lbmcclos@uokmax.uucp (Lance B McCloskey) (02/06/90)
Mr. Gray, I have had fun with your amiga empire. I had not played empire before, until my next door neighbor and I started playing at the start of the fall semester, '89. It has been fun. Is the source code available? You mentioned you were doing an upgrade, and wanted some input. I like some of the things you mentioned, like ship 'path's, long-distance resource routing, radar plane(like awacs, or like SR-71?), and a salvage ship. You also mentioned a paratroop plane. How 'bout making the paratroop plane more general (and realistic) by having a cargo plane: it can carry a certain amount of stuff (like 1 plane carry x tons ore (x=3-5?) or 1-2 gold bars, or x number of civ/mil (x=10-30?)) and land at an airport, or be able to drop them off (drop mil (paratroops), or low fly-by and drop out back) and fly back to base. Here are some things I would like to see added/changed: -fighters as well as bombers, and the things that fighters do: combat air patrol (cap) over a certain sector escort strafe and, of course, bombers would have longer range than fighers (2x?) -allow planes to attack ships -rules: .elaborate more, make everything clearer. I had the dickens of the time learning it, almost gave up several times .give more examples, and strategy hints. explain the capabilities of the commands better .in the algorithm, what is _x_sample? 0 .. 1.27? 1 .. 127? what is efficiency? 0 .. 1.27? 1 .. 127? i.e. what does a mine w/ 127 civ, 127 mineralsample, at 100 eff do in 1 day?: 127*100*48*127/10000=7741.92 (* this is great! *) 1.27*1.0*48*127/10000=.774192 (* this is not! *) or a gold mine w/ 127 goldsample: 127*(48*127)*100/1000000=77.4192 (* reasonable *) or 1.27*(48*127)*1.0/1000000=.0774192 (* not much gold *) -more realms (0..10 maybe, or unlimited?) -no BTU's for some commands: ship map route (all commands! yeah, thats the ticket! all commands! :-) -macros, user-definable, unlimited number -no nukes. from reading the net, nukes seem to ruin the game (K.I.S.) restrict it to wwII technology (so, then, maybe very small nuke capability at a *very* high tech level) -size of world definable at creation -max BTU's set at creation -expand the map function to show other information, i.e. strength of military gold, mineral sample map e.g.: <94,55>:map g -3:3,-3:3 -3-2-1 0 1 2 3 -3 -3 -2 -2 -1 5 1 6 7 -1 0 1 3 5 2 0 1 8 3 7 2 1 2 2 3 3 -3-2-1 0 1 2 3 which would mean: 0 - sector has 0-9 goldsample 1 - sector has 10-19 goldsample 2 - sector has 20-29 goldsample . . . -more realistic ship prices: given a BB or CV costs $1100, freighters should cost about $100 or $110 (10%, maybe carry less, and be easier to sink, but have lots of them) and have similar lower production cost -set destination of ship/fleet, so dont have to worry about moving it until it gets there (and spend BTU's). Is this what you meant by ship paths? How about paths (patrol routes) for airplanes (fighters, specifically) also? -automatic (i.e. less work) delivery routes. i.e. <##,##>:del b -5:5,-5:5 -3,4 means: deliver all bars in the specified area to sector -3,4 Thank you for your work, I have enjoyed the game (now, if I can get the local users group to start a game on the bbs...). I am looking forward to the next release. When is it planned to be released? Lance McCloskey lbmcclos.ecn.uoknor.edu or something like that, i haven't figured it out
p554mve@mpirbn.UUCP (Michael van Elst) (02/08/90)
In article <1990Feb5.210432.8995@uokmax.uucp> lbmcclos@uokmax.uucp (Lance B McCloskey) writes: >Mr. Gray, > > I have had fun with your amiga empire. I had not played empire >before, until my next door neighbor and I started playing at the start of >the fall semester, '89. It has been fun. Is the source code available? A friend of mine has written an Empire-like game. Now it moves into a slight different direction since it is played on several Amigas and (due to the work of another friend) on Atari ST. There is no computer player in this game. Because the game should play in (nearly) real time all the players are synchronized to a common clock. Anybody interested ? Suggestions ? Michael van Elst uunet!unido!mpirbn!p554mve