[comp.sys.amiga] 3d on screen -0  without glasses

MSW@mplvax.sri.com (Mark S. Williams) (09/07/89)

There appears to be some interest, although not as much as I would have 
hoped. One person who emailed me said that they remembered seeing the TV 
demo that I mentioned - the one where a frisbee was thrown. Another 
person was told about this technique by a friend a couple of years ago, 
and together they have been looking for more info about it ever since.

So, it seems to me that what we are talking about is not just a 
"marginal" effect, but one that is really worth looking into.

Excerpts from US Patent #4,429,328  Class 358/88  Jan 31 1984

             "Three Dimensional Display Methods Using 
Vertically               Aligned Points of Origin"
             

                           Abstract

     Developement of a three-dimensional illusion through sequential 
displaying on a viewing surface of images of the subject as viewed 
alternatively first from one point of origin and then, time displaced, 
from another point of origin at a rate within a range of 4 to 30 changes 
between the points of origin per second. The effect of the illusion is 
maximized by having the points of origin vertically aligned with respect 
to one another and having the points of origin displaced from one 
another a distance less than normal interoccular distance.


                  Background of the Invention

(2) Description of the Prior Art:

     Stereoscopic films are known. Such films may comprise a double row 
of left and right images, or a single row of alternate left and right 
images which have been photographed from horizontally aligned left and 
right points of origin. Prior art three-dimensional systems typically 
operate upon the principle that left and right eye images must remain 
separated in order to create a stereoscopic effect. These "binocular" 
systems therefore employ red and green colored glasses, mechanical 
viewers, or polarized filters in order to assure that only left eye 
images reach the left eye and the right eye images reach the right eye. 
Although results from such systems can be spectacular, the need for 
extraneous viewing equipment has led to the commercial demise of all 
such systems. Furthermore, none of these system is capable of displaying 
a three-dimensional illusion using simply a standard 24 frame per second 
movie projector or using a standard home television receiver.

     The history of prior art three-dimensional systems occasionally 
includes mention of a "monoccular" or "cyclopian" system, in which 
alternately left and right images were rapidly displayed in an effort to 
create a three-dimensional illusion through "fusion" of the two images. 
Complicated multi-film projectors were utilized to implement such 
systems, left and right images were taken simultaneously on a single 
film strip to facilitate registration, and speeds of 48 frames per 
second were tried, but none of these systems achieved significant 
commercial success and none were deemed capable of displaying a three-
dimensional illusion using sinply a standard 24 frame per second movie 
projector or using a standard home television camera. Moreover, even at 
a reduced rate of display wherein the stereoscopic effect is increased, 
the inventors have determined that the appearance of jumping between 
successive images renders an unsatisfactory result.

     Each of the prior art systems known to the inventors is believed to 
have failed primarily because the system was complicated. To succeed, a 
three-dimensional system must be simple. The system must be capable of 
use with a standard 24 frame per second projector and/or must be capable 
of use for a standard home television receiver - without any 
modification. 
     (objects of invention excluded)


                       Summary of the Invention

     To achieve the forgoing objects, and in accordance with the 
purposes of the invention as embodied and broadly described herein, a 
method for producing a three-dimensional illusion of a subject is 
provided which comprises the step of sequentially displaying on a 
viewing surface images of the subject as viewed alternatively first from 
one point of origin and then, time displaced, from another point of 
origin at a rate within a range of 4 to 30 changes between points of 
origin per second, with the points of origin vertically displaced from 
one another. Preferably, the above mentioned range is between 6 and 15 
changes per second, and most preferably about 8 changes per second.

............

     Most preferably, the points of origin are vertically aligned with 
respect with one another and the points of origin are displaced from one 
another  a distance less than the standard 65 mm interoccular distance 
of the human eyes. The points of origin are preferably displaced from 
one another at a distance on the order of 10 to 15 mm.


End of excerpt.


To answer one query - the search was done with the inventor(s) nameon an 
online patent database available via Dialog Information Services in Palo 
Alto. The process was rapid, and I don't believe it cost over three 
dollars. (maybe 2 dollars)

This method could be used by:

     a) those with 3D modeling programs who could create images 
viewed         from the two vertically displaced points of origin.

     b) those with a TV camera and digitizer/frame grabber who 
could         capture single still shots viewed from the two 
vertically         displaced (10 - 15 mm) points of origin.

     c) those who care to read the detailed patent description of 
the         hardware used to capture the required images via TV         
camera at a frame rate of 24 frames per second (or         whatever).

I think that 3D modeling programs could automate the use of this 
technique so that you would only have to actually create one image and 
it would generate the second view.

Of course, commercial use of the technique requires arrangements to be 
made with the patent holder - who would probably be glad to hear from 
anyone (when was the last time you saw this used?) and would probably 
not charge too much for a license to amiga software developers 
considering the size of the market.

Mark Williams
Of course, for commercial use one must make arrangements with the patent 
holder - who probably would