[comp.sys.amiga] Looking for Digitized Texture Pics

sutherla@qtp.ufl.edu (scott sutherland) (02/05/90)

	Since programs like Turbo Silver and Photon Paint can wrap
textures about objects in 3D and 2D, respectively (I know that
PP can wrap around "3D" objects, but with TS, you can actually
move around the 3D objects).  Given this, it is my idea to give
my animations a more realistic look by using REAL-WORLD textures
for my objects.  I have the Texture companion disk from PP, and
this IS along the lines of what I am looking for.  However, this
disk in limited to marble and wood.  I had a idea to take my
camera and photograph dozens of real textures and digitize them
into IFF images which I could use at any time in my animations.
Unfortunately, I do NOT have DigiView or any other image digitizer
avaiable to me, nor will I have the $$ any time soon.  One other
option was the cameras which have been advertised which capture
images onto a floppy disk.  However, to date I have NOT heard of
any interfaces which would allow me to get the data from the disk
to the Amiga.  [IF ANYONE HAS HEARD DIFFERENTLY, PLEASE LET ME KNOW.
I TALKED TO A REP FOR ONE OF THESE THINGS (SONY I THINK) AND HE 
TOLD ME THEY WERE WORKING ON IT.  THEY ONLY HAD A MAC II INTERFACE.)
Thus, my only option at this time is to query the net to see if anyone
knows of any ftp sites or other sources of IFF "texture" images.

	Any help would be appreciated.

Thanks,

Scott Sutherland
sutherla@qtp.ufl.edu

hrlaser@pnet01.cts.com (Harv Laser) (02/08/90)

sutherla@qtp.ufl.edu (scott sutherland) writes:
>
>	Since programs like Turbo Silver and Photon Paint can wrap
>textures about objects in 3D and 2D, respectively (I know that
>PP can wrap around "3D" objects, but with TS, you can actually
>move around the 3D objects).  Given this, it is my idea to give
>my animations a more realistic look by using REAL-WORLD textures
>for my objects.  I have the Texture companion disk from PP, and
>this IS along the lines of what I am looking for.  However, this
>disk in limited to marble and wood.  I had a idea to take my
>camera and photograph dozens of real textures and digitize them
>into IFF images which I could use at any time in my animations.
>Unfortunately, I do NOT have DigiView or any other image digitizer
>avaiable to me, nor will I have the $$ any time soon.  One other
>option was the cameras which have been advertised which capture
>images onto a floppy disk.  However, to date I have NOT heard of
>any interfaces which would allow me to get the data from the disk
>to the Amiga.  [IF ANYONE HAS HEARD DIFFERENTLY, PLEASE LET ME KNOW.
>I TALKED TO A REP FOR ONE OF THESE THINGS (SONY I THINK) AND HE 
>TOLD ME THEY WERE WORKING ON IT.  THEY ONLY HAD A MAC II INTERFACE.)
>Thus, my only option at this time is to query the net to see if anyone
>knows of any ftp sites or other sources of IFF "texture" images.
>
>	Any help would be appreciated.
>
>Thanks,
>
>Scott Sutherland
>sutherla@qtp.ufl.edu

Scott: you don't necessarily have to OWN digitizing/scanning hardware
to get the job done.  Any big Amy dealers near you?  Lots of them
have scanners and DigiViews and other stuff you can rent time on to
get the job done.

I can immediately thing of two ways to get the kind of texture imagery
you're looking for:

1) borrow or rent a Canon "Xapshot" still frame video camera. Go take
pics of what you need - the Xapshot gets 50 frames on each of its
little 2" disks (same format disk as Sony Mavica, but might not be
interchangeable file formats ON those disks).  Then plug the output
of the Xapshot into a PP&S FrameGrabber and play back the pix, grabbing
each one and saving to disk as an IFF file in your choice of colors,
resolutions, etc.   Cameras like the Xapshot and the Mavica have
a color NTSC-out jack but that signal has to be processed and
converted to IFF before it's any use to you. To do that requires
extra Amiga-based hardware like the FGrabber. 

You could also probably output the Xapshot to a Sunrize "color splitter"
and from there into a DigiView and achieve the same goal using
DigiView's software, although it'd be slower (since the FrameGrabber
can grab in one-pass color but the splitter would have to send 3
separate R-G-B scans to DigiView which would composite them together
into a color picture).

2) take pics of textures with your regular camera, get the pics developed
and then find someone or a dealer who has one of the Sharp flatbed
color scanners and scan them in.  I don't know where you live but
Creative Computers out here in Torrance, CA. has the big JX-450
scanner which they rent time on.  I've got its little baby brother,
the JX-100 on loan for a magazine review (and will probably buy it
afterwards) and with ASDG's brilliant "ScanLab 100" software this
little scanner produces beautiful output.

Sure, all of these bits of hardware are relatively expensive when your
budget hovers around $0.00 but again check around for dealers who will
rent the equipment or rent time on it.

[ps.. my review  of the Xapshot/FrameGrabber combo with example pics
will be in the "Graf/X" issue of AX magazine, and  my JX-100/SL100
review will be in their next "regular" issue - also copiously
illustrated :-) ]


[pps.. if you DO end up with a Xapshot in your hands, look on the bottom
of the camera for a small rubber plug.. pull the plug and under it you'll
see a *tiny* slide switch. This switch MUST be set to the "interlace"
position prior to playback before the FrameGrabber can correctly 
sync to the Xapshot's NTSC output]


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