[comp.sys.amiga] Hard Drivin - the game

ifarqhar@mqccsunc.mqcc.mq.OZ (Ian Farquhar) (01/19/90)

There was a comment recently about the Hard Drivin' game on the Amiga,
and how slow it was.  I have seen the game on the Amiga, and was quite
impressed.  However, I also have the actual specs of the arcade machine,
which makes the Amiga implimentation even more impressive.

Here are the processors:

34010-50   MSP - Math System Processor
34010-50   GSP - Graphic System Processor
34012-50   PSP - No idea.  It's on the board, but I don't know what
           it does.
32010      Sound
68000      Sound controller
68010      Game controller.  Sort of the master controller, handles
           diagnostics and manages hi-score tables and money.

How's that for overuse of hardware?

When you consider the computing power Atari put in this game, I think
that the Amiga implimentation is quite well done.  A little mnmore
attention to detail was required perhaps, but otherwise very playable.

And remember, the Amiga is doing the whole game on the same chip that
Atari uses to coordinate the sound!


All hail Saint Fubar, parton saint of computer programmers.

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D

randy@sauron.Columbia.NCR.COM (Randy Smith) (01/22/90)

[ Fly right seat with ME, evil line eater...if you DARE! (my wife did!)]

In article <136@macuni.mqcc.mq.oz> ifarqhar@mqccsunc.mq.oz (Ian Farquhar) writes:
>
>All hail Saint Fubar, parton saint of computer programmers.
>                      ^^^^^^

Shouldn't that be Saint Boobar?  :-)

>|  Ian Farquhar                     | Phone : (02)  805-7420 (STD)  | 

-Randy Smith
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