daveb@cbmvax.UUCP (Dave Berezowski) (06/16/88)
Not only does the game ask you for the security code multiple times BUT hard coded into the program is 'df0:' which is where the program looks for the sound, picture, etc. files that it needs. This means that even if you copy the program to your hard disk, you STILL need the disk in df0:. You can use NewZap to search the executable 'F-18 Interceptor' and replace all occurances of 'df1:' with 'f18:' (for example). If you then assign 'F18:' to the directory where the game resides, you'll never need the disk again. :^) Happy flying! Regards, David Berezowski
tknight@watdcsu.waterloo.edu (T.Knight - Computing Services) (02/08/89)
I hope someone out there can help me with this. How do you sink the carrier???? I think I've tried just above every angle, height,speed......Is there something specific you have to hit like maybe the square on the deck? HELP!!!!!!!
gaynor@salmon.cis.ohio-state.edu (james e. gaynor) (02/08/89)
In article <5507@watdcsu.waterloo.edu> tknight@watdcsu.waterloo.edu (T.Knight - Computing Services) writes: >I hope someone out there can help me with this. How do you sink the carrier???? I think I've tried just above every angle, height,speed......Is there >something specific you have to hit like maybe the square on the deck? > HELP!!!!!!! Add my name to the list of people wanting that information. I've tried missles, (both types) guns, flares, even kamikaze, but to no avail. This has become quite frustrating for someone who has been playing long enough to land on the carrier with their eyes closed (ok, so I peeked.) So please, if you've done this (or even know someone who's done this) tell us how! -=- +-----------------------------------------------------------------------------+ | Jim Gaynor..."The Vampire Lestat" Internet: gaynor@cis.ohio-state.edu | | "Success lies in achieving the top of the food chain." - Jubal Harshaw | | My opinions are utterly and totally mine and are probably copywritten, too.|
primrod@jacobs.CS.ORST.EDU (Don Primrose) (02/08/89)
In article <5507@watdcsu.waterloo.edu> tknight@watdcsu.waterloo.edu (T.Knight - Computing Services) writes: >I hope someone out there can help me with this. How do you sink the carrier???? I think I've tried just above every angle, height,speed......Is there >something specific you have to hit like maybe the square on the deck? > HELP!!!!!!! From what I've been told, you must shoot four missles successively into the tower. I have not been able to get more than three in and have not spoken to anyone who has sunk the carrier. Don =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = Don Primrose : Oregon State University = = primrod@jacobs.cs.orst.edu = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
a23@mindlink.UUCP (Joel Murray) (02/08/89)
> gaynor writes: > > MSG-ID: <34204@tut.cis.ohio-state.edu> > Posted: 7 Feb 89 23:56:16 GMT > > Org. : Ohio State University Computer and Information Science > > In article <5507@watdcsu.waterloo.edu> tknight@watdcsu.waterloo.edu (T.Knight > - Computing Services) writes: > >I hope someone out there can help me with this. How do you sink the > carrier???? I think I've tried just above every angle, height, > speed......Is there > >something specific you have to hit like maybe the square on the deck? > > HELP!!!!!!! > > Add my name to the list of people wanting that information. Just stay up long enough to shoot down about 4 or 5 MIGs. After that, you should get the "mission completed" message without ever having to "bomb" the carrier. +-------------------------------------------------------------+ // /// Usenet: uunet!van-bc!rsoft!mindlink!a23 \X/oel ///urray CIS: 73200,3117 +-------------------------------------------------------------+
griff@intelob.biin.com (Richard Griffith) (02/09/89)
