[comp.sys.amiga] GAME: Review of Breach 2

victor@dean.Berkeley.EDU (Victor Brueggemann) (12/12/89)

I bought Omnitrend's Breach 2 and have been playing it over the weekend.
I was rather disappointed to find that there was no course of action to get
an upgrade from my Original Breach... I'll remember that when customer
loyalty becomes a factor.

Upon opening the box, one will notice an offer of a free scenario disk, for
the price of $4.95.  For about $50 dollars more, you can get a 1 year
subscription to their magazine, Vidcom.  This 'Magazine' has traditionally
been an 8-12 page pamphlet with a couple of fiction columns, tips for the
various games they purvey, along with product announcements and ordering
information. All in all a rather sparse publication. And at $50/year, I
think most folks can live without it.

As for the game, Breach 2 is everything that you might have hoped for in the
Original Breach... almost. There are many new types of terrain, new
opponents, and new items. New Terrain Features are Slope, High Terrain,
Forest, Shallow Water, and Shoreline. Shallow water can be moved through, as
opposed to the old/deep water which cannot.  There are occupation
squares, part of many victory conditions, and Transporters (Take a wild
guess what they do).
The new Opponents are Wagdel (a spine shooting lizard), seeker (They can
phase through walls), tanks (Yep. Armor.), and there are 2 types of robots
now, 'Robots' and 'Bipeds' (The latter are like the small walkers in SWIII),
and the overlords are gone.
The new objects include weapons... your scouts can now carry a heavier rifle,
as can your Psionics. There are also Remote Charges, Proximity Charges,
Neutron Grenades, and Smoke Grenades. The latter obcure vision of everything
on the map for the units inside, and moving out of the smoke is nearly
impossible. I suspect it can be done, but I have yet to accomplish it.
Speaking of smoke, a trail of it will be left behind the old familiar
rockets, which may further obscure movement. Grav Belts have been replaced
by grav shoes, which seem to function is a similar manner, except that they
crash much more often. (As an aside, it states that they allow a marine to
walk suspended 23cm above the ground. Not quite enough of a fall to kill
someone in my opinion.)

The game has a pleasant look to it, comparatively, but The folks at
Omnitrend apparantly saw fit not to include quite as much mouse support as
in the original. It is definitely aimed at a 'mouse optional' system. How
this affects it's quality is rather a personal matter depending on how you
like to use your Ami, but I don't like it. It makes the scenario builder a
real pain in the rear to use, as it requires that you either memorize the
key chart ore refer to it constantly. I hope that in Version 1.1 they put
the mouse back in. There is not 1 single pull-down menu to be found, nor is
there a way to switch palletes with the mouse.

Overall, I like the game, but it obviously wasn't made to be used on the
Amiga. My advice is that if you enjoyed the original, then buy this, but if
you want to use the mouse, complain to the authors (Please!).

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These are my opinions, and not those of my employers ... who don't know about
		Amigas and probably have never played games.
   Victor Brueggemann    victor@dean.berkeley.edu   CIS: 71211,3552 *Knave*
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"... E equals M C cubed ..." "Squared!" "What?" "E equals M C squared, not
cubed!" "Not in the extra-temporal physics of the time vortex!!!" 
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