kelvin.rempel@canremote.uucp (KELVIN REMPEL) (08/04/89)
I'm looking for the Structure of the Graphics Library, does anyone know where I can find this or does anyone have it.. what I want to know is what is at every location, (I.E. at 38 bytes into the structure is the original copper list, etc..) * QNet 1.03a2: Pokey's Place Winnipeg, MB (204) 253-1342 (HST) <<SmartNet>>
farren@well.UUCP (Mike Farren) (08/09/89)
In article <89080709104696@masnet.uucp> kelvin.rempel@canremote.uucp (KELVIN REMPEL) writes: > > I'm looking for the Structure of the Graphics Library, does anyone >know where I can find this or does anyone have it.. what I want to know >is what is at every location, (I.E. at 38 bytes into the structure is >the original copper list, etc..) The newest ROM Kernel Manual (Includes & Autodocs) has some of the structure information. The big question is -- what do you need this information for? If you want to access the system structures, you don't need to know the internal structure of graphics.library, just the system structures. And if you're planning on doing some hack or other to graphics.library, be warned that it isn't going to be the same from revision to revision, and any hack you do is very unlikely to work on all machines. Trying to access the system libraries directly (or any of the ROM code, system private structures, or system globals, for that matter) is a BAD idea, best left to the C/64 programmers. You can do just about anything you want to do without it, and if you can't, should think seriously about whether you really want to or not. Breaking the OS is not a very friendly thing to do. -- Mike Farren farren@well.sf.ca.usa