[comp.sys.amiga] Spacewar author search

gt4662b@prism.gatech.EDU (BRANHAM,JOSEPH FRANKLIN) (12/08/89)

I recently downloaded a GREAT pd game called spacewar. It is a version
of the old vector graphics and arcade classic supporting two players,
gravity, an asteroid, and even a remote play option for two players
with modems. 

The documentation lists this as version .9. The author, whose name is
Jeff Petkau is working on the final version. 

Does anyone know where I might find Mr. Petkau? I'd desperately
love a copy of the source. I have a mind to add 4-player support
(using a joystick parallel interface as used in Gauntlet II)


-- 
BRANHAM,JOSEPH FRANKLIN
Georgia Institute of Technology, Atlanta Georgia, 30332
"I know my familiar is a vampire duck, just don't mess with it."
Internet: gt4662b@prism.gatech.edu

mapjilg@gdr.bath.ac.uk (J I L Gold) (12/11/89)

Where, pray tell, did you get Spacewar? I'd rather like it myself.

#------------------------------------------------------------------------------#
# If you're of the opinion that if anything CAN go wrong it WILL go wrong, you #
# may think you're paranoid. Naaah...paranoia is thinking that if something    #
# CAN'T go wrong it will still go wrong.                                       #
#	(Attributed to J.Gold in one of his optimistic moods)                  #
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#  J.Gold                            |    mapjilg@uk.ac.bath.gdr               #
#  University of Bath                |    jilg@uk.ac.bath.maths                #
#  UK                                |                                         #
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fac2@dayton.saic.com (Earle Ake) (12/13/89)

In article <1989Dec11.115510.15231@gdt.bath.ac.uk>, mapjilg@gdr.bath.ac.uk (J I L Gold) writes:
> Where, pray tell, did you get Spacewar? I'd rather like it myself.

	I have a file called spaceac2.arc which I think is spacewar.  The
description is below.  Decide for yourself.  Author's name is also listed.

-- 
_____________________________________________________________________________
             ____ ____    ___
Earle Ake   /___ /___/ / /     Science Applications International Corporation
           ____//   / / /__                 Dayton, Ohio
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Internet: fac2%dayton.saic.com@uunet.uu.net    uucp: uunet!dayvb!fac2



This is it.  A labor of love.  I knew back when I read that the Amiga
had Raw keys that it was possible.  I spent 6 months on this sucker.  I
decided to release it shareware.  If I get a good response, I'll release my
next one the same way.  If I don't I'll have to go commercial.  This is in
answer to all those folks who say, no copyprotection (it isn't and won't
be), cheap (10 bucks!), and fun (we spent a lot of time "playtesting" this
one!).
   This demo doesn't include the blue ship collision routines.  You will be
able to see how fast it is, play with the options (more on that later) and
decide if you want it before you buy it.  I hope you like it, since I'm just
a college student scraping by who'd like to turn out some neat things for
this machine if I get enough support.

Functions:
F1= Setup Mode (freezes game, activates checking for F1-F10)
F2= Vary Gravity Strength
F3= Gravity On/Off
F4= Inertia
F6= Long/Short Shot life
F7= Infinite Shots/Limited Shots
F10= Reset all conditions to default at next restart.

Controls:
I'm working on having these user definable.  They may be by the time you see
this but a good friend of mine said, "I'm tired of waiting, get it out so I
can tell folks about it without giving away the idea."  Faced with being
strangled I put it out less than "perfect."  Then again, everytime I reach
one point of perfection I see a new hilltop!

       Blue Ship                  Orange Ship

  (A)      (S)     (D)       (1)        (2)       (3)    keys
 Left    Thrust   Right      Left      Thrust    Right   effect
     (Space)                          (Return)           key
       Fire                            Fire              effect

First Person to 10 kills is Space Ace! and is rewarded with a free kill and
a display of fireworks.

If your interested in a fully working version...

The cost of SpaceAce is $10.  If you want the Sound Update (when finished)
include another $3 (total $13).  I'll also expect a letter that says,
"I give you my word I won't give copies of Space Ace to anyone else."  I can
and will turn down payments without the letter.  It may seem hokey but I'll
trust you with an uncopyprotected copy of my program if you'll just give me
your word you won't give it away to others.  Likewise, if you see a copy of
SpaceAce floating around, it means someone broke their word.  I'd appreciate any
copies you see this way as I put a few unique stamps in each for sale
version and since I'm the only one selling my program I don't want to sell
other program in the future to pirates.

I'm open to suggestions and ideas, even code fragments (I appreciate all the
help on sound that I can get!).



In progress but I don't know how long it will take (could be tomorrow,
probably during summer).

Sound!  Thrusting, Firing, Explosions!  I want this real bad, but I always
go by my prioritys and sound had to wait until after I had a working
version.  Well, there you have it.  If you would like to put a bug in my ear
about a favorite program you'd like to see, I'm open.

User Definable keys.  I ran out of time before I had to release.  I have my
hands on some ansyncronous sound source and will start working on it June10.
I expect the sound (& key) update won't be out until at least a month from
now.  

Well, I better get to bed.  It's late and I have to get up early tomorrow.

(grin).  Guess I'm tired.  Almost forgot the address!

Stephen McLeod
Houston, Texas
9707 Richmond 77042

later