In article <34204@tut.cis.ohio-state.edu> gaynor@salmon.cis.ohio-state.edu (james e. gaynor) writes: > In article <5507@watdcsu.waterloo.edu> tknight@watdcsu.waterloo.edu (T.Knight - Computing Services) writes: >>I hope someone out there can help me with this. How do you sink the carrier???? I think I've tried just above every angle, height,speed......Is there >>something specific you have to hit like maybe the square on the deck? >> HELP!!!!!!! > > Add my name to the list of people wanting that information. I've tried > missles, (both types) guns, flares, even kamikaze, but to no avail. This > has become quite frustrating for someone who has been playing long enough > to land on the carrier with their eyes closed (ok, so I peeked.) So please, > if you've done this (or even know someone who's done this) tell us how! > -=- > +-------------------------------------------------------------------------+ Try Knocking down all 4 (yes four, there are two at first, then there are at least two more launched) migs, and hitting the conning tower. You don't have to do this in a specified order. You may have to find your way back to the carrier for re-arming :-) - griff ************************************************************************** * Richard E. Griffith * "Someday soon we'll stop to ponder - * * "griff" * What on Earth's this spell we're under? * * BiiN, Hillsboro Ore. * We made the grade, but still we wonder - * * (When are we getting * Who the Hell we are?" * * Our own Usenet node?) * - Styx "Grand Illusion" * ************************************************************************** * These opinions are mine only, `cuz nobody'd pay for drivel like this! * **************************************************************************
alj@bilver.UUCP (arthur johnson) (02/09/89)
Let's try again (first posting to UseNet and it's empty): You need to shoot down ALL the MIG's before you can sink the carrier. I've seen people just blow it away with a few missiles once the MIG's are gone, so I don't know about the "four missiles to the tower" idea. -- Arthur Johnson Jr. -=> {uiucuxc, hoptoad, petsd}!peora!rtmvax!bilver!alj -=-=-=-=-=-=-=-=- -=> alj@bilver.UUCP -=> PLink: DUNG -=> GEnie: A.JOHNSONJR
cheung@vu-vlsi.Villanova.EDU (Wilson Cheung) (02/09/89)
In article <34204@tut.cis.ohio-state.edu>, gaynor@salmon.cis.ohio-state.edu (james e. gaynor) writes: > In article <5507@watdcsu.waterloo.edu> tknight@watdcsu.waterloo.edu (T.Knight - Computing Services) writes: > >I hope someone out there can help me with this. How do you sink the carrier???? I think I've tried just above every angle, height,speed......Is there > >something specific you have to hit like maybe the square on the deck? > > HELP!!!!!!! I've never been able to sink the sub, although I've been able to complete the mission successfully. Basically, you just have to shoot down all of the enemy planes. If I recall there are something like 4 or 5 planes that you have to down. If you take the the straight forward method and fly right into the Migs, it will be extremely difficult to survive as the Migs seem quite adept at avoiding your missiles as well as ganging up on you to confuse your radar. What I've down is play a bit of hide-and-seek. Fly into the enemy for a one pass firing of missiles at the Migs, and quickly get out of the area. If there is only one Mig left tailing you, you can attempt to turn back. If there are more than one Migs you try to draw one of the Migs away and then fly below 100 ft so they can't see you on radar. Then when the Migs are sufficiently confused and apart you pounce upon one of them. It's also likely that you will need to return to the carrier to rearm before finishing off the rest of the Migs. Also beware that once you land on the carrier you are still vulnerable to enemy fire. For this reason, usually one of the Migs becomes permanantly stationed around your carrier to meet you on a return flight. Wilson Cheung
cheung@vu-vlsi.Villanova.EDU (Wilson Cheung) (02/09/89)
Oh, I forgot to add one other piece of advice. In the sub mission you'll probably need to use your guns to down a plane. Quite often I've had to switch off my missiles and use my guns, simply because the enemy Migs are too evasive. On several occassions I've had the tail of a Mig in range only to have several missiles fly by him! Wilson Cheung
web@PRC.Unisys.COM (William E. Byrd) (02/09/89)
Kill, kill, kill ... land ... take off and kill, kill, kill. You win!!!! But you can NOT sink the sub. -- Bill Byrd: UUCP {seismo|sdcrdcf|psuvax ...}!burdvax!web ARPA web@burdvax.PRC.Unisys.COM MaBell (215) 648-7063 [Office 9-5 EST] Standard employer disclaimer applies to this message.
