crb@raybed2.UUCP (CHRIS BURTTON) (06/12/89)
Since I got a number of request for the file format for Turbo Silver, I send the info to comp.sys.sources. For those who can't wait (or in case it doesn't make it there) I got the info off of either PLink or Genie. Some people also asked for the file format for Sculpt 3D. To get that you can either buy Sculpt 4D (it't in the manual) or call Byte By Byte and get them to send it to you (ask for the technical help, it'll cost you $10). Their phone number is 512-343-4357. Thanks to Rick Unland at Commodore for getting this info to me. Now for some questions: In Turbo Silver, how are the points used? Are they connected to each other (like laying a sheet over an irregular surface)? In Sculpt 3D, How are the edges used? Are they lines of zero thickness? Are they sides of a polygon (if so how do you know which ones connect togather)? Also in Sculpt, all the co-ordinates are typed as long. Is this really integers or is it like Turbos 2 byte whole and 2 byte fraction? Thanks for any info, Chris Burton ...!rayssd!raybed2!crb
marco@hprnd.HP.COM (Marco Gonzalez) (06/24/89)
> Since I got a number of request for the file format for > Turbo Silver, I send the info to comp.sys.sources. For Sorry about my ignorance guys, but I can't find comp.sys.sources in notes.