sdl@linus.UUCP (Steven D. Litvintchouk) (06/26/89)
In article <435@aucis.UUCP> andrew@aucis.UUCP (Andrew Gillham) writes: > ALSO: Has anyone played 'Alien fires: 2199'? It looks pretty neat and > I would be interested in hereing from somebody that has played it. I bought "Alien Fires" about a year ago. I thought that the concept was great, but the implementation was somewhat lacking. The three-dimensional maze of multicolored rooms through which you can wander is a good idea. (You have to remember and map rooms by their color and shape.) And, the rock music soundtrack that changes as you enter different rooms adds considerably to the ambience. However, having the characters speak to you via the Amiga's speech device is a big loss. Often, you can't understand what they are saying (particularly when they mention names of other characters). Since your replies must be typed and spelled correctly, this is a real problem. (They should have displayed a requester with the text of what the character is saying.) Also, the game starts to get into a rut after the first couple of levels. Each time you kill a bad guy, his friends get angry and come after you. So it soon gets to the point where you are engaging in combat in almost every room, and getting killed off with monotonous regularity. You can't save the game without restarting it, which is really annoying. Steven Litvintchouk MITRE Corporation Burlington Road Bedford, MA 01730 Fone: (617)271-7753 ARPA: sdl@mitre-bedford.arpa UUCP: ...{att,decvax,genrad,ll-xn,philabs,utzoo}!linus!sdl "Those who will be able to conquer software will be able to conquer the world." -- Tadahiro Sekimoto, president, NEC Corp.