aru@mentor.cc.purdue.edu (Sriram Ramkrishna) (02/09/89)
> > I've never been able to sink the sub, although I've been able to >complete the mission successfully. Basically, you just have to shoot down >all of the enemy planes. If I recall there are something like 4 or 5 Well there is always the old japanese trick of Kamakaze. Has anybody tried it? Sri
hpchang@rose.waterloo.edu (Hsi P. Chang) (02/10/89)
In article aru@mentor.cc.purdue.edu (Sriram Ramkrishna) writes: >> I've never been able to sink the sub, although I've been able to >>complete the mission successfully. Basically, you just have to shoot down >>all of the enemy planes. If I recall there are something like 4 or 5 >Well there is always the old japanese trick of Kamakaze. Has anybody tried it? Actually, after downing all the migs arround the sub, you don't have to return to your carrier. You can land on the sub and it will indicate that your mission is completed. A friend of mine tried it and it worked. PS: Does anyone know where the Electronics Arts building is in the game ? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- hpchang@rose.waterloo.{edu,cdn} Hsi P. Chang hpchang@rose.uwaterloo.ca 3B Computer Science, Co-op. uunet!watmath!rose!hpchang University of Waterloo, Ontario, Canada
bill@cbmvax.UUCP (Bill Koester CATS) (02/11/89)
In article <11400@watdragon.waterloo.edu> hpchang@rose.waterloo.edu (Hsi P. Chang) writes: > >PS: Does anyone know where the Electronics Arts building is in the game ? > Cross the bay from east to west following the San Mateo Bridge (the one furthest to the south. It will be at the end. -- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bill Koester (CATS) >>Commodore Amiga Technical Support<< Commodore International Ltd. UUCP {allegra|burdvax|rutgers|ihnp4}!cbmvax!bill PHONE (215) 431-9355 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The official word, is NO. I am therefore going anyway! Kirk - Star Trek III Pleese desrigard eny spealing airors!!!!!!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
hrlaser@pnet02.cts.com (Harv Laser) (02/11/89)
hpchang@rose.waterloo.edu (Hsi P. Chang) writes: >PS: Does anyone know where the Electronics Arts building is in the game ? Start a mission at San Francisco airport. Zoom way down in and you'll see a road heading north/south. taxi over to that road - it's Pacific Coast Highway (I think). Head south and just follow the road. Taxiing down PCH at about 300mph is kinda fun :-). Eventually you'll see a side street going off to the left with a couple of two story white boxy looking buildings on it. That's E/A's building. You can fire missiles at it all day long but all you'll be able to do is make it smoke. I don't remember seeing any kind of signs or labels on the building, it's been a few months since I did this. Someone on the net who knows that geography well could probably give you a better approximation of how far south E/A's place is from San Francisco. Harv Laser, Sysop, The People/Link AmigaZone. Plink: CBM*HARV UUCP: {ames!elroy, <backbone>}!gryphon!pnet02!hrlaser INET: hrlaser@pnet02.cts.com <---open Push down while turning close tightly--->
cheung@vu-vlsi.Villanova.EDU (Wilson Cheung) (02/15/89)
In article <399@bilver.UUCP>, alj@bilver.UUCP (arthur johnson) writes: > > > Let's try again (first posting to UseNet and it's empty): > You need to shoot down ALL the MIG's before you can sink the carrier. I've > seen people just blow it away with a few missiles once the MIG's are gone, so > I don't know about the "four missiles to the tower" idea. > As far as I know you don't have to sink the carrier to complete the mission. Once you down all the Migs, you get a congratulatory message telling you to return to your carrier. However, I guess after working so hard to down the Migs you probably would want the satisfaction of destroying the carrier. Wilson Cheung
mdh@cs.warwick.ac.uk (Mark Holroyd) (02/27/89)
In reply to T. Knight`s question about destroying the carrier : if you hit it`s conning tower and then land on the deck you get the message mission complete, return to carrier. It takes a bit of practice to land on its deck and to take off again you need quite a long run up. I taxi to the bow of the ship and then accelerate towards the other end. Also about F-16 Falcon. I have attempted to make a backup of it but have had some trouble actually copying it. It will let me copy both disks but the first one seems to include a routine that determines whether that disk is a copy - if it is then you are allowed to take off but after about 20 seconds all systems fail and you crash ! Has anyone else noticed this and does anyone know of a copyier that will overcome this and does anyone know of or have any idea how to write a bit-copyier ? Also to do with Falcon, is there any truth in the rumour that it won`t let you set up a serial link with another computer using the same copy (or its first disk and a copy of its second disk.) ? Thanks alot, Mark.
