[comp.sys.amiga] Ports of call on a HD

jones@eglin.af.mil (Calvin Jones, III) (11/20/89)

Frank Cunningham <fc@lexicon.com> asks:
> 
> This seems like a well thought out way to waste time.
> Has anyone been successful in putting it on a hard disk or copying
> it to a RAM: floppy ?
> 
> The copy protection is a word from the maual and there is no problem
> running from a backup copy. However, it will not load properly unless
> its disk is the boot disk. There is nothing weird in the startup-
> sequence that one might put in a boot ss elsewhere.
>
My kid has this game and I was able to move it to a hard disk with no 
problems.  I believe that the key is to assign the volume name on the 
floppy to the subdirectory that contains what you copy to the hard 
drive. (You may have to do a bit of Zapping, but I think this one was 
"well-behaved.")
 
Also, make sure that any weird and different FONTS get moved to the 
FONTS: directory on the HD.
 
   --- Cal
 
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