[comp.sys.amiga] Amiga Wanderer screen 4

cg@ami-cg.UUCP (Chris Gray) (05/03/89)

It could have been just the version I unpacked, but my screen 4 for Amiga
Wanderer V2.2 was corrupted. There were the 'bug' symbols in it. I took a
look at the screen file, and it looked like it had had trailing blanks
trimmed from it. To fix it up, edit it and pad the lines to the proper
length (it appears that you can end the line with a '-' to prevent the
trimming). Make sure that your editor does NOT replace blanks with tabs
when it writes the file out. The file was also missing a move count value.
Anybody know what it should be?

Great game, by the way, and nice Amiga port. I'm sure its going to prevent
me from getting lots of work done!

--
--
Chris Gray	 ..!alberta!myrias!ami-cg!cg

bryan@cs.utexas.edu (Bryan Bayerdorffer @ Wit's End) (05/08/89)

In article <0297.AA0297@ami-cg> cg@ami-cg.UUCP (Chris Gray) writes:
=-It could have been just the version I unpacked, but my screen 4 for Amiga
=-Wanderer V2.2 was corrupted. There were the 'bug' symbols in it. I took a
=-look at the screen file, and it looked like it had had trailing blanks
=-trimmed from it. To fix it up, edit it and pad the lines to the proper
=-length (it appears that you can end the line with a '-' to prevent the
=-trimming). Make sure that your editor does NOT replace blanks with tabs
=-when it writes the file out. The file was also missing a move count value.
=-Anybody know what it should be?
=-
	The screen 4 bug seems to have been propagated from the wand-screens
distribution in comp.sources.games.  The original distribution of wanderer 2.2
in the uunet.uu.net archives has an intact screen.4 .  This file also did not
have a move limit line, so I suspect that this was the intent of the screen's
author.
	Now for my question:  Amiga wanderer unfailingly locks up on me if the
sound effects are enabled (i.e. the sound directory exists), though these
lockups happen at seemingly random intervals.  Has anyone else experienced
this?  I suppose I could chase this down with CodePRobe, but it's pretty low
priority for me right now.

	I have yet to solve screen 10 --- any hints about how to trap the two
baby monsters in the southeast corner?
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mdh@cs.warwick.ac.uk (Mark Holroyd) (05/09/89)

	I have heard that Wanderer has been ported onto the Amiga but as yet 
I have not seen a copy. Steve Shipway who wrote it is at Warwick Uni too and
I have played the game several times before now. Is the Amiga version any 
good ? 
	The version we have on the SUNs here has no bugs as far as I know so
what is wrong with the Amiga version - I`m afraid I missed the original 
complaint of it.
	Thanks in advance - 
		Mark.

yuan@uhccux.uhcc.hawaii.edu (Yuan 'Hacker' Chang) (05/14/89)

In article <1850@ubu.warwick.UUCP> mdh@cs.warwick.ac.uk (Mark Holroyd) writes:
-
-	I have heard that Wanderer has been ported onto the Amiga but as yet 
-I have not seen a copy. Steve Shipway who wrote it is at Warwick Uni too and
-I have played the game several times before now. Is the Amiga version any 
-good ? 

	It was just posted to comp.binaries.amiga about half a month ago.
It was the best implementation I've seen out of IBM (EGA and Hercules)
and Unix versions.  But..... (You knew this was coming up, didn't you
8)?  Apparently the person who implemented it got his set of screen
corrupted, so you'll have to find the original set of screens and correct
it.  Other than that, I haven't found anything else wrong with it.
-- 
Yuan Chang 				      "What can go wrong, did"
UUCP:      {uunet,ucbvax,dcdwest}!ucsd!nosc!uhccux!yuan
ARPA:	   uhccux!yuan@nosc.MIL               "Wouldn't you like to 
INTERNET:  yuan@uhccux.uhcc.Hawaii.Edu         be an _A_m_i_g_o_i_d too?!?"