[comp.sys.amiga] More Don Bluth for Amiga!

smsst5@unix.cis.pitt.edu (Steve M Suhy) (10/25/89)

     Being overseas last week, I picked up the latest issue of CU
(Commodore USER) ;UK distributed; and saw that the company that released
A-Max is doing the Space Ace conversion. Word has it that it will be
way better than the original Dragon's Lair for the Amiga and will
contain another 6 disks. Screen shots looked incredible. I'd give
more info, but the mag is at work. Maybe if requested.
     Dragon's Lair ][ (review in I think latest Amazing Amiga) is suppose
to be better than the original, has options to link the original to the
newest set of disks, has option to shut off screen mirroring, and a lot
more screens than the original. Should be real interesting to see. The
other thing is, I don't think it's being done by Readysoft.

-Steve Suhy

P.S. A UK review of Shadow of the Beast boasted it having 900K of
music, 127 colors on the screen at the same time and 13 deep parallax
scrolling screens!

sutherla@qtp.ufl.edu (scott sutherland) (10/25/89)

In article <20212@unix.cis.pitt.edu> smsst5@unix.cis.pitt.edu (Steve M Suhy) writes:
>
>A-Max is doing the Space Ace conversion. Word has it that it will be
>way better than the original Dragon's Lair for the Amiga and will
>contain another 6 disks. Screen shots looked incredible. I'd give
>more info, but the mag is at work. Maybe if requested.
>-Steve Suhy


	My local Amiga store had a rolling demo of Space Ace running on
an A500. It is similar to the demo that preceeded Dragon's Lair. The
graphics and animation look very similar to that in DL I. I could not
tell from this non-interactive demo if the user interface was the same.

>
>P.S. A UK review of Shadow of the Beast boasted it having 900K of
>music, 127 colors on the screen at the same time and 13 deep parallax
>scrolling screens!

	Thirteen??? While looking at my copy, I could only count 6 
sections of the screen moving at different speeds to give the 3-D 
effect. Is this what you mean by parallax? The 6 sections include
the mountains in the background. This is a really nice way to show
a 3-D world and, more specifically, is well implemented in this game.

Scott
sutherla@qtp.ufl.edu

don@vax1.acs.udel.EDU (Donald R Lloyd) (10/25/89)

      Not to mention that DL II is supposed to be well-behaved enough to 
multitask, and rumor has it it will be HD-installable.
      There's a space ace demo on a local board, but I've only d/l'ed
2 of the 4 files so I haven't gotten to look at it yet.

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