[comp.sys.amiga] Psygnosis note

pg0p+@andrew.cmu.edu (Peter Cranston Green) (12/08/89)

Mr. Liberato and netpeople,

Congrats on a good idea (nay, a great idea).  (Oh, BTW, I'm posting to
the bboard, because my mailer couldn't figure out how to get to
drivax.UUCP.  Sorry!)  Anyways, here are my comments to Psygnosis:


1)  I, too, am more than a little frusturated with Psygnosis.  The last
three games I have bought from them have been screwy in some way or
another.  Baal generally works, but about every 3rd game, the graphics
are loaded up funny.  This means that the forground or background
playfields are thoroughly messed.  Ballistix never worked -- I got a
'not a DOS disk' error.  I am currently trying to get a working version
through Lightspeed Distribution.  The third game is Shadow of the Beast.
 It randomly crashed about 2 out of 3 games on a my Amiga 500 for the 25
or so times I tried before it stopped working alltogether.  I don't even
have any perhiperals attached to my computer outside of a second disk
drive.  To spend 20 - 30 dollars a crack for this frusturation is a bit
much.

2)  Psygnosis is lucky they have such good artists.  Without such
awesome graphics and sound, their programs would hardly be worth the
hastle.  If not for the wild effects, I would have ceased being a
customer long, long ago.

3)  The games themselves are generally poor.  I have 5 games from
Psygnosis.  Shadow of the Beast is probably the best.  It would actually
be a good game if not for the fact that the ratio of play time to
waiting-for-all-these-stupid-scenes-to-end-time is about 1:1.  I want to
play the game, not watch the same  graphics screens over and over and
over and over again.  Don't get me wrong, they add a nice touch -- the
user should just be able to click on the fire button to end them
prematurely, though.  I just cannot see why they would pass over this
detail.  Psygnosis -- you're selling games -- not graphics demos.
  Blood Money also has great graphics and sound.  Every time I show my
computer to my friends, it's the first thing I boot up.  Do I ever play?
 Noooooo.  This game is not fun.  You are too busy being worried about
dying and losing all your firepower to actually enjoy the game.  I like
to consider myself a pretty good video-gamer -- I've played hundreds, if
not thousands of different games.  Yet Blood Money is still a bit too
difficult.  I don't know how many times I've slipped up at the very end
of a world, ruining my game, and causing me to undergo the stress of not
putting my fist through the 'Tough luck sucker, you were wasted' message.
  Baal is not too hard, but hard enough to make the game less fun than a
more forgiving game.  Besides it's nothing spectacular.  Why play it,
when I have other games like Populous that are a blast and a half?
  Ballistix I don't know about because I haven't been able to play it
yet for reasons already mentioned.
  Finally, there is Terrorpods, which must be about the lamest game to
date on the Amiga.

To summarize:

-- Make your games reliable -- I can't tell you poorly you come off, Psygnosis.
-- Make your games fun.  I want to be able to win a game without
devoting 1000 man-hours to the task.  I'm not a wimp, I just have other
things to do with my time than play the same screen 600 times.
-- Let's skip on the forced graphics demos.  A good game will get played
100s of times.  Yet the screens get boring after the 10th time.
-- Improve the concepts behind the games for more ingenius play mechanics.
-- Keep up the good work on the graphics and sound!


What is the problem?  How difficult is this to understand????  Do you
actually play the games before you release them?  Good grief.


Peter C. Green
pg0p@andrew.cmu.edu



P.S.  Here is a short list of games to look at for hints on how to do it right:

Robotron:  2084
Stellar 7
Xevious
Archon I & II
Rescue Raiders
Ultima I thru V
DungeonMaster