kyp@stsci.EDU (Mark Kyprianou) (10/24/89)
Could someone please post a quantitative description of SimCity and Populous. -- Space Telescope Science Institute, Baltimore, MD 21218 Mark ARPA: kyp@stsci.edu BITNET: kyp@stsci Kyprianou UUCP: {arizona,decvax,hao,ihnp4}!noao!stsci!kyp
rwallace@vax1.tcd.ie (10/31/89)
In article <884@stsci.edu>, kyp@stsci.EDU (Mark Kyprianou) writes: > Could someone please post a quantitative description of SimCity > and Populous. Populous involves you playing a god trying to defeat a rival god. You get to build landscapes, create natural disasters, order your followers to do various things, the idea is to try and kill off your enemy's followers so he loses mana (magic power) and you can wipe him out. SimCity involves playing the mayor of a city, you try and build a nice sort of city that people want to move into thereby you can make loads of money from taxes. Populous in my opinion is the better of the two games because you have an objective. It's more exciting. OK as you conquer the easy levels you eventually (at least I did) get to the stage where the game becomes virtually impossible to win but that tends to happen with most games, it takes a long time to get to that stage. In SimCity the key is to achieve a balance whereby your taxes are high enough that you get enough money to keep the city going but not high enough that nobody wants to live in your city. If you don't get that balance you're screwed. If you do you just leave the game running overnight, pile up incredible amounts of money and cover the entire screen with buildings. Game over. If you can do it once you can do it any number of times. It's still a good game but get Populous first. "To summarize the summary of the summary: people are a problem" Russell Wallace, Trinity College, Dublin rwallace@vax1.tcd.ie