scott@vpk4.UUCP (Scott MacQuarrie) (03/02/89)
In article <1368@ubu.warwick.UUCP> you write: > Also about F-16 Falcon. I have attempted to make a backup of it but >have had some trouble actually copying it. It will let me copy both disks but >the first one seems to include a routine that determines whether that disk is a >copy - if it is then you are allowed to take off but after about 20 seconds all >systems fail and you crash ! Has anyone else noticed this and does anyone know >of a copyier that will overcome this and does anyone know of or have any idea >how to write a bit-copyier ? I have successfully copied falcon using marauder (brain 10) in order to keep my origionals from being written. I have had no problems with the copy at all. > Also to do with Falcon, is there any truth in the rumour that it won`t >let you set up a serial link with another computer using the same copy (or its >first disk and a copy of its second disk.) ? No truth to that whatsoever on the amiga version. I have played the game at a friends place between two Amigas at 19.2 and had no problems using the same copy on each machine. If you are going to connect serially between two systems, I would reccommend that you direct connect with a serial cable at play at 19.2. At 1200 baud I have noticed the response to be sluggish and slow, at 19.2 the response is as fast as the sinple player version against computer planes. Anyone who can set it up should try it at 19.2 with another person, the game is amazing between human players (very unpredictable and always fun to be able to talk to the person you are trying to shoot down :-) ). BTW, Does anyone with connections to Spectrum Holobyte read this group? If you don't already own this game, run out and buy it now. This is far and above the best flight simulation software I have ever seen and I have played many. The game is apperently quite accurate in its simulation, except the joystick on a real F-16 is sensistive to degrees of tilt. The game, due to hardware (?), can only detect direction. This is according to an actual F-16 pilot trying the game. I completed F-18 Interceptor in two weeks, I have been playing F-16 since mid-December with the same level on intensity and I am currently just halfway through Lt. Colonel. This is one very tough game to beat, but worth it. The manual has a biblography of ten books available on a variety of approp. subjects. THIS IS A GREAT GAME. Review: ***** (5 Stars) -- ------- Scott T. MacQuarrie -====------ Senior Technical Consultant, Toronto Branch, AT&T Canada -======------ -====------- Phone: 416-756-5124 UUCP: ---------- CompuServe: 73677,102 uunet!attcan!scott or ------- ATTmail: !smacquarrie uunet!attcan!strider!scott P.S. Opinions expressed are my own and represent neither statement nor policy of AT&T or AT&T Canada Inc.
hpchang@rose.waterloo.edu (Hsi P. Chang) (03/02/89)
In article mdh@cs.warwick.ac.uk (Mark Holroyd) writes: > Also about F-16 Falcon. I have attempted to make a backup of it but >have had some trouble actually copying it. It will let me copy both disks but >the first one seems to include a routine that determines whether that disk is a >copy - if it is then you are allowed to take off but after about 20 seconds all >systems fail and you crash ! Has anyone else noticed this and does anyone know >of a copyier that will overcome this and does anyone know of or have any idea >how to write a bit-copyier ? Well, I have F16 Falcon running off the Wedge HardDrive without any problem. The only thing is that everytime it access files on the hard drive, the light on the df0: drive flashes (but I don't think any access is done). Thus I think you have a problem with your copy. Mine sure works just fine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- hpchang@rose.waterloo.{edu,cdn} Hsi P. Chang hpchang@rose.uwaterloo.ca 3B Computer Science, Co-op. uunet!watmath!rose!hpchang University of Waterloo, Ontario, Canada
c152-cb@cory.Berkeley.EDU (Vince Lee) (03/03/89)
