[comp.sys.amiga] running big animations

usenet@cps3xx.UUCP (Usenet file owner) (11/01/89)

I have just downloaded a couple of rather large animation files:
 (NuHand and Coyote, from the BADGE Killer demos)
They are both around 500k, Coyote might be a little larger.  The problem
that I have is that when I try to run them, my machine complains that
it is out of memory, even though the title bar displays somewhere around
780K free (I have a plain 2000HD, with no special stuff started in the
startup-sequence).  Could somebody please explain to me why the animations
won't run, is it something to do with chip ram, and fast ram differences.
   Another question:  Where is my 1Meg going when I boot up, does somebody
have a good explanation of what happens at boot up and how much memory is
allocated to what.

I guess this is more of a question of where is my memory, and why is it
there? I know, I should buy some more memory, and I will, but 1meg is a lot,
(ahh, the days of the 4k pet...but that's another story.) and I would like
to know how it is internally partitioned at boot up.

Thanks,

Brett Harper
(harperb@frith.egr.msu.edu)

"Working in the software mines, pushing bits, and digging for bytes."