[comp.sys.amiga] Omega tank exchange anyone ??

mjr@welch.jhu.edu (Marcus J. Ranum) (10/25/89)

	Anyone in net-land interested in exchanging Omega(tm) tanks
for a little fun and games ??  If there's interest, I can make a
directory available for anon. FTP, to store 'em in. The tanks that
come with the distribution are OK, but the demented touch seems
lacking. I think, for example, that I have found a logical loophole
in the game that helps a lot - but that's my secret..  ;-)

	Anyone interested in sharing spoilers ?

--mjr();
-- 
	He was in his room half awake, half asleep. The walls of the room
seemed to alter angles, elongating and shrinking alternately, then twisting
around completely so that he was in the opposite side of the room.
	"A trick of the light and too much caffeine," he thought.    -Bauhaus

ewiles@netxdev.DHL.COM (Edwin Wiles) (10/27/89)

In article <1989Oct25.063255.21509@welch.jhu.edu> mjr@welch.jhu.edu (Marcus J. Ranum) writes:
>
>	Anyone in net-land interested in exchanging Omega(tm) tanks
>for a little fun and games ??

Sure!  I checked the game out at the store, but didn't buy it then because
I didn't want to have "yet another game that I've no one else to play with".

>If there's interest, I can make a
>directory available for anon. FTP, to store 'em in.

Please! Don't Do It This Way!  Not everyone who's interested has Anon FTP
capabilities (I don't).  Nor does everyone who's interested have the cash to
spend on long distance UUCP calls (I won't).  So, how about posting them to
some news group?  Presumably the files aren't too huge?  What size are they?
If no news group seems apropriate, then how about a mailing list?  I'd suggest
Compu$erve, an expense that I already incur; but others don't, so the above
'cost' and 'access' arguments apply to CI$ too.

Before I purchase the game though, I need to understand more about it's
protection mechanism (if any).  I will not tolerate a 'key disk' protected
program for two reasons:  a) I've a hard drive, and b) I will not be held
hostage to a particular floppy.  I can tolerate a 'key word' mechanism, where
you must enter a 'randomly' selected word from the manual.  (I've usually got
the manual handy anyway, and if it gets Coke spilt on it, it's not as drastic.)

There was also something strange about him not being able to demonstrate it due
to it forcing you to make a copy and only running from the copy?  (It seems he
didn't want to have dozens of game containing floppies lying about for demo
purposes......I wonder why?? :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) )

I believe he indicated that this was becoming a common practice.  Force the
user to make a 'backup' and only allow them to run from the 'backup'.  An
interesting concept!  Enforced Safe Computing!

[ Appologia:  I would probably have mailed this, but mailing from this system
  is seriously busted; they just recently got posting to work again.  Isn't it
  wonderful what a "system upgrade" can do to you? <rueful-grin> ]
"Who?... Me?... WHAT opinions?!?"		| Edwin Wiles
Schedule: (n.) An ever changing nightmare.	| NetExpress Comm., Inc.
..!uunet!netxcom!ewiles (I'm certain!)		| 1953 Gallows Rd. Suite 300
OR ewiles@iad-nxe.global-mis.DHL.COM (I think!)	| Vienna, VA 22182

mjr@welch.jhu.edu (Marcus J. Ranum) (10/27/89)

In article <1611@netxcom.DHL.COM> ewiles@netxdev.UUCP (Edwin Wiles) writes:
> [...]
>If no news group seems apropriate, then how about a mailing list?  I'd suggest
>Compu$erve, an expense that I already incur; but others don't, so the above
>'cost' and 'access' arguments apply to CI$ too.

	Ok, I'll byte the bullet. I'll maintain the mailing list, for all
and sundry. Send mail to Omega-Request@welch.jhu.edu to be added to the
list, and if there is enough interest (I haven't gotten more than 3 replies
yet) I'll set it up and send out an "intro" posting. Unfortunately, the
tank descriptions are not stored in ASCII (boo!) so some protocol for
transferring will be necessary. Each individual tank file is about 4K,
so uuencoding them and transferring them by mail seems adequate. At that
size there is no need to zoo them. The tank data appears to be stored
in both a compiled and uncompiled form, I will experiment to see if
we could get away with just transferring the compiled form, so the
actual logic of the tanks would be secret.

>Before I purchase the game though, I need to understand more about it's
>protection mechanism (if any).  I will not tolerate a 'key disk' protected
>program for two reasons:  a) I've a hard drive, and b) I will not be held

	Yeah, it's weird. I copied the whole thing over to Mr. Hard Drive
and it came right up and ran right away. So, I don't see any sign of copy
protection.

	The game is pretty good. There are provisions for team play, several
levels of play, etc. If there is enough interest, a round-robin style
tournament could be run. There is a BBS set up by the company (Origin)
that has a tourney running, too.

	Basically, the game is C-robots like, with some frills and a few
bells and whistles. Graphics are not as great as they should be, but the
idea is pretty good. I haven't gotten past level 4 myself - I am starting
to wonder if the computer's game is rigged :-)

	--mjr();
-- 
	He was in his room half awake, half asleep. The walls of the room
seemed to alter angles, elongating and shrinking alternately, then twisting
around completely so that he was in the opposite side of the room.
	"A trick of the light and too much caffeine," he thought.    -Bauhaus