versions. But..... (You knew this was coming up, didn't you
8)? Apparently the person who implemented it got his set of screen
corrupted, so you'll have to find the original set of screens and correct
it. Other than that, I haven't found anything else wrong with it.
--
Yuan Chang "What can go wrong, did"
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