In article <4197@vpk4.UUCP> scott@attcan.UUCP (Scott MacQuarrie) writes: > > >If you are going to connect serially between two systems, I would >reccommend that you direct connect with a serial cable at play at 19.2. At >1200 baud I have noticed the response to be sluggish and slow, at 19.2 the >response is as fast as the sinple player version against computer planes. I've played at 19.2, and found that it is about 1/3 the speed of a one-player game. Apparently, they must be doing something REALLY STUPID like sending coordinates, waiting for a reply, then doing calculations!! It's still fun, but at 19.2, I would expect NO slowdown. >If you don't already own this game, run out and buy it now. This is far and >above the best flight simulation software I have ever seen and I have >played many. The game is apperently quite accurate in its simulation, >except the joystick on a real F-16 is sensistive to degrees of tilt. The >game, due to hardware (?), can only detect direction. This is according to >an actual F-16 pilot trying the game. I'm afraid I'm not so enthusiastic about the game as I'd like to be. The scenarios are great, but the joystick control SUCKS!!! F18's controls are far superior. In F16, the joystick uses an exponentially sensitive control, which, if you hold it in one direction for any length of time, instantly puts you in a tailspin. I was a little annoyed at first, but after a while, I found that I still couldn't get used to the controls. Secondly, I want it to work with my 020. Enuf said. >Review: ***** (5 Stars) My Review: **+ ( would be 4 if joystick controls were fixed ) -Vince
primrod@jacobs.CS.ORST.EDU (Don Primrose) (03/03/89)
>>played many. The game is apperently quite accurate in its simulation, >>except the joystick on a real F-16 is sensistive to degrees of tilt. The >>game, due to hardware (?), can only detect direction. This is according to >>an actual F-16 pilot trying the game. > >I'm afraid I'm not so enthusiastic about the game as I'd like to be. The >scenarios are great, but the joystick control SUCKS!!! F18's controls are >far superior. In F16, the joystick uses an exponentially sensitive control, >which, if you hold it in one direction for any length of time, instantly >puts you in a tailspin. I was a little annoyed at first, but after a >while, I found that I still couldn't get used to the controls. I'd have to agree with you here. The joystick control is terrible. Not only does it require a exponential joystick ( which I can't find for the Amiga ), but it also is impossible to turn and pull back at the same time which works for F-18 no problem. In other words, the game does not respond to corner positions on the joystick control which are vital in combat situations! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = Don Primrose : Oregon State University = = primrod@jacobs.cs.orst.edu = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
petersed@spot.Colorado.EDU (Dan Petersen) (03/04/89)
> > Also about F-16 Falcon. I have attempted to make a backup of it but >have had some trouble actually copying it. It will let me copy both disks but >the first one seems to include a routine that determines whether that disk is a >copy - if it is then you are allowed to take off but after about 20 seconds all >systems fail and you crash ! Has anyone else noticed this and does anyone know >of a copyier that will overcome this and does anyone know of or have any idea >how to write a bit-copyier ? I have had no problem making a backup copy of Falcon using the standard Amigados copy command. The crash you talk about occurs when enter the wrong code from the code wheel. Falcon gives you two chances, if you blow both times, Falcon will load but your plane crashes just after you get in the air. Dan
mick@neabbs.UUCP (MICK AGTERBERG) (03/06/89)
have you tried 81 tracks x-copy nible?
ywcheun@cs.vu.nl (Cheung Y W) (11/15/89)
You cannot destroy the Sovjet carrier/sub. All what you have to do in this last mission is to shoot down four MiGs. Sometimes one of the MiGs launch a Cruise Missile. This mission is the most difficult of all. I'll give you a few hints: Shoot only at a MiG if you are on his 6 o'clock. Don't shoot if it is going be a head to head attack. Take your time to lock him. You can land on the Sovjet carrier/sub. There you will get new fresh armement and new fuel. But landing on that little sub is too difficult and if you managed to get there you will have to place your jet in a good position to take off. But look out. The enemy also shoot at his own ship! The best point to fight is exactly between your carrier and the enemy sub. A launched cruise missile can be quickly tracked. Just stay there until you have won the battle. Because you cannot shoot down the enemy sub you will not need to fly very low. To fight, go to a altitude somewhat higher than the MiGs. There you can best to run him out. A Cruise Missile can be best shoot down at his own altitude with a AIM9L. Yam-Wah Cheung (ywcheun@cs.vu.nl)