[comp.sys.amiga] Multi-scripts

EVERHART%ARISIA.decnet@crdgw1.ge.com (09/28/89)

Considering the possibility of several script languages,
I've been fond of the way users did it on RSX11M. Where a
command was not understood by a command processor, it would
pass the whole thing unaltered to a successor processor and
so on. Thus one had ...mcr, ...ca., ...ca2, ...ca3 and so on
until the last one in the chain gave up and had to report
"unrecognized command". (Actually our system had DAMMIT installed
last, so the error report was one of a set of snappy remarks
like "the way you type, we could be here forever", or again
"I don't understand either; that command SHOULD have worked."
   If a standard were set such that a shell would invoke another
shell upon failure to figure out a command, provided the
"next" shell existed, and possibly were resident, Amiga
users could do this same thing. No hassles with messing up
EVERY command procedure with special comments...just an
incredibly rich command language with precedence set by
the user. (Under RSX one installed what one wanted as
the processor for different parts of the chain. You could
make the command language look like almost anything you wanted
that way...)
   This is offered also partly as a counterpoint to those whose
experience is limited to unix shells...
   Imagine having a slideshow of nudes entered as the catch-all
command for typing errors... :-)
Glenn Everhart
Everhart%Arisia.decnet@crd.ge.com