[comp.sys.amiga] Amiga Empire - Chris Gray

lbmcclos@uokmax.uucp (Lance B McCloskey) (02/06/90)

Mr. Gray,

	I have had fun with your amiga empire. I had not played empire
before, until my next door neighbor and I started playing at the start of
the fall semester, '89. It has been fun. Is the source code available?

	You mentioned you were doing an upgrade, and wanted some input. I like
some of the things you mentioned, like ship 'path's, long-distance resource
routing, radar plane(like awacs, or like SR-71?), and a salvage ship. You also
mentioned a paratroop plane. How 'bout making the paratroop plane more general 
(and realistic) by having a cargo plane: it can carry a certain amount of stuff
(like 1 plane carry x tons ore (x=3-5?) or 1-2 gold bars, or x number of 
civ/mil (x=10-30?)) and land at an airport, or be able to drop them off
(drop mil (paratroops), or low fly-by and drop out back) and fly back to base.

	Here are some things I would like to see added/changed:

	-fighters as well as bombers, and the things that fighters do:
		combat air patrol (cap) over a certain sector
		escort
		strafe
	   and, of course, bombers would have longer range than fighers (2x?)

	-allow planes to attack ships

	-rules:
		.elaborate more, make everything clearer. I had the dickens of
		 the time learning it, almost gave up several times
		.give more examples, and strategy hints. explain the
		 capabilities of the commands better
		.in the algorithm, what is _x_sample? 0 .. 1.27? 1 .. 127?
		 		   what is efficiency? 0 .. 1.27? 1 .. 127?
		 i.e. what does a mine w/ 127 civ, 127 mineralsample,
		      at 100 eff do in 1 day?:
		      127*100*48*127/10000=7741.92 (* this is great! *)
		      1.27*1.0*48*127/10000=.774192 (* this is not! *)
		 or a gold mine w/ 127 goldsample:
		      127*(48*127)*100/1000000=77.4192 (* reasonable *)
		      or 1.27*(48*127)*1.0/1000000=.0774192 (* not much gold *)

	-more realms (0..10 maybe, or unlimited?)

	-no BTU's for some commands:
		ship
		map
		route
		(all commands! yeah, thats the ticket! all commands! :-)

	-macros, user-definable, unlimited number

	-no nukes.
		from reading the net, nukes seem to ruin the game (K.I.S.)
		restrict it to wwII technology (so, then, maybe very small nuke
		capability at a *very* high tech level)

	-size of world definable at creation

	-max BTU's set at creation

	-expand the map function to show other information, i.e.
		strength of military
		gold, mineral sample map
		e.g.:
		<94,55>:map g -3:3,-3:3
		  -3-2-1 0 1 2 3
		-3              -3
		-2              -2
		-1     5 1 6 7  -1
		 0     1 3 5 2   0
		 1     8 3 7 2   1
		 2               2
		 3               3
		  -3-2-1 0 1 2 3
		which would mean: 0 - sector has 0-9 goldsample
				  1 - sector has 10-19 goldsample
				  2 - sector has 20-29 goldsample
				  .
				  .
				  .

	-more realistic ship prices:
		given a BB or CV costs $1100,
		freighters should cost about $100 or $110 (10%, maybe carry
		less, and be easier to sink, but have lots of them) and have
		similar lower production cost

	-set destination of ship/fleet, so dont have to worry about moving
		it until it gets there (and spend BTU's). Is this what you
		meant by ship paths? How about paths (patrol routes) for 
		airplanes (fighters, specifically) also?

	-automatic (i.e. less work) delivery routes. i.e.
		<##,##>:del b -5:5,-5:5 -3,4
		means: deliver all bars in the specified area to sector -3,4

	Thank you for your work, I have enjoyed the game (now, if I can get
the local users group to start a game on the bbs...). I am looking forward
to the next release. When is it planned to be released?

Lance McCloskey
lbmcclos.ecn.uoknor.edu 
or something like that, i haven't figured it out

p554mve@mpirbn.UUCP (Michael van Elst) (02/08/90)

In article <1990Feb5.210432.8995@uokmax.uucp> lbmcclos@uokmax.uucp (Lance B McCloskey) writes:
>Mr. Gray,
>
>	I have had fun with your amiga empire. I had not played empire
>before, until my next door neighbor and I started playing at the start of
>the fall semester, '89. It has been fun. Is the source code available?

A friend of mine has written an Empire-like game.
Now it moves into a slight different direction since it is played on
several Amigas and (due to the work of another friend) on Atari ST.
There is no computer player in this game.

Because the game should play in (nearly) real time all the players
are synchronized to a common clock.

Anybody interested ? Suggestions ?

Michael van Elst
uunet!unido!mpirbn!